protected static void FromD3DLock(PixelBox rval, DX.DataRectangle lrect)
        {
            var bpp  = PixelUtil.GetNumElemBytes(rval.Format);
            var size = 0;

            if (bpp != 0)
            {
                rval.RowPitch   = lrect.Pitch / bpp;
                rval.SlicePitch = rval.RowPitch * rval.Height;
                Debug.Assert((lrect.Pitch % bpp) == 0);
                size = lrect.Pitch * rval.Height;
            }
            else if (PixelUtil.IsCompressed(rval.Format))
            {
                rval.RowPitch   = rval.Width;
                rval.SlicePitch = rval.Width * rval.Height;
                size            = rval.Width * rval.Height;
            }
            else
            {
                throw new AxiomException("Invalid pixel format");
            }

            rval.Data = BufferBase.Wrap(lrect.DataPointer, size);
        }
        /// <summary>
        /// Creates a dynamic depth texture, allocates GPU resources
        /// </summary>
        /// <param name="device">Direct3D Device</param>
        /// <param name="frameData">Initial frame data</param>
        public ImmutableInfraredTexture(Device device, InfraredFrameData frameData)
        {
            if (device == null)
                throw new ArgumentNullException("device");
            if (frameData == null)
                throw new ArgumentNullException("frameData");

            DataRectangle rect = new DataRectangle(frameData.DataPointer, Consts.DepthWidth * sizeof(ushort));

            this.texture = new Texture2D(device, InfraredTextureDescriptors.DynamicResource,rect);
            this.shaderView = new ShaderResourceView(device, this.texture);
        }
示例#3
0
        /// <summary>
        /// Function to create a WIC bitmap from a System.Drawing.Image object.
        /// </summary>
        /// <param name="image">Image to convert.</param>
        public WIC.Bitmap CreateWICImageFromImage(Image image)
        {
            BitmapData bmpData     = null;
            var        imageBitmap = image as Bitmap;
            bool       bitmapClone = false;

            if (image == null)
            {
                throw new ArgumentNullException("image");
            }

            // If the image being passed is not a bitmap, then make it into one.
            // Or, if the image is a 32bpp RGB (without alpha), or if the image is indexed.
            // ReSharper disable once BitwiseOperatorOnEnumWithoutFlags
            if ((imageBitmap == null) || (image.PixelFormat == PixelFormat.Format32bppRgb) ||
                ((image.PixelFormat & PixelFormat.Indexed) == PixelFormat.Indexed))
            {
                imageBitmap = new Bitmap(image);
                bitmapClone = true;
            }

            try
            {
                // Try to get a compatible WIC format.
                Guid guid = GetGUID(imageBitmap.PixelFormat);

                if (guid == Guid.Empty)
                {
                    throw new GorgonException(GorgonResult.FormatNotSupported, string.Format(Resources.GORGFX_FORMAT_NOT_SUPPORTED, image.PixelFormat));
                }

                bmpData = imageBitmap.LockBits(new Rectangle(0, 0, imageBitmap.Width, imageBitmap.Height), ImageLockMode.ReadOnly, imageBitmap.PixelFormat);

                var pointer = new DX.DataRectangle(bmpData.Scan0, bmpData.Stride);
                var result  = new WIC.Bitmap(Factory, imageBitmap.Width, imageBitmap.Height, guid, pointer, bmpData.Stride * bmpData.Height);
                result.SetResolution(image.HorizontalResolution, image.VerticalResolution);

                return(result);
            }
            finally
            {
                if (bmpData != null)
                {
                    imageBitmap.UnlockBits(bmpData);
                }

                if (bitmapClone)
                {
                    imageBitmap.Dispose();
                }
            }
        }
示例#4
0
        /// <summary>
        /// Convenience factory to create table from Kinect point list
        /// </summary>
        /// <param name="device">Direct3D Device</param>
        /// <param name="initialData">Initial points array</param>
        /// <returns>Ray table texture</returns>
        public static unsafe RayTableTexture FromPoints(Device device, PointF[] initialData)
        {
            if (initialData.Length != Consts.DepthPixelCount)
                throw new ArgumentException("initialData", "Initial data length should be same size as depth frame pixel count");

            fixed (PointF* ptr = &initialData[0])
            {
                DataRectangle rect = new DataRectangle(new IntPtr(ptr), Consts.DepthWidth * 8);
                var texture = new Texture2D(device, LookupTableTextureDescriptors.DepthToCameraRayTable, rect);
                var view = new ShaderResourceView(device, texture);
                return new RayTableTexture(texture, view);
            }
        }
示例#5
0
        /// <summary>
        /// Creates an immutable depth texture, allocates GPU resources
        /// </summary>
        /// <param name="device">Direct3D Device</param>
        /// <param name="data">Depth frame data</param>
        public ImmutableDepthTexture(Device device, DepthFrameData data)
        {
            if (device == null)
                throw new ArgumentNullException("device");
            if (data == null)
                throw new ArgumentNullException("data");

            DataRectangle dr = new DataRectangle(data.DataPointer, Consts.DepthWidth * sizeof(ushort));

            this.texture = new Texture2D(device, DepthTextureDescriptors.ImmutableResource, dr);
            this.rawView = new ShaderResourceView(device,this.texture, DepthTextureDescriptors.RawView);
            this.normalizedView = new ShaderResourceView(device,this.texture, DepthTextureDescriptors.NormalizedView);
        }
示例#6
0
        public IImage CreateImage(Color[] colors, int width, double scale = 1.0)
        {
            var factories = Direct2DFactories.Shared;
            var pf = WIC.PixelFormat.Format32bppBGRA;

            unsafe {
                fixed (Color* p = colors) {
                    var data = new DataRectangle {
                        Pitch = width * 4,
                        DataPointer = (IntPtr)p,
                    };
                    var bmp = new WIC.Bitmap (factories.WICFactory, width, colors.Length / width, pf, data);
                    return new WICBitmapSourceImage (bmp, factories);
                }
            }
        }
示例#7
0
        /// <summary>
        /// Function to create a WIC bitmap from a Gorgon image buffer.
        /// </summary>
        /// <param name="buffer">Image buffer containing the image data to convert.</param>
        /// <returns>The WIC bitmap.</returns>
        public WIC.Bitmap CreateWICBitmapFromImageBuffer(GorgonImageBuffer buffer)
        {
            var pointer = new DX.DataRectangle(buffer.Data.BasePointer, buffer.PitchInformation.RowPitch);

            Guid bitmapFormat = GetGUID(buffer.Format);

            if (bitmapFormat == Guid.Empty)
            {
                throw new GorgonException(GorgonResult.FormatNotSupported,
                                          string.Format(Resources.GORGFX_FORMAT_NOT_SUPPORTED, buffer.Format));
            }

            return(new WIC.Bitmap(Factory,
                                  buffer.Width,
                                  buffer.Height,
                                  bitmapFormat,
                                  pointer,
                                  pointer.Pitch * buffer.Height));
        }
        private Bitmap GetDX9ScreenShot()
        {
            try
            {
                screenShot = null;
                screenShot = new System.Drawing.Bitmap(WIDTH, HEIGHT, pixelFormat);
                dx9ScreenSurface = SharpDX.Direct3D9.Surface.CreateOffscreenPlain(
                dx9Device,
                WIDTH,
                HEIGHT,
                SharpDX.Direct3D9.Format.A8R8G8B8,
                Pool.SystemMemory);

                dx9Device.GetFrontBufferData(0, dx9ScreenSurface);

                dx9Map = dx9ScreenSurface.LockRectangle(LockFlags.None);
                bmpData = screenShot.LockBits(boundsRect,
                    System.Drawing.Imaging.ImageLockMode.WriteOnly, screenShot.PixelFormat);

                var sourcePtr = dx9Map.DataPointer;
                var destPtr = bmpData.Scan0;
                for (int y = 0; y < HEIGHT; y++)
                {
                    // Copy a single line
                    Utilities.CopyMemory(destPtr, sourcePtr, ARGB_WIDTH);
                    // Advance pointers
                    sourcePtr = IntPtr.Add(sourcePtr, dx9Map.Pitch);
                    destPtr = IntPtr.Add(destPtr, bmpData.Stride);
                }

                screenShot.UnlockBits(bmpData);
                dx9ScreenSurface.UnlockRectangle();
                dx9ScreenSurface.Dispose();
                bmpData = null;
                GC.Collect();
                return screenShot;
            }
            catch (Exception ex)
            {
                LdpLog.Error("GetDX9ScreenShot error.\n" + ex.Message);
                return screenShot = null;
            }
        }
示例#9
0
        /// <summary>
        /// Function to create a list of WIC bitmaps from Gorgon image data.
        /// </summary>
        /// <param name="data">Data to convert to the list of WIC bitmaps.</param>
        /// <returns>The list of WIC bitmaps.</returns>
        public WIC.Bitmap[] CreateWICBitmapsFromImageData(GorgonImageData data)
        {
            int  bitmapIndex  = 0;
            Guid bitmapFormat = GetGUID(data.Settings.Format);

            if (bitmapFormat == Guid.Empty)
            {
                throw new GorgonException(GorgonResult.FormatNotSupported,
                                          string.Format(Resources.GORGFX_FORMAT_NOT_SUPPORTED, data.Settings.Format));
            }

            // Make room for all the buffers.
            var bitmaps = new WIC.Bitmap[data.Buffers.Count];

            // Copy to the bitmap.
            foreach (var buffer in data.Buffers)
            {
                var pointer = new DX.DataRectangle(buffer.Data.BasePointer, buffer.PitchInformation.RowPitch);
                bitmaps[bitmapIndex] = new WIC.Bitmap(Factory, buffer.Width, buffer.Height, bitmapFormat, pointer, pointer.Pitch * buffer.Height);
                bitmapIndex++;
            }

            return(bitmaps);
        }
        public unsafe Texture2D GetTexture(Imaging.ImageFile source)
        {
            var key = source.Path;

            Texture2D tex;
            if (_Textures.TryGetValue(key, out tex))
                return tex;

            byte[] buffer;
            var desc = new Texture2DDescription {
                ArraySize = 1,
                BindFlags = BindFlags.ShaderResource,
                CpuAccessFlags = CpuAccessFlags.None,
                Height = source.Height,
                Width = source.Width,
                MipLevels = 1,
                OptionFlags = ResourceOptionFlags.None,
                SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
                Usage = ResourceUsage.Immutable
            };
            if (source.Format == Imaging.ImageFormat.A16R16G16B16Float) {
                buffer = source.GetData();
                desc.Format = SharpDX.DXGI.Format.R16G16B16A16_Float;
            } else {
                buffer = Imaging.ImageConverter.GetA8R8G8B8(source);
                for (var i = 0; i < buffer.Length; i += 4) {
                    var r = buffer[i + 0];
                    var b = buffer[i + 2];

                    buffer[i + 0] = b;
                    buffer[i + 2] = r;
                }
                desc.Format = SharpDX.DXGI.Format.R8G8B8A8_UNorm;
                if (source.Format == Imaging.ImageFormat.A8R8G8B8_Cube)
                    desc.ArraySize = 6;
            }

            fixed (byte* p = buffer) {
                var ptr = (IntPtr)p;
                var pitch = SharpDX.DXGI.FormatHelper.SizeOfInBytes(desc.Format) * source.Width;
                var dataRects = new DataRectangle[desc.ArraySize];
                for (var i = 0; i < desc.ArraySize; ++i)
                    dataRects[i] = new DataRectangle(ptr + i * pitch * source.Height, pitch);
                tex = new Texture2D(_Engine.Device, desc, dataRects);
            }

            _Textures.Add(key, tex);
            return tex;
        }
        private Bitmap GetDX11ScreenShot()
        {
            try
            {
                screenShot = null;
                screenShot = new Bitmap(WIDTH, HEIGHT, this.pixelFormat);
                if (dx11DuplicatedOutput != null)
                {

                    dx11DuplicatedOutput.AcquireNextFrame(NEXT_FRAME_TIMEOUT,
                        out dx11DuplFrameInfo, out dx11ScreenResource);

                    dx11Device.ImmediateContext
                        .CopyResource(dx11ScreenResource.QueryInterface<SharpDX.Direct3D11.Resource>(),
                        dx11ScreenTexture);

                    // cast from texture to surface, so we can access its bytes
                    dx11ScreenSurface = dx11ScreenTexture.QueryInterface<SharpDX.DXGI.Surface>();
                    // map the resource to access it
                    dx11Map = dx11ScreenSurface.Map(SharpDX.DXGI.MapFlags.Read);
                    bmpData = screenShot.LockBits(boundsRect, ImageLockMode.WriteOnly, screenShot.PixelFormat);
                    var sourcePtr = dx11Map.DataPointer;
                    var destPtr = bmpData.Scan0;
                    for (int y = 0; y < HEIGHT; y++)
                    {
                        // Copy a single line
                        Utilities.CopyMemory(destPtr, sourcePtr, ARGB_WIDTH);
                        // Advance pointers
                        sourcePtr = IntPtr.Add(sourcePtr, dx11Map.Pitch);
                        destPtr = IntPtr.Add(destPtr, bmpData.Stride);
                    }

                    dx11Device.ImmediateContext.UnmapSubresource(dx11ScreenTexture, 0);
                    screenShot.UnlockBits(bmpData);
                    dx11ScreenSurface.Unmap();
                    dx11ScreenSurface.Dispose();
                    dx11ScreenResource.Dispose();
                    dx11DuplicatedOutput.ReleaseFrame();
                }
                else return screenShot = null;

                dx11ScreenSurface = null;
                bmpData = null;
                GC.Collect();

                return screenShot;
            }
            catch (SharpDX.SharpDXException e)
            {
                if (e.ResultCode.Code == SharpDX.DXGI.ResultCode.WaitTimeout.Result.Code)
                {
                    //screen does not changed
                    LdpLog.Warning("DX11 surface timeout.. Recursion is coming:)");
                    return GetDX11ScreenShot();
                }
                else { return screenShot = null; }
            }
            catch (Exception ex)
            {
                LdpLog.Error("GetDX11ScreenShot\n" + ex.Message);
                return screenShot = null;
            }
        }
示例#12
0
        private static void Save(IResource res, Stream stream, ImageFileFormat fmt)
        {
            var texture = res.Resource as Texture2D;
            var textureCopy = new Texture2D(MyRender11.Device, new Texture2DDescription
            {
                Width = (int)texture.Description.Width,
                Height = (int)texture.Description.Height,
                MipLevels = 1,
                ArraySize = 1,
                Format = texture.Description.Format,
                Usage = ResourceUsage.Staging,
                SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
                BindFlags = BindFlags.None,
                CpuAccessFlags = CpuAccessFlags.Read,
                OptionFlags = ResourceOptionFlags.None
            });
            RC.CopyResource(res, textureCopy);

            DataStream dataStream;
            var dataBox = RC.MapSubresource(
                textureCopy,
                0,
                0,
                MapMode.Read,
                MapFlags.None,
                out dataStream);

            var dataRectangle = new DataRectangle
            {
                DataPointer = dataStream.DataPointer,
                Pitch = dataBox.RowPitch
            };

            var bitmap = new Bitmap(
                MyRender11.WIC,
                textureCopy.Description.Width,
                textureCopy.Description.Height,
                PixelFormatFromFormat(textureCopy.Description.Format), // TODO: should use some conversion from textureCopy.Description.Format
                dataRectangle);

            using (var wicStream = new WICStream(MyRender11.WIC, stream))
            {
                BitmapEncoder bitmapEncoder;
                switch (fmt)
                {
                    case ImageFileFormat.Png:
                        bitmapEncoder = new PngBitmapEncoder(MyRender11.WIC, wicStream);
                        break;
                    case ImageFileFormat.Jpg:
                        bitmapEncoder = new JpegBitmapEncoder(MyRender11.WIC, wicStream);
                        break;
                    case ImageFileFormat.Bmp:
                        bitmapEncoder = new BmpBitmapEncoder(MyRender11.WIC, wicStream);
                        break;
                    default:
                        MyRenderProxy.Assert(false, "Unsupported file format.");
                        bitmapEncoder = null;
                        break;
                }
                if (bitmapEncoder != null)
                {
                    using (var bitmapFrameEncode = new BitmapFrameEncode(bitmapEncoder))
                    {
                        bitmapFrameEncode.Initialize();
                        bitmapFrameEncode.SetSize(bitmap.Size.Width, bitmap.Size.Height);
                        var pixelFormat = PixelFormat.FormatDontCare;
                        bitmapFrameEncode.SetPixelFormat(ref pixelFormat);
                        bitmapFrameEncode.WriteSource(bitmap);
                        bitmapFrameEncode.Commit();
                        bitmapEncoder.Commit();
                    }
                    bitmapEncoder.Dispose();
                }
            }

            RC.UnmapSubresource(textureCopy, 0);
            textureCopy.Dispose();
            bitmap.Dispose();
        }
        private async void context_DeviceReset(object sender, DeviceResetEventArgs e)
        {
            this.ReleaseResources();

            string assetsPath = Package.Current.InstalledLocation.Path + "/Assets/Render/";

            byte[] vertexShaderByteCode = NativeFile.ReadAllBytes(assetsPath + "MiniCubeTexture_VS.fxo");
            this.vertexShader = new VertexShader(this.parentContext.D3DDevice, vertexShaderByteCode);

            byte[] pixelShaderByteCode = NativeFile.ReadAllBytes(assetsPath + "MiniCubeTexture_PS.fxo");
            this.pixelShader = new PixelShader(this.parentContext.D3DDevice, pixelShaderByteCode);

            this.vertexLayout = new InputLayout(this.parentContext.D3DDevice, vertexShaderByteCode, new[]
            {
                new InputElement("POSITION", 0, SharpDX.DXGI.Format.R32G32B32A32_Float, 0, 0),
                new InputElement("TEXCOORD", 0, SharpDX.DXGI.Format.R32G32_Float, 16, 0)
            });

            SharpDX.Direct3D11.Buffer vertices = SharpDX.Direct3D11.Buffer.Create(this.parentContext.D3DDevice, BindFlags.VertexBuffer, new[]
            {
                -0.5f, -0.5f, -0.5f, 0.5f,     0.0f, 1.0f,
                -0.5f,  0.5f, -0.5f, 0.5f,     0.0f, 0.0f,
                0.5f,  0.5f, -0.5f, 0.5f,     1.0f, 0.0f,
                -0.5f, -0.5f, -0.5f, 0.5f,     0.0f, 1.0f,
                0.5f,  0.5f, -0.5f, 0.5f,     1.0f, 0.0f,
                0.5f, -0.5f, -0.5f, 0.5f,     1.0f, 1.0f,
            });

            this.vertexBufferBinding = new VertexBufferBinding(vertices, sizeof(float) * 6, 0);

            this.constantBuffer = new SharpDX.Direct3D11.Buffer(this.parentContext.D3DDevice, Utilities.SizeOf<Matrix>(), ResourceUsage.Default, BindFlags.ConstantBuffer, CpuAccessFlags.None, ResourceOptionFlags.None, 0);

            this.sampler = new SamplerState(this.parentContext.D3DDevice, new SamplerStateDescription()
            {
                Filter = Filter.MinMagMipLinear,
                AddressU = TextureAddressMode.Wrap,
                AddressV = TextureAddressMode.Wrap,
                AddressW = TextureAddressMode.Wrap,
                BorderColor = Color.Black,
                ComparisonFunction = Comparison.Never,
                MaximumAnisotropy = 16,
                MipLodBias = 0,
                MinimumLod = -float.MaxValue,
                MaximumLod = float.MaxValue
            });

#if SILVERLIGHT
            Deployment.Current.Dispatcher.BeginInvoke(() =>
#else
            await CoreWindow.GetForCurrentThread().Dispatcher.RunAsync(CoreDispatcherPriority.Normal, async () =>
#endif

            {
                using (MemoryStream sourceStream = new MemoryStream(NativeFile.ReadAllBytes(assetsPath + "sharpdx.png")))
                {
#if SILVERLIGHT
                    BitmapImage image = new BitmapImage();
                    image.CreateOptions = BitmapCreateOptions.None;
                    image.SetSource(sourceStream);

                    WriteableBitmap bitmap = new WriteableBitmap(image);

                    using (DataStream dataStream = new DataStream(bitmap.Pixels.Length * 4, true, true))
                    {
                        dataStream.WriteRange<int>(bitmap.Pixels);
#else
                    BitmapDecoder decoder = await BitmapDecoder.CreateAsync(sourceStream.AsRandomAccessStream());
                    BitmapFrame bitmap = await decoder.GetFrameAsync(0);
                    PixelDataProvider dataProvider = await bitmap.GetPixelDataAsync(BitmapPixelFormat.Bgra8,
                        BitmapAlphaMode.Premultiplied,
                        new BitmapTransform(),
                        ExifOrientationMode.IgnoreExifOrientation,
                        ColorManagementMode.DoNotColorManage);
                    byte[] pixelData = dataProvider.DetachPixelData();

                    using (DataStream dataStream = new DataStream(pixelData.Length, true, true))
                    {
                        dataStream.WriteRange<byte>(pixelData);
#endif

                        dataStream.Seek(0, SeekOrigin.Begin);

                        DataRectangle dataRectangle = new DataRectangle(dataStream.DataPointer, (int)(bitmap.PixelWidth * 4));

                        this.texture = new Texture2D(this.parentContext.D3DDevice, new Texture2DDescription()
                        {
                            Format = SharpDX.DXGI.Format.B8G8R8A8_UNorm,
                            Width = (int)bitmap.PixelWidth,
                            Height = (int)bitmap.PixelHeight,
                            ArraySize = 1,
                            MipLevels = 1,
                            BindFlags = BindFlags.ShaderResource,
                            Usage = ResourceUsage.Default,
                            CpuAccessFlags = CpuAccessFlags.None,
                            OptionFlags = ResourceOptionFlags.None,
                            SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0)
                        }, dataRectangle);

                        this.textureView = new ShaderResourceView(this.parentContext.D3DDevice, this.texture);
                    }

#if SILVERLIGHT
                    bitmap = null;
                    image = null;
#else
                    pixelData = null;
                    dataProvider = null;
                    bitmap = null;
                    decoder = null;
#endif
                }
            });
        }
示例#14
0
        /// <summary>
        /// Implementation of capturing from the render target of the Direct3D9 Device (or DeviceEx)
        /// </summary>
        /// <param name="device"></param>
        void DoCaptureRenderTarget(Device device, string hook)
        {
            this.Frame();

            try
            {
                #region Screenshot Request

                // If we have issued the command to copy data to our render target, check if it is complete
                bool qryResult;
                if (_queryIssued && _requestCopy != null && _query.GetData(out qryResult, false))
                {
                    // The GPU has finished copying data to _renderTargetCopy, we can now lock
                    // the data and access it on another thread.

                    _queryIssued = false;

                    // Lock the render target
                    SharpDX.Rectangle     rect;
                    SharpDX.DataRectangle lockedRect = LockRenderTarget(_renderTargetCopy, out rect);
                    _renderTargetCopyLocked = true;

                    // Copy the data from the render target
                    System.Threading.Tasks.Task.Factory.StartNew(() =>
                    {
                        lock (_lockRenderTarget)
                        {
                            ProcessCapture(rect.Width, rect.Height, lockedRect.Pitch, _renderTargetCopy.Description.Format.ToPixelFormat(), lockedRect.DataPointer, _requestCopy);
                        }
                    });
                }

                // Single frame capture request
                if (this.Request != null)
                {
                    DateTime start = DateTime.Now;
                    try
                    {
                        using (Surface renderTarget = device.GetRenderTarget(0))
                        {
                            int width, height;

                            // If resizing of the captured image, determine correct dimensions
                            if (Request.Resize != null && (renderTarget.Description.Width > Request.Resize.Value.Width || renderTarget.Description.Height > Request.Resize.Value.Height))
                            {
                                if (renderTarget.Description.Width > Request.Resize.Value.Width)
                                {
                                    width  = Request.Resize.Value.Width;
                                    height = (int)Math.Round((renderTarget.Description.Height * ((double)Request.Resize.Value.Width / (double)renderTarget.Description.Width)));
                                }
                                else
                                {
                                    height = Request.Resize.Value.Height;
                                    width  = (int)Math.Round((renderTarget.Description.Width * ((double)Request.Resize.Value.Height / (double)renderTarget.Description.Height)));
                                }
                            }
                            else
                            {
                                width  = renderTarget.Description.Width;
                                height = renderTarget.Description.Height;
                            }

                            // If existing _renderTargetCopy, ensure that it is the correct size and format
                            if (_renderTargetCopy != null && (_renderTargetCopy.Description.Width != width || _renderTargetCopy.Description.Height != height || _renderTargetCopy.Description.Format != renderTarget.Description.Format))
                            {
                                // Cleanup resources
                                Cleanup();
                            }

                            // Ensure that we have something to put the render target data into
                            if (!_resourcesInitialised || _renderTargetCopy == null)
                            {
                                CreateResources(device, width, height, renderTarget.Description.Format);
                            }

                            // Resize from render target Surface to resolvedSurface (also deals with resolving multi-sampling)
                            device.StretchRectangle(renderTarget, _resolvedTarget, TextureFilter.None);
                        }

                        // If the render target is locked from a previous request unlock it
                        if (_renderTargetCopyLocked)
                        {
                            // Wait for the the ProcessCapture thread to finish with it
                            lock (_lockRenderTarget)
                            {
                                if (_renderTargetCopyLocked)
                                {
                                    _renderTargetCopy.UnlockRectangle();
                                    _renderTargetCopyLocked = false;
                                }
                            }
                        }

                        // Copy data from resolved target to our render target copy
                        device.GetRenderTargetData(_resolvedTarget, _renderTargetCopy);

                        _requestCopy = Request.Clone();
                        _query.Issue(Issue.End);
                        _queryIssued = true;
                    }
                    finally
                    {
                        // We have completed the request - mark it as null so we do not continue to try to capture the same request
                        // Note: If you are after high frame rates, consider implementing buffers here to capture more frequently
                        //         and send back to the host application as needed. The IPC overhead significantly slows down
                        //         the whole process if sending frame by frame.
                        Request = null;
                    }
                    DateTime end = DateTime.Now;
                    this.DebugMessage(hook + ": Capture time: " + (end - start).ToString());
                }

                #endregion

                if (this.Config.ShowOverlay)
                {
                    #region Draw Overlay

                    // Check if overlay needs to be initialised
                    if (_overlayEngine == null || _overlayEngine.Device.NativePointer != device.NativePointer)
                    {
                        // Cleanup if necessary
                        if (_overlayEngine != null)
                        {
                            RemoveAndDispose(ref _overlayEngine);
                        }

                        _overlayEngine = ToDispose(new DX9.DXOverlayEngine());
                        // Create Overlay
                        _overlayEngine.Overlays.Add(new Capture.Hook.Common.Overlay
                        {
                            Elements =
                            {
                                // Add frame rate
                                new Capture.Hook.Common.FramesPerSecond(new System.Drawing.Font("Arial", 16, FontStyle.Bold))
                                {
                                    Location = new System.Drawing.Point(5,                               5), Color= System.Drawing.Color.Red, AntiAliased = true
                                },
                                // Example of adding an image to overlay (can implement semi transparency with Tint, e.g. Ting = Color.FromArgb(127, 255, 255, 255))
                                //new Capture.Hook.Common.ImageElement(@"C:\Temp\test.bmp") { Location = new System.Drawing.Point(20, 20) }
                            }
                        });

                        _overlayEngine.Initialise(device);
                    }
                    // Draw Overlay(s)
                    else if (_overlayEngine != null)
                    {
                        foreach (var overlay in _overlayEngine.Overlays)
                        {
                            overlay.Frame();
                        }
                        _overlayEngine.Draw();
                    }

                    #endregion
                }
            }
            catch (Exception e)
            {
                DebugMessage(e.ToString());
            }
        }
示例#15
0
        public Texture2D GetTexture2D(Device device)
        {
            IntPtr unmanagedPtr = Marshal.AllocHGlobal(PixelCount);
            Marshal.Copy(GetPixelData(), 0, unmanagedPtr, PixelCount);
            DataRectangle data = new DataRectangle();
            data.DataPointer = unmanagedPtr;
            data.Pitch = Width * 4;

            Texture2DDescription textureDesc = new Texture2DDescription
            {
                ArraySize = 1,
                BindFlags = BindFlags.ShaderResource,
                Usage = ResourceUsage.Dynamic,
                CpuAccessFlags = CpuAccessFlags.Write,
                Format = SharpDX.DXGI.Format.B8G8R8A8_UNorm,
                Height = Height,
                Width = Width,
                MipLevels = 1,
                OptionFlags = ResourceOptionFlags.None,
                SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0)
            };

            Texture2D texture = new Texture2D(device, textureDesc, data);
            Marshal.FreeHGlobal(unmanagedPtr);
            return texture;
        }
示例#16
0
 private static Texture2D CreateTexture2DFromBitmapSource(Device device, BitmapSource bitmapSource, TextureLoadOptions options) {
     // Allocate DataStream to receive the WIC image pixels
     var stride = bitmapSource.Size.Width * 4;
     using (var buffer = new DataStream(bitmapSource.Size.Height * stride, true, true)) {
         // Copy the content of the WIC to the buffer
         bitmapSource.CopyPixels(stride, buffer);
         var texture2DDescription = new Texture2DDescription() {
             Width = bitmapSource.Size.Width,
             Height = bitmapSource.Size.Height,
             ArraySize = 1,
             BindFlags = options.BindFlags,
             Usage = options.ResourceUsage,
             CpuAccessFlags = options.CpuAccessFlags,
             Format = options.Format,
             MipLevels = options.MipLevels,
             OptionFlags = ResourceOptionFlags.None,
             SampleDescription = new SampleDescription(1, 0),
         };
         bitmapSource.Dispose();
         var dataRectangle = new DataRectangle(buffer.DataPointer, stride);
         return new Texture2D(device, texture2DDescription, dataRectangle);
     }
 }
示例#17
0
        Texture2D createTextureFromFile(string filename)
        {
            BitmapImage loadedImage = new BitmapImage();

            loadedImage.BeginInit();
            loadedImage.CacheOption = BitmapCacheOption.OnLoad;
            loadedImage.UriSource = new Uri(filename);
            loadedImage.EndInit();

            loadedImage.Freeze();

            int stride = loadedImage.PixelWidth * (loadedImage.Format.BitsPerPixel / 8);

            byte[] pixels = new byte[loadedImage.PixelHeight * stride];

            loadedImage.CopyPixels(pixels, stride, 0);

            pinnedArray = GCHandle.Alloc(pixels, GCHandleType.Pinned);
            IntPtr pixelPtr = pinnedArray.AddrOfPinnedObject();

            DataRectangle data = new DataRectangle(pixelPtr, stride);           

            var texDesc = new Texture2DDescription
            {
                ArraySize = 1,
                BindFlags = BindFlags.ShaderResource,
                CpuAccessFlags = CpuAccessFlags.None,
                Format = Format.B8G8R8A8_UNorm,
                Height = loadedImage.PixelHeight,
                MipLevels = 1,
                OptionFlags = ResourceOptionFlags.None,
                SampleDescription = new SampleDescription(1, 0),
                Usage = ResourceUsage.Default,
                Width = loadedImage.PixelWidth
            };

            Texture2D texture = new Texture2D(Host.Device, texDesc, data);
                               
            return (texture);            
        }
示例#18
0
        private static DxTexture ReadTextureCubeFromStream(GtexData gtex, Stream input)
        {
            Texture2DDescription descriptor = GetTextureCubeDescription(gtex);

            using (SafeUnmanagedArray array = new SafeUnmanagedArray(gtex.MipMapData.Sum(d => d.Length)))
            {
                DataRectangle[] rects = new DataRectangle[gtex.MipMapData.Length];
                using (UnmanagedMemoryStream io = array.OpenStream(FileAccess.Write))
                {
                    byte[] buff = new byte[32 * 1024];
                    for (int index = 0; index < gtex.MipMapData.Length; index++)
                    {
                        GtexMipMapLocation mimMap = gtex.MipMapData[index];
                        Int32 pitch = GetPitch(descriptor, index);
                        rects[index] = CreateDataRectangle(array, io, pitch);
                        input.SetPosition(mimMap.Offset);
                        input.CopyToStream(io, mimMap.Length, buff);
                    }
                }

                Texture2D texture = new Texture2D(_device, descriptor, rects);

                // Workaround
                _textureCreatingWorkaround(_device.ImmediateContext, texture, ImageFileFormat.Dds);

                return new DxTexture(texture, descriptor);
            }
        }