protected override void SolveInstance(IGH_DataAccess DA) { // Declare a variable for the input List<Point3d> positions = new List<Point3d>(); Vector3d force = new Vector3d(); Vector3d moment = new Vector3d(); // Use the DA object to retrieve the data inside the first input parameter. // If the retieval fails (for example if there is no data) we need to abort. if (!DA.GetDataList<Point3d>(0, positions)) { return; } if (!DA.GetData(1, ref force)) { return; } if (!DA.GetData(2, ref moment)) { return; } //Create nodal force GH_NodalLoad nodalForce = new GH_NodalLoad(positions, force, moment); //Return DA.SetData(0, nodalForce); }
public void Setup() { model = new GH_Model(ModelType.Truss2D); springConstant = 10; force = new Vector3d(0,0,10); moment = new Vector3d(0,0,0); point1 = new Point3d(0,0,0); point2 = new Point3d(0,0,10); point3 = new Point3d(0,0,20); spring1 = new GH_Spring(point1, point2, springConstant); spring2 = new GH_Spring(point2, point3, springConstant); nodalLoad1 = new GH_NodalLoad(point2, force, moment); nodalLoad2 = new GH_NodalLoad(point3, force, moment); nodeSupport1 = new GH_NodeSupport(point1, true, true, true, true, true, true); nodeSupport2 = new GH_NodeSupport(point2, true, true, false, true, true, true); }
public void Setup() { model = new GH_Model(ModelType.Full3D); crossSection = new GH_RectangularCrossSection(0.5,0.2); material = new GH_ElasticMaterial(0, 2000,0.1,1000); force = new Vector3d(10,0,0); moment = new Vector3d(0,0,0); point1 = new Point3d(0,0,0); point2 = new Point3d(0,0,1); point3 = new Point3d(1,0,1); point4 = new Point3d(1,0,0); beam1 = new GH_Beam(point1, point2, crossSection, material); beam2 = new GH_Beam(point2, point3, crossSection, material); beam3 = new GH_Beam(point3, point4, crossSection, material); nodalLoad1 = new GH_NodalLoad(point2, force, moment); nodeSupport1 = new GH_NodeSupport(point1, true, true, true, true, true, true); nodeSupport2 = new GH_NodeSupport(point4, true, true, true, true, true, true); }