internal void pushCSFunction(SharpLua.Lua.lua_CFunction function) { translator.pushFunction(luaState, function); }
/* * Pushes the value of a member or a delegate to call it, depending on the type of * the member. Works with static or instance members. * Uses reflection to find members, and stores the reflected MemberInfo object in * a cache (indexed by the type of the object and the name of the member). */ private int getMember(SharpLua.Lua.LuaState luaState, IReflect objType, object obj, string methodName, BindingFlags bindingType) { bool implicitStatic = false; MemberInfo member = null; object cachedMember = checkMemberCache(memberCache, objType, methodName); //object cachedMember=null; if (cachedMember is SharpLua.Lua.lua_CFunction) { translator.pushFunction(luaState, (SharpLua.Lua.lua_CFunction)cachedMember); translator.push(luaState, true); return(2); } else if (cachedMember != null) { member = (MemberInfo)cachedMember; } else { //CP: Removed NonPublic binding search MemberInfo[] members = objType.GetMember(methodName, bindingType | BindingFlags.Public | BindingFlags.IgnoreCase /*| BindingFlags.NonPublic*/); if (members.Length > 0) { member = members[0]; } else { // If we can't find any suitable instance members, try to find them as statics - but we only want to allow implicit static // lookups for fields/properties/events -kevinh //CP: Removed NonPublic binding search and made case insensitive members = objType.GetMember(methodName, bindingType | BindingFlags.Static | BindingFlags.Public | BindingFlags.IgnoreCase /*| BindingFlags.NonPublic*/); if (members.Length > 0) { member = members[0]; implicitStatic = true; } } } if (member != null) { if (member.MemberType == MemberTypes.Field) { FieldInfo field = (FieldInfo)member; if (cachedMember == null) { setMemberCache(memberCache, objType, methodName, member); } try { translator.push(luaState, field.GetValue(obj)); } catch { LuaDLL.lua_pushnil(luaState); } } else if (member.MemberType == MemberTypes.Property) { PropertyInfo property = (PropertyInfo)member; if (cachedMember == null) { setMemberCache(memberCache, objType, methodName, member); } try { object val = property.GetValue(obj, null); translator.push(luaState, val); } catch (ArgumentException) { // If we can't find the getter in our class, recurse up to the base class and see // if they can help. if (objType is Type && !(((Type)objType) == typeof(object))) { return(getMember(luaState, ((Type)objType).BaseType, obj, methodName, bindingType)); } else { LuaDLL.lua_pushnil(luaState); } } catch (TargetInvocationException e) // Convert this exception into a Lua error { ThrowError(luaState, e); LuaDLL.lua_pushnil(luaState); } } else if (member.MemberType == MemberTypes.Event) { EventInfo eventInfo = (EventInfo)member; if (cachedMember == null) { setMemberCache(memberCache, objType, methodName, member); } translator.push(luaState, new RegisterEventHandler(translator.pendingEvents, obj, eventInfo)); } else if (!implicitStatic) { if (member.MemberType == MemberTypes.NestedType) { // kevinh - added support for finding nested types // cache us if (cachedMember == null) { setMemberCache(memberCache, objType, methodName, member); } // Find the name of our class string name = member.Name; Type dectype = member.DeclaringType; // Build a new long name and try to find the type by name string longname = dectype.FullName + "+" + name; Type nestedType = translator.FindType(longname); translator.pushType(luaState, nestedType); } else { // Member type must be 'method' SharpLua.Lua.lua_CFunction wrapper = new SharpLua.Lua.lua_CFunction((new LuaMethodWrapper(translator, objType, methodName, bindingType)).call); if (cachedMember == null) { setMemberCache(memberCache, objType, methodName, wrapper); } translator.pushFunction(luaState, wrapper); translator.push(luaState, true); return(2); } } else { // If we reach this point we found a static method, but can't use it in this context because the user passed in an instance translator.throwError(luaState, "can't pass instance to static method " + methodName); LuaDLL.lua_pushnil(luaState); } } else { // kevinh - we want to throw an exception because meerly returning 'nil' in this case // is not sufficient. valid data members may return nil and therefore there must be some // way to know the member just doesn't exist. translator.throwError(luaState, "unknown member name " + methodName); LuaDLL.lua_pushnil(luaState); } // push false because we are NOT returning a function (see luaIndexFunction) translator.push(luaState, false); return(2); }