private FT_Outline_Get_Orientation ( |
||
outline | ||
return | Orientation |
/// <summary><para> /// This function analyzes a glyph outline and tries to compute its fill orientation (see /// <see cref="Orientation"/>). This is done by computing the direction of each global horizontal and/or /// vertical extrema within the outline. /// </para><para> /// Note that this will return <see cref="Orientation.TrueType"/> for empty outlines. /// </para></summary> /// <returns>The orientation.</returns> public Orientation GetOrientation() { if (disposed) { throw new ObjectDisposedException("Outline", "Cannot access a disposed object."); } return(FT.FT_Outline_Get_Orientation(reference)); }
/// <summary><para> /// This function analyzes a glyph outline and tries to compute its fill orientation (see /// <see cref="Orientation"/>). This is done by computing the direction of each global horizontal and/or /// vertical extrema within the outline. /// </para><para> /// Note that this will return <see cref="Orientation.TrueType"/> for empty outlines. /// </para></summary> /// <returns>The orientation.</returns> public Orientation GetOrientation() => FT.FT_Outline_Get_Orientation(Reference);