示例#1
0
 private Material CreateMaterial(SharpGLTF.Schema2.Material mat, string ddsPath, int id)
 {
     if (mat != null)
     {
         return(new Material()
         {
             Id = (uint)id,
             Shader = DecodeShaderName(mat.Name),
             Textures = new[]
             {
                 GetBaseColorTexture(mat, ddsPath),
                 GetRoughnessTexture(mat, ddsPath),
                 mat.FindChannel(KnownChannel.Normal.ToString())?.Texture?.PrimaryImage?.Name,
             }
         });
     }
     else
     {
         return(new Material()
         {
             Id = (uint)id,
             Shader = GmdUtils.PBR_MAT,
             Textures = new string[]
             {
             }
         });
     }
 }
示例#2
0
        private static int GetMaterialColor(Schema2.Material material)
        {
            var mb = new MaterialBuilder();

            material.CopyTo(mb);
            return(GetMaterialColor(mb));
        }
示例#3
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        /// <summary>
        /// Gets the specular color for the specified material.
        /// </summary>
        protected Color GetMaterialSpecularColor(SharpGLTF.Schema2.Material material)
        {
            if (material == null)
            {
                return(Color.White);
            }

            var mr = material.FindChannel("MetallicRoughness");

            if (mr == null)
            {
                return(Color.White);
            }

            var diffuse   = GetMaterialDiffuseColor(material).ToVector3();
            var metallic  = mr.Value.Parameter.X;
            var roughness = mr.Value.Parameter.Y;

            var k = Vector3.Zero;

            k += Vector3.Lerp(diffuse, Vector3.Zero, roughness);
            k += Vector3.Lerp(diffuse, Vector3.One, metallic);
            k *= 0.5f;

            return(new Color(k));
        }
示例#4
0
        private string GetRoughnessTexture(SharpGLTF.Schema2.Material mat, string ddsPath)
        {
            var channel = mat.FindChannel(KnownChannel.MetallicRoughness.ToString());

            if (channel?.Texture?.PrimaryImage?.Name != null)
            {
                return(channel.Value.Texture.PrimaryImage.Name);
            }

            if (ddsPath != null)
            {
                var filename  = $"{Guid.NewGuid().ToString().Substring(0, 8)}.dds";
                var converter = new ImageConverter(ddsPath);
                if (channel.HasValue)
                {
                    converter.GenerateMetallicRoughnessOcclusion(filename, channel.Value.Parameter.X, channel.Value.Parameter.Y, 1);
                }
                else
                {
                    converter.GenerateMetallicRoughnessOcclusion(filename, 0, 0.8f, 1);
                }

                return(Path.GetFileNameWithoutExtension(filename));
            }

            return(null);
        }
示例#5
0
        /// <summary>
        /// Gets the diffuse color for the specified material.
        /// </summary>
        protected Color GetMaterialDiffuseColor(SharpGLTF.Schema2.Material material)
        {
            if (material == null)
            {
                return(Color.White);
            }

            var diffuse = material.FindChannel("Diffuse") ?? material.FindChannel("BaseColor");

            if (diffuse == null)
            {
                return(Color.White);
            }

            return(new Color(diffuse.Value.Parameter.X, diffuse.Value.Parameter.Y, diffuse.Value.Parameter.Z));
        }
示例#6
0
        /// <summary>
        /// Gets the emissive color for the specified material.
        /// </summary>
        protected Color GetMaterialEmissiveColor(SharpGLTF.Schema2.Material material)
        {
            if (material == null)
            {
                return(Color.Black);
            }

            var emissive = material.FindChannel("Emissive");

            if (emissive == null)
            {
                return(Color.Black);
            }

            return(new Color(emissive.Value.Parameter.X, emissive.Value.Parameter.Y, emissive.Value.Parameter.Z));
        }
示例#7
0
        private void _WriteMeshPrimitive(MeshPrimitiveReader srcPrim, SRCMATERIAL srcMaterial)
        {
            if (srcMaterial == null)
            {
                srcMaterial = GetDefaultMaterial();
            }

            var effect = _MatFactory.GetMaterial(srcMaterial, srcPrim.IsSkinned);

            if (effect == null)
            {
                effect = CreateEffect(srcMaterial, srcPrim.IsSkinned);
                _MatFactory.Register(srcMaterial, srcPrim.IsSkinned, effect);
            }

            WriteMeshPrimitive(srcPrim, effect);
        }
示例#8
0
        /// <summary>
        /// Gets the specular power for the specified material.
        /// </summary>
        protected Single GetMaterialSpecularPower(SharpGLTF.Schema2.Material material)
        {
            if (material == null)
            {
                return(16f);
            }

            var mr = material.FindChannel("MetallicRoughness");

            if (mr == null)
            {
                return(16f);
            }

            var metallic = mr.Value.Parameter.X;

            return(4f + 16f * metallic);
        }
示例#9
0
        private string GetBaseColorTexture(SharpGLTF.Schema2.Material mat, string ddsPath)
        {
            var channel = mat.FindChannel(KnownChannel.BaseColor.ToString());

            if (channel?.Texture?.PrimaryImage?.Name != null)
            {
                return(channel.Value.Texture.PrimaryImage.Name);
            }

            if (ddsPath != null && channel.HasValue)
            {
                var filename  = $"{Guid.NewGuid().ToString().Substring(0, 8)}.dds";
                var converter = new ImageConverter(ddsPath);
                converter.GenerateColorTexture(filename, channel.Value.Parameter.X, channel.Value.Parameter.Y, channel.Value.Parameter.Z,
                                               channel.Value.Parameter.W);

                return(Path.GetFileNameWithoutExtension(filename));
            }

            return(null);
        }
示例#10
0
        /// <summary>
        /// Gets the alpha for the specified material.
        /// </summary>
        protected Single GetMaterialAlpha(SharpGLTF.Schema2.Material material)
        {
            if (material == null)
            {
                return(1f);
            }

            if (material.Alpha == AlphaMode.OPAQUE)
            {
                return(1f);
            }

            var baseColor = material.FindChannel("BaseColor");

            if (baseColor == null)
            {
                return(1f);
            }

            return(baseColor.Value.Parameter.W);
        }
示例#11
0
        /// <summary>
        /// Gets the texture for the specified material.
        /// </summary>
        protected Texture2D GetMaterialTexture(ContentManager contentManager, SharpGLTF.Schema2.Material material)
        {
            if (material == null)
            {
                return(null);
            }

            var diffuse = material.FindChannel("Diffuse") ?? material.FindChannel("BaseColor");

            if (diffuse == null)
            {
                return(null);
            }

            var texture = diffuse.Value.Texture;

            if (texture != null)
            {
                var textureName    = $"{diffuse.Value.LogicalParent.Name ?? "null"}-{diffuse.Value.Key}";
                var textureContent = texture.PrimaryImage?.Content;
                if (textureContent != null && textureContent.Value.IsValid)
                {
                    if (!textureCache.TryGetValue(textureName, out var textureResource))
                    {
                        using (var textureStream = textureContent.Value.Open())
                        {
                            textureResource = contentManager.LoadFromStream <Texture2D>(textureStream, textureContent.Value.FileExtension);
                        }
                        textureCache[textureName] = textureResource;
                    }
                    return(textureResource);
                }
            }

            return(null);
        }