public void drawImage(HtmlVideoElement image, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh) {}
public void texImage2D(int target, int level, HtmlVideoElement video, bool flipY) { }
public CanvasPattern createPattern(HtmlVideoElement image, string repetition) { return default(CanvasPattern); }
public void drawImage(HtmlVideoElement image, float dx, float dy) {}
/// <summary> /// Begins a pattern fill using the specified image. This ends the current subpath. /// </summary> /// <param name="image">The Image, Canvas, or Video object to use as the pattern.</param> /// <returns>The Graphics instance the method is called on (useful for chaining calls.)</returns> public Graphics beginBitmapStroke(HtmlVideoElement image) { return null; }
/// <summary> /// Bitmap Constructor /// </summary> /// <param name="imageOrUri">The source object or URI to an image to display. /// This can be either an Image, Canvas, or Video object, or a string URI to an image file to load and use. /// If it is a URI, a new Image object will be constructed and assigned to the .image property.</param> public Bitmap(HtmlVideoElement imageOrUri) { }
/// <summary> /// Draws a given image onto the Accelerated Canvas App Game Interface. /// </summary> /// <remarks> /// Draws the given image onto the canvas. /// <para>Available Platforms:</para> /// <list type="bullet"> /// <item> /// <description>Apple iOS</description> /// </item> /// <item> /// <description>Google Android</description> /// </item> /// <item> /// <description>Microsoft Windows 8</description> /// </item> /// <item> /// <description>Microsoft Windows Phone 8</description> /// </item> /// <item> /// <description>Html5 natively</description> /// </item> /// <item> /// <description>XDK emulated mode</description> /// </item> /// </list> /// </remarks> /// <example> /// See <see cref="drawImage(HtmlImageElement,double,double,double,double,double,double,double,double)"/> example. /// </example> /// <param name="video">Video to draw</param> /// <param name="sx">This parameter moves the clipping region on the source image to a certain x-coordinate. This is helpful in the animation of sprites.</param> /// <param name="sy">This parameter moves the clipping region on the source image to a certain y-coordinate. This is helpful in the animation of sprites.</param> /// <param name="sw">This parameter clips the source image to a certain width. This is helpful in the animation of sprites.</param> /// <param name="sh">This parameter clips the source image to a certain height. This is helpful in the animation of sprites.</param> /// <param name="dx">The x-coordinate to position the image at on the Accelerated Canvas App Game Interface</param> /// <param name="dy">The y-coordinate to position the image at on the Accelerated Canvas App Game Interface</param> /// <param name="dw">The width to size the image to on the Accelerated Canvas App Game Interface</param> /// <param name="dh">The height to size the image to on the Accelerated Canvas App Game Interface</param> public void drawImage(HtmlVideoElement video, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh) { }
public void texSubImage2D(int target, int level, int xoffset, int yoffset, HtmlVideoElement video, bool flipY) { }
public CanvasPattern createPattern(HtmlVideoElement image, string repetition) { return(default(CanvasPattern)); }
/// <summary> /// Draws a given image onto the Accelerated Canvas App Game Interface. /// </summary> /// <remarks> /// Draws the given image onto the canvas. /// <para>Available Platforms:</para> /// <list type="bullet"> /// <item> /// <description>Apple iOS</description> /// </item> /// <item> /// <description>Google Android</description> /// </item> /// <item> /// <description>Microsoft Windows 8</description> /// </item> /// <item> /// <description>Microsoft Windows Phone 8</description> /// </item> /// <item> /// <description>Html5 natively</description> /// </item> /// <item> /// <description>XDK emulated mode</description> /// </item> /// </list> /// </remarks> /// <example> /// See <see cref="drawImage(HtmlImageElement,double,double,double,double,double,double,double,double)"/> example. /// </example> /// <param name="video">Video to draw</param> /// <param name="dx">The x-coordinate to position the image at on the Accelerated Canvas App Game Interface</param> /// <param name="dy">The y-coordinate to position the image at on the Accelerated Canvas App Game Interface</param> public void drawImage(HtmlVideoElement video, double dx, double dy) { }
public void drawImage(HtmlVideoElement image, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh) { }
public void drawImage(HtmlVideoElement image, float dx, float dy) { }
public void texSubImage2D(int target, int level, int xoffset, int yoffset, HtmlVideoElement video, bool flipY, bool asPremultipliedAlpha) { }
/// <summary> /// Begins a pattern fill using the specified image. This ends the current subpath. /// </summary> /// <param name="image">The Image, Canvas, or Video object to use as the pattern.</param> /// <param name="repetition">Optional. Indicates whether to repeat the image in the fill area. One of "repeat", "repeat-x", "repeat-y", or "no-repeat". Defaults to "repeat".</param> /// <returns>The Graphics instance the method is called on (useful for chaining calls.)</returns> public Graphics beginBitmapStroke(HtmlVideoElement image, JsString repetition) { return null; }