示例#1
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="device">Device</param>
        /// <param name="model">Model Data</param>
        public SharpModel(SharpDevice device, ModelData model)
        {
            this.Name = model.Name;
            this.Device = device;

            Children = new List<Node>();
            Geometries = new List<Geometry>();
            Animations = new List<AnimationManager>();

            foreach (var m in model.Nodes)
            {
                var c = new Node(Device, m, this);
                Children.Add(c);
            }

            //Animations
            Animations = new List<AnimationManager>();
            foreach (Animation anim in model.Animations)
            {
                //carica le animazioni
                Animations.Add(new AnimationManager(anim));
            }

            Initialize();
            SetTime(0);
        }
示例#2
0
文件: Node.cs 项目: JWEC/SharpDX_Demo
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="device">Device</param>
        /// <param name="node">Parent Node</param>
        /// <param name="Model">Sharp Model</param>
        public Node(SharpDevice device, ModelNode node, SharpModel Model)
        {
            Name = node.Name;
            World = node.World;
            PreComputed = this.World;
            Children = new List<Node>();

            //Create Child Nodes
            foreach (var m in node.Children)
            {
                var c = new Node(device, m, Model);
                c.Parent = this;
                Children.Add(c);
            }

            //Create Node Geometries
            foreach (var g in node.Geometries)
            {
                var g3d = new Geometry(device, g, node.Skinning != null);
                g3d.Node = this;
                Model.Geometries.Add(g3d);
            }

            //Get Skinning Data
            if (node.Skinning != null)
            {
                Skinning = new SkinData()
                {
                    BindMatrix = node.Skinning.BindMatrix,
                    InverseBindMatrix = new List<Matrix>(node.Skinning.InverseBinding),
                    JointNames = new List<string>(node.Skinning.JointNames),
                };
            }
        }