public void Serialize(BinarySerializer serializer) { serializer.Serialize(ref FilePath); serializer.Serialize(ref Index); serializer.Serialize(ref UVIndex); serializer.Serialize(ref BlendFactor); serializer.SerializeEnum(ref Operation); serializer.SerializeEnum(ref WrapMode); serializer.SerializeEnum(ref Flags); }
void IDataSerializable.Serialize(BinarySerializer serializer) { serializer.Serialize(ref FilePath); serializer.Serialize(ref DependencyFilePath); serializer.SerializeEnum(ref CompilerFlags); serializer.Serialize(ref Macros, SerializeFlags.Nullable); serializer.Serialize(ref IncludeDirectoryList, serializer.Serialize, SerializeFlags.Nullable); }
public void Serialize(BinarySerializer serializer) { int expectedBlockSize = 0; serializer.Serialize(ref expectedBlockSize); var blockPosition = serializer.Stream.Position; serializer.Serialize(ref LineHeight); serializer.Serialize(ref Base); serializer.Serialize(ref ScaleW); serializer.Serialize(ref ScaleH); serializer.Serialize(ref PageCount); serializer.Serialize(ref BitField); serializer.SerializeEnum(ref Alpha); serializer.SerializeEnum(ref Red); serializer.SerializeEnum(ref Green); serializer.SerializeEnum(ref Blue); var blockSize = serializer.Stream.Position - blockPosition; if (blockSize != expectedBlockSize) throw new NotSupportedException("Invalid BMF font format"); }
/// <summary> /// This method for loading/saving a font file generated from MakeSpriteFont. /// </summary> /// <param name="serializer">The binary serializer to use.</param> /// <returns></returns> private void SerializeMakeSpriteFont(BinarySerializer serializer) { FourCC magicCode2 = "font"; serializer.Serialize(ref magicCode2); if (magicCode2 != "font") return; // Writes the version if (serializer.Mode == SerializerMode.Read) { int version = serializer.Reader.ReadInt32(); if (version != Version) { throw new NotSupportedException(string.Format("SpriteFontData version [0x{0:X}] is not supported. Expecting [0x{1:X}]", version, Version)); } } else { serializer.Writer.Write(Version); } // Deserialize Glyphs int glyphCount = 0; serializer.Serialize(ref glyphCount); // For MakeSpriteFont, there is only one GlyphPage. Glyphs = new Glyph[glyphCount]; for (int i = 0; i < glyphCount; i++) { serializer.Serialize(ref Glyphs[i].Character); serializer.Serialize(ref Glyphs[i].Subrect); serializer.Serialize(ref Glyphs[i].Offset); serializer.Serialize(ref Glyphs[i].XAdvance); } serializer.Serialize(ref LineSpacing); serializer.Serialize(ref DefaultCharacter); var image = new BitmapData(); Bitmaps = new Bitmap[1] {new Bitmap()}; Bitmaps[0].Data = image; serializer.Serialize(ref image.Width); serializer.Serialize(ref image.Height); serializer.SerializeEnum(ref image.PixelFormat); serializer.Serialize(ref image.RowStride); serializer.Serialize(ref image.CompressedHeight); serializer.Serialize(ref image.Data, image.RowStride * image.CompressedHeight); }
void IDataSerializable.Serialize(BinarySerializer serializer) { serializer.Serialize(ref Width); serializer.Serialize(ref Height); serializer.SerializeEnum(ref PixelFormat); serializer.Serialize(ref RowStride); serializer.Serialize(ref CompressedHeight); serializer.Serialize(ref Data, RowStride * CompressedHeight); }
void IDataSerializable.Serialize(BinarySerializer serializer) { serializer.Serialize(ref Name, SerializeFlags.Nullable); serializer.SerializeEnum(ref Type); serializer.SerializeEnum(ref CompilerFlags); serializer.SerializeEnum(ref Level); serializer.Serialize(ref Bytecode); serializer.Serialize(ref Hashcode); serializer.Serialize(ref InputSignature); serializer.Serialize(ref OutputSignature); serializer.Serialize(ref ConstantBuffers); serializer.Serialize(ref ResourceParameters); }