public void Deallocate() { Vertices = null; Tiles = null; SidesH = null; SidesV = null; }
public clsTerrainUpdate(XYInt TileSize) { Vertices = new clsPointChanges(new XYInt(TileSize.X + 1, TileSize.Y + 1)); Tiles = new clsPointChanges(new XYInt(TileSize.X, TileSize.Y)); SidesH = new clsPointChanges(new XYInt(TileSize.X, TileSize.Y + 1)); SidesV = new clsPointChanges(new XYInt(TileSize.X + 1, TileSize.Y)); }