public void drawImage(HtmlVideoElement image, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh) {}
 public void texImage2D(int target, int level, HtmlVideoElement video, bool flipY) { }
	public CanvasPattern createPattern(HtmlVideoElement image, string repetition) { return default(CanvasPattern); }
	public void drawImage(HtmlVideoElement image, float dx, float dy) {}
示例#5
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 /// <summary>
 /// Begins a pattern fill using the specified image. This ends the current subpath.
 /// </summary>
 /// <param name="image">The Image, Canvas, or Video object to use as the pattern.</param>
 /// <returns>The Graphics instance the method is called on (useful for chaining calls.)</returns>
 public Graphics beginBitmapStroke(HtmlVideoElement image) { return null; }
示例#6
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 /// <summary>
 /// Bitmap Constructor
 /// </summary>
 /// <param name="imageOrUri">The source object or URI to an image to display.
 /// This can be either an Image, Canvas, or Video object, or a string URI to an image file to load and use.
 /// If it is a URI, a new Image object will be constructed and assigned to the .image property.</param>
 public Bitmap(HtmlVideoElement imageOrUri) { }
示例#7
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 /// <summary>
 /// Draws a given image onto the Accelerated Canvas App Game Interface.
 /// </summary>
 /// <remarks>
 /// Draws the given image onto the canvas.
 /// <para>Available Platforms:</para>
 /// <list type="bullet">
 /// <item>
 /// <description>Apple iOS</description>
 /// </item>
 /// <item>
 /// <description>Google Android</description>
 /// </item>
 /// <item>
 /// <description>Microsoft Windows 8</description>
 /// </item>
 /// <item>
 /// <description>Microsoft Windows Phone 8</description>
 /// </item>
 /// <item>
 /// <description>Html5 natively</description>
 /// </item>
 /// <item>
 /// <description>XDK emulated mode</description>
 /// </item>
 /// </list>
 /// </remarks>
 /// <example>
 /// See <see cref="drawImage(HtmlImageElement,double,double,double,double,double,double,double,double)"/> example.
 /// </example>
 /// <param name="video">Video to draw</param>
 /// <param name="sx">This parameter moves the clipping region on the source image to a certain x-coordinate. This is helpful in the animation of sprites.</param>
 /// <param name="sy">This parameter moves the clipping region on the source image to a certain y-coordinate. This is helpful in the animation of sprites.</param>
 /// <param name="sw">This parameter clips the source image to a certain width. This is helpful in the animation of sprites.</param>
 /// <param name="sh">This parameter clips the source image to a certain height. This is helpful in the animation of sprites.</param>
 /// <param name="dx">The x-coordinate to position the image at on the Accelerated Canvas App Game Interface</param>
 /// <param name="dy">The y-coordinate to position the image at on the Accelerated Canvas App Game Interface</param>
 /// <param name="dw">The width to size the image to on the Accelerated Canvas App Game Interface</param>
 /// <param name="dh">The height to size the image to on the Accelerated Canvas App Game Interface</param>
 public void drawImage(HtmlVideoElement video, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh) { }
示例#8
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 public void texSubImage2D(int target, int level, int xoffset, int yoffset, HtmlVideoElement video, bool flipY)
 {
 }
示例#9
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 public CanvasPattern createPattern(HtmlVideoElement image, string repetition)
 {
     return(default(CanvasPattern));
 }
示例#10
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 /// <summary>
 /// Draws a given image onto the Accelerated Canvas App Game Interface.
 /// </summary>
 /// <remarks>
 /// Draws the given image onto the canvas.
 /// <para>Available Platforms:</para>
 /// <list type="bullet">
 /// <item>
 /// <description>Apple iOS</description>
 /// </item>
 /// <item>
 /// <description>Google Android</description>
 /// </item>
 /// <item>
 /// <description>Microsoft Windows 8</description>
 /// </item>
 /// <item>
 /// <description>Microsoft Windows Phone 8</description>
 /// </item>
 /// <item>
 /// <description>Html5 natively</description>
 /// </item>
 /// <item>
 /// <description>XDK emulated mode</description>
 /// </item>
 /// </list>
 /// </remarks>
 /// <example>
 /// See <see cref="drawImage(HtmlImageElement,double,double,double,double,double,double,double,double)"/> example.
 /// </example>
 /// <param name="video">Video to draw</param>
 /// <param name="dx">The x-coordinate to position the image at on the Accelerated Canvas App Game Interface</param>
 /// <param name="dy">The y-coordinate to position the image at on the Accelerated Canvas App Game Interface</param>
 public void drawImage(HtmlVideoElement video, double dx, double dy) { }
示例#11
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 public void drawImage(HtmlVideoElement image, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh)
 {
 }
示例#12
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 public void drawImage(HtmlVideoElement image, float dx, float dy)
 {
 }
示例#13
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 public void texSubImage2D(int target, int level, int xoffset, int yoffset, HtmlVideoElement video, bool flipY, bool asPremultipliedAlpha)
 {
 }
 public void texSubImage2D(int target, int level, int xoffset, int yoffset, HtmlVideoElement video, bool flipY) { }
示例#15
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 /// <summary>
 /// Begins a pattern fill using the specified image. This ends the current subpath.
 /// </summary>
 /// <param name="image">The Image, Canvas, or Video object to use as the pattern.</param>
 /// <param name="repetition">Optional. Indicates whether to repeat the image in the fill area. One of "repeat", "repeat-x", "repeat-y", or "no-repeat". Defaults to "repeat".</param>
 /// <returns>The Graphics instance the method is called on (useful for chaining calls.)</returns>
 public Graphics beginBitmapStroke(HtmlVideoElement image, JsString repetition) { return null; }
 public void texSubImage2D(int target, int level, int xoffset, int yoffset, HtmlVideoElement video, bool flipY, bool asPremultipliedAlpha) { }
示例#17
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 public void texImage2D(int target, int level, HtmlVideoElement video, bool flipY)
 {
 }