示例#1
0
        public static PlotlyScene ToPlotly(this Schema2.Mesh mesh)
        {
            var dstScene = new PlotlyScene();

            dstScene.AppendTriangles(mesh.EvaluateTriangles(), GetMaterialColor);
            return(dstScene);
        }
示例#2
0
        public static PlotlyScene ToPlotly(this IMeshBuilder <MaterialBuilder> mesh)
        {
            IEnumerable <(IVertexBuilder, IVertexBuilder, IVertexBuilder, MaterialBuilder)> _enumTris()
            {
                foreach (var p in mesh.Primitives)
                {
                    foreach (var(A, B, C) in p.Triangles)
                    {
                        var va = p.Vertices[A];
                        var vb = p.Vertices[B];
                        var vc = p.Vertices[C];

                        yield return(va, vb, vc, p.Material);
                    }
                }
            }

            var scene = new PlotlyScene();

            scene.AppendTriangles(_enumTris(), GetMaterialColor);
            return(scene);
        }
示例#3
0
        public static PlotlyScene ToPlotly(this Schema2.Scene srcScene, Animation animation = null, float time = 0)
        {
            // create an instantiable scene.
            var sceneInstance = Runtime.SceneTemplate
                                .Create(srcScene)
                                .CreateInstance();

            // set the node animations for our scene instance-
            if (animation == null)
            {
                sceneInstance.Armature.SetPoseTransforms();
            }
            else
            {
                sceneInstance.Armature.SetAnimationFrame(animation.LogicalIndex, time);
            }

            // keep source meshes.
            var meshes = srcScene.LogicalParent.LogicalMeshes;

            // get the drawable instances.
            var instances = sceneInstance
                            .DrawableInstances
                            .Where(item => item.Transform.Visible);

            // prepare the PlotlyScene.
            var dstScene = new PlotlyScene();

            // enumerate and "render" the instances.
            foreach (var instance in instances)
            {
                var mesh = meshes[instance.Template.LogicalMeshIndex];
                var tris = mesh.EvaluateTriangles(instance.Transform);

                dstScene.AppendTriangles(tris, GetMaterialColor);
            }

            return(dstScene);
        }