private void CreateNativeKeyboard() { nativeState = new DInput.KeyboardState(); directInput = new DInput.DirectInput(); nativeKeyboard = new DInput.Keyboard(directInput); nativeKeyboard.SetCooperativeLevel(windowHandle, DInput.CooperativeLevel.NonExclusive | DInput.CooperativeLevel.Background); nativeKeyboard.Acquire(); }
private void CreateNativeKeyboard() { nativeState = new DInput.KeyboardState(); directInput = new DInput.DirectInput(); nativeKeyboard = new DInput.Keyboard(directInput); if (window.IsWindowsFormAndNotJustAPanel) nativeKeyboard.SetCooperativeLevel(window.Handle, DInput.CooperativeLevel.NonExclusive | DInput.CooperativeLevel.Background); nativeKeyboard.Acquire(); }
private void CreateNativeKeyboard() { nativeState = new DInput.KeyboardState(); directInput = new DInput.DirectInput(); nativeKeyboard = new DInput.Keyboard(directInput); if (window.IsWindowsFormAndNotJustAPanel) { nativeKeyboard.SetCooperativeLevel(window.Handle, DInput.CooperativeLevel.NonExclusive | DInput.CooperativeLevel.Background); } nativeKeyboard.Acquire(); }
protected virtual void SetViewMatrix(float time, SharpDX.DirectInput.KeyboardState kState) { float speed = 0.001f; var rotation = Matrix.Identity; var translation = Matrix.Identity; if (kState.IsPressed(SharpDX.DirectInput.Key.D)) { rotation = Matrix.RotationY(-speed * time); } if (kState.IsPressed(SharpDX.DirectInput.Key.A)) { rotation = Matrix.RotationY(speed * time); } if (kState.IsPressed(SharpDX.DirectInput.Key.W)) { rotation = Matrix.RotationX(speed * time); } if (kState.IsPressed(SharpDX.DirectInput.Key.S)) { rotation = Matrix.RotationX(-speed * time); } if (kState.IsPressed(SharpDX.DirectInput.Key.Left)) { rotation = Matrix.RotationZ(speed * time); } if (kState.IsPressed(SharpDX.DirectInput.Key.Right)) { rotation = Matrix.RotationZ(-speed * time); } if (kState.IsPressed(SharpDX.DirectInput.Key.Up)) { translation = Matrix.Translation(0, 0, -speed * time * 100); } if (kState.IsPressed(SharpDX.DirectInput.Key.Down)) { translation = Matrix.Translation(0, 0, speed * time * 100); } _view = _view * rotation * translation; }
/// <summary>Initialises the keyboard.</summary> /// <param name="control">The control to associate with DirectInput.</param> private void InitialiseKeyboard(WF.Control control) { // From idlibc.c _keyToScanCode = new int[256]; _keyToScanCode[(int) DI.Key.Escape] = 0x01; _keyToScanCode[(int) DI.Key.Space] = 0x39; _keyToScanCode[(int) DI.Key.Back] = 0x0e; _keyToScanCode[(int) DI.Key.Tab] = 0x0f; _keyToScanCode[(int) DI.Key.LeftControl] = 0x1d; _keyToScanCode[(int) DI.Key.LeftShift] = 0x2a; _keyToScanCode[(int) DI.Key.Capital] = 0x3a; _keyToScanCode[(int) DI.Key.F1] = 0x3b; _keyToScanCode[(int) DI.Key.F2] = 0x3c; _keyToScanCode[(int) DI.Key.F3] = 0x3d; _keyToScanCode[(int) DI.Key.F4] = 0x3e; _keyToScanCode[(int) DI.Key.F5] = 0x3f; _keyToScanCode[(int) DI.Key.F6] = 0x40; _keyToScanCode[(int) DI.Key.F7] = 0x41; _keyToScanCode[(int) DI.Key.F8] = 0x42; _keyToScanCode[(int) DI.Key.F9] = 0x43; _keyToScanCode[(int) DI.Key.F10] = 0x44; _keyToScanCode[(int) DI.Key.F11] = 0x57; _keyToScanCode[(int) DI.Key.F12] = 0x58; _keyToScanCode[(int) DI.Key.ScrollLock] = 0x46; _keyToScanCode[(int) DI.Key.Return] = 0x1c; _keyToScanCode[(int) DI.Key.RightShift] = 0x36; _keyToScanCode[(int) DI.Key.PrintScreen] = 0x37; _keyToScanCode[(int) DI.Key.LeftAlt] = 0x38; _keyToScanCode[(int) DI.Key.Home] = 0x47; _keyToScanCode[(int) DI.Key.PageUp] = 0x49; _keyToScanCode[(int) DI.Key.End] = 0x4f; _keyToScanCode[(int) DI.Key.PageDown] = 0x51; _keyToScanCode[(int) DI.Key.Insert] = 0x52; _keyToScanCode[(int) DI.Key.Delete] = 0x53; _keyToScanCode[(int) DI.Key.NumberLock] = 0x45; _keyToScanCode[(int) DI.Key.Up] = 0x48; _keyToScanCode[(int) DI.Key.Down] = 0x50; _keyToScanCode[(int) DI.Key.Left] = 0x4b; _keyToScanCode[(int) DI.Key.Right] = 0x4d; _keyToScanCode[(int) DI.Key.D1] = 0x02; _keyToScanCode[(int) DI.Key.D2] = 0x03; _keyToScanCode[(int) DI.Key.D3] = 0x04; _keyToScanCode[(int) DI.Key.D4] = 0x05; _keyToScanCode[(int) DI.Key.D5] = 0x06; _keyToScanCode[(int) DI.Key.D6] = 0x07; _keyToScanCode[(int) DI.Key.D7] = 0x08; _keyToScanCode[(int) DI.Key.D8] = 0x09; _keyToScanCode[(int) DI.Key.D9] = 0x0a; _keyToScanCode[(int) DI.Key.D0] = 0x0b; _keyToScanCode[(int) DI.Key.Minus] = 0x0c; _keyToScanCode[(int) DI.Key.Equals] = 0x0d; _keyToScanCode[(int) DI.Key.Q] = 0x10; _keyToScanCode[(int) DI.Key.W] = 0x11; _keyToScanCode[(int) DI.Key.E] = 0x12; _keyToScanCode[(int) DI.Key.R] = 0x13; _keyToScanCode[(int) DI.Key.T] = 0x14; _keyToScanCode[(int) DI.Key.Y] = 0x15; _keyToScanCode[(int) DI.Key.U] = 0x16; _keyToScanCode[(int) DI.Key.I] = 0x17; _keyToScanCode[(int) DI.Key.O] = 0x18; _keyToScanCode[(int) DI.Key.P] = 0x19; _keyToScanCode[(int) DI.Key.LeftBracket] = 0x1a; _keyToScanCode[(int) DI.Key.RightBracket] = 0x1b; //_keyToScanCode[(int) DI.Key.OemPipe] = 0x1c; // TODO _keyToScanCode[(int) DI.Key.A] = 0x1e; _keyToScanCode[(int) DI.Key.S] = 0x1f; _keyToScanCode[(int) DI.Key.D] = 0x20; _keyToScanCode[(int) DI.Key.F] = 0x21; _keyToScanCode[(int) DI.Key.G] = 0x22; _keyToScanCode[(int) DI.Key.H] = 0x23; _keyToScanCode[(int) DI.Key.J] = 0x24; _keyToScanCode[(int) DI.Key.K] = 0x25; _keyToScanCode[(int) DI.Key.L] = 0x26; _keyToScanCode[(int) DI.Key.Semicolon] = 0x27; //_keyToScanCode[(int) DI.Key.OemQuotes] = 0x28; // TODO _keyToScanCode[(int) DI.Key.Z] = 0x2c; _keyToScanCode[(int) DI.Key.X] = 0x2d; _keyToScanCode[(int) DI.Key.C] = 0x2e; _keyToScanCode[(int) DI.Key.V] = 0x2f; _keyToScanCode[(int) DI.Key.B] = 0x30; _keyToScanCode[(int) DI.Key.N] = 0x31; _keyToScanCode[(int) DI.Key.M] = 0x32; _keyToScanCode[(int) DI.Key.Comma] = 0x33; _keyToScanCode[(int) DI.Key.Period] = 0x34; // see idlibc.chartable for other keys _keyboard = new DI.Keyboard(_directInput); _keyboard.SetCooperativeLevel(control, DI.CooperativeLevel.NonExclusive | DI.CooperativeLevel.Background); _keyboard.Acquire(); _keyboardState = _keyboard.GetCurrentState(); }