public override Size2D MeasureString(String text, StyleFont font) { GdiFont gdiFont = ViewConverter.Convert(font); SizeF gdiSize = _internalGraphics.MeasureString( text, gdiFont, Int32.MaxValue, StringFormat.GenericTypographic); return(ViewConverter.Convert(gdiSize)); }
public override IEnumerable <GdiRenderObject> RenderText(String text, StyleFont font, Rectangle2D layoutRectangle, Path2D flowPath, StyleBrush fontBrush, Matrix2D transform) { GdiRenderObject renderedText = new GdiRenderObject( text, ViewConverter.Convert(font), ViewConverter.Convert(layoutRectangle), ViewConverter.Convert(fontBrush), null, null, null, null, null); yield return(renderedText); }
public override IEnumerable <GdiRenderObject> RenderPaths(IEnumerable <Path2D> paths, StylePen line, StylePen highlightLine, StylePen selectLine, StylePen outline, StylePen highlightOutline, StylePen selectOutline, RenderState renderState) { foreach (Path2D path in paths) { GdiPath gdiPath = ViewConverter.Convert(path); GdiRenderObject holder = new GdiRenderObject(gdiPath, null, null, null, ViewConverter.Convert(line), ViewConverter.Convert(highlightLine), ViewConverter.Convert(selectLine), ViewConverter.Convert(outline), ViewConverter.Convert(highlightOutline), ViewConverter.Convert(selectOutline)); holder.State = renderState; yield return(holder); } }
public override IEnumerable <GdiRenderObject> RenderSymbols(IEnumerable <Point2D> locations, Symbol2D symbol, Symbol2D highlightSymbol, Symbol2D selectSymbol, RenderState renderState) { if (renderState == RenderState.Selected) { symbol = selectSymbol; } if (renderState == RenderState.Highlighted) { symbol = highlightSymbol; } foreach (Point2D location in locations) { Bitmap bitmapSymbol = getSymbol(symbol); GdiMatrix transform = ViewConverter.Convert(symbol.AffineTransform); GdiColorMatrix colorTransform = ViewConverter.Convert(symbol.ColorTransform); RectangleF bounds = new RectangleF(ViewConverter.Convert(location), bitmapSymbol.Size); GdiRenderObject holder = new GdiRenderObject(bitmapSymbol, bounds, transform, colorTransform); holder.State = renderState; yield return(holder); } }