public ReadOnlyNibbleArray(NibbleArray array) { NibbleArray = array; }
protected virtual void Dispose(bool disposing) { if (!disposed) { if (disposing) { Blocks = null; Metadata = null; Blocklight.Data = null; Blocklight = null; BiomeId = null; BiomeColor = null; Skylight.Data = null; Skylight = null; } disposed = true; } }