private void SetElementBackbuffer() { RemoveAndDispose(ref image); image = ToDispose(new D3D11Image(d3d9.Value.Instance.Device, presenter.BackBuffer)); element.SetBackbufferImage(image); }
/// <summary> /// Associates an <see cref="D3D11Image"/> with the current instance. /// </summary> /// <param name="image">A valid <see cref="D3D11Image"/>.</param> internal void SetBackbufferImage(D3D11Image image) { this.image = image; this.InvalidateVisual(); }