示例#1
0
        /// <summary>
        /// Shortcut to get the <see cref="AsciiKey"/> for a specific MonoGame/XNA <see cref="Keys"/> type. Shift is considered not pressed.
        /// </summary>
        /// <param name="key">The key.</param>
        /// <returns>The <see cref="AsciiKey"/> of the <see cref="Keys"/>.</returns>
        public static AsciiKey Get(Keys key)
        {
            AsciiKey asciiKey = new AsciiKey();

            asciiKey.Fill(key, false);
            return(asciiKey);
        }
        public bool IsKeyPressed(System.Windows.Forms.Keys k, bool recheck = false) // check. Optional rescan or use GetEvents. Needs a diff name from above for some reason
        {
            if (recheck || ks == null)
            {
                ks = keyboard.GetCurrentState();
            }

            //var kp = ks.PressedKeys; foreach (var x in kp) System.Diagnostics.Debug.WriteLine($"Keys down SK {x}");

            if (k == Keys.ShiftKey)  // this concept is r or l shift
            {
                return(ks.IsPressed(Key.LeftShift) || ks.IsPressed(Key.RightShift));
            }
            else if (k == Keys.ControlKey)  // this concept is r or l control
            {
                return(ks.IsPressed(Key.LeftControl) || ks.IsPressed(Key.RightControl));
            }
            else if (k == Keys.Menu)  // this concept is r or l alt
            {
                return(ks.IsPressed(Key.LeftAlt) || ks.IsPressed(Key.RightAlt));
            }
            else
            {
                SharpDX.DirectInput.Key ky = SharpKeyConversion.KeysToSharpKey(k);
                return(ks.IsPressed(ky));
            }
        }
示例#3
0
        static public string SharpKeyToFrontierName(SharpDX.DirectInput.Key k)
        {
            string keyname = k.ToString();
            string newname = keyname;

            if (keyname.Length == 2 && keyname[0] == 'D')
            {
                newname = keyname.Substring(1);
            }
            else if (keyname.StartsWith("NumberPad") && char.IsDigit(keyname[9]))
            {
                newname = "Numpad_" + keyname[9];
            }
            else
            {
                int i = Array.FindIndex(sharptofrontiername, x => x.Item1.Equals(keyname));
                if (i >= 0)
                {
                    newname = sharptofrontiername[i].Item2;
                }
            }

            newname = "Key_" + newname;
            //System.Diagnostics.Debug.WriteLine("Name is " + keyname + "=>" + newname);
            return(newname);
        }
示例#4
0
        /// <summary>
        /// Shortcut to get the <see cref="AsciiKey"/> for a specific MonoGame/XNA <see cref="Keys"/> type.
        /// </summary>
        /// <param name="key">The key.</param>
        /// <param name="shiftPressed">If shift should be considered pressed or not.</param>
        /// <returns>The <see cref="AsciiKey"/> of the <see cref="Keys"/>.</returns>
        public static AsciiKey Get(Keys key, bool shiftPressed)
        {
            AsciiKey asciiKey = new AsciiKey();

            asciiKey.Fill(key, shiftPressed);
            return(asciiKey);
        }
示例#5
0
 static public System.Windows.Forms.Keys SharpKeyToKeys(SharpDX.DirectInput.Key k)        // Sharp DX - > Windows Keys
 {
     if (sharptokeys.ContainsKey(k))
     {
         return(sharptokeys[k]);
     }
     return(Keys.None);
 }
示例#6
0
 static public System.Windows.Forms.Keys KeyToKeys(SharpDX.DirectInput.Key k)
 {
     if (tx.ContainsKey(k))
     {
         return(tx[k]);
     }
     return(Keys.None);
 }
        public void keyBtn(short expected, DI.Key _key)
        {
            short Expected = expected;
            short res      = 0;
            long  code     = 0xFFFFF700 | toShort(_key);

            ds?.DeviceBtn(code, ref res);
            Assert.IsTrue(Expected == res);
        }
        // Sharp Keys are Scan codes for codes 1-0x36,
        // 37,38,39,3a,3b-44
        // 45,46,47,48,49,4a,4b-4d,4e,4f-53, 57,58,
        // 9c = NUMPADENTER (0x80 Extended + 1C = numenter)
        // 9D = RCONTROL = (0x80|1D)
        // B5 = NUMDIVIDE = (0x80|35)
        // B8 = RMENU (0x80|38)
        // 0xC7     DIK_HOME    Home    80 | 47
        // 0xC8     DIK_UP  ↑           80 | 48
        // 0xC9     DIK_PRIOR Page Up   80 | 49
        // 0xCB     DIK_LEFT    ←       80 | 4b
        // 0xCD     DIK_RIGHT   →       80 | 4d
        // 0xCF     DIK_END End         80 | 4F
        // 0xD0     DIK_DOWN    ↓       80 | 50
        // 0xD1     DIK_NEXT Page Down  80 | 51
        // 0xD2     DIK_INSERT Insert   80 | 52
        // 0xD3     DIK_DELETE Delete   80 | 53

        static public System.Windows.Forms.Keys SharpKeyToKeys(SharpDX.DirectInput.Key k) // Sharp DX - > Windows Keys
        {
            if (sharptokeys.ContainsKey(k))                                               // NEED to manually cope with this.. MapVirtualKey is very limited
            {
                //System.Diagnostics.Debug.WriteLine("Direct Sharp to Keys {0:x} -> vkey {1:x}", k, sharptokeys[k]);
                return(sharptokeys[k]);
            }

            uint v = BaseUtils.Win32.UnsafeNativeMethods.MapVirtualKey((uint)k & 0x7f, 3);  // otherwise, the sharp key is the scan code.. use this.

            //System.Diagnostics.Debug.WriteLine("Sharp to Keys {0:x} -> vkey {1:x}", k, v);

            if (v > 0)
            {
                return((Keys)v);
            }
            else
            {
                return(Keys.None);
            }
        }
 private short toShort(DI.Key _kye)
 {
     return((short)_kye);
 }
示例#10
0
 public bool IsKeyDown(Keys key)
 {
     return KeysDown.Contains(AsciiKey.Get(key));
 }
示例#11
0
        /// <summary>
        /// Fills out the fields based on the MonoGame/XNA key.
        /// </summary>
        /// <param name="key">The key.</param>
        /// <param name="shiftPressed">Helps identify which <see cref="Character"/> to use while the key is pressed. For example, if <see cref="Keys.A"/> is used the <see cref="Character"/> field will be either 'A' if <paramref name="shiftPressed"/> is true or 'a' if false.</param>
        public void Fill(Keys key, bool shiftPressed)
        {
            this.XnaKey = key;

            switch (key)
            {
            case Keys.A:
                if (shiftPressed)
                {
                    this.Character = (char)65;
                }
                else
                {
                    this.Character = (char)97;
                }
                break;

            case Keys.B:
                if (shiftPressed)
                {
                    this.Character = (char)66;
                }
                else
                {
                    this.Character = (char)98;
                }
                break;

            case Keys.C:
                if (shiftPressed)
                {
                    this.Character = (char)67;
                }
                else
                {
                    this.Character = (char)99;
                }
                break;

            case Keys.D:
                if (shiftPressed)
                {
                    this.Character = (char)68;
                }
                else
                {
                    this.Character = (char)100;
                }
                break;

            case Keys.E:
                if (shiftPressed)
                {
                    this.Character = (char)69;
                }
                else
                {
                    this.Character = (char)101;
                }
                break;

            case Keys.F:
                if (shiftPressed)
                {
                    this.Character = (char)70;
                }
                else
                {
                    this.Character = (char)102;
                }
                break;

            case Keys.G:
                if (shiftPressed)
                {
                    this.Character = (char)71;
                }
                else
                {
                    this.Character = (char)103;
                }
                break;

            case Keys.H:
                if (shiftPressed)
                {
                    this.Character = (char)72;
                }
                else
                {
                    this.Character = (char)104;
                }
                break;

            case Keys.I:
                if (shiftPressed)
                {
                    this.Character = (char)73;
                }
                else
                {
                    this.Character = (char)105;
                }
                break;

            case Keys.J:
                if (shiftPressed)
                {
                    this.Character = (char)74;
                }
                else
                {
                    this.Character = (char)106;
                }
                break;

            case Keys.K:
                if (shiftPressed)
                {
                    this.Character = (char)75;
                }
                else
                {
                    this.Character = (char)107;
                }
                break;

            case Keys.L:
                if (shiftPressed)
                {
                    this.Character = (char)76;
                }
                else
                {
                    this.Character = (char)108;
                }
                break;

            case Keys.M:
                if (shiftPressed)
                {
                    this.Character = (char)77;
                }
                else
                {
                    this.Character = (char)109;
                }
                break;

            case Keys.N:
                if (shiftPressed)
                {
                    this.Character = (char)78;
                }
                else
                {
                    this.Character = (char)110;
                }
                break;

            case Keys.O:
                if (shiftPressed)
                {
                    this.Character = (char)79;
                }
                else
                {
                    this.Character = (char)111;
                }
                break;

            case Keys.P:
                if (shiftPressed)
                {
                    this.Character = (char)80;
                }
                else
                {
                    this.Character = (char)112;
                }
                break;

            case Keys.Q:
                if (shiftPressed)
                {
                    this.Character = (char)81;
                }
                else
                {
                    this.Character = (char)113;
                }
                break;

            case Keys.R:
                if (shiftPressed)
                {
                    this.Character = (char)82;
                }
                else
                {
                    this.Character = (char)114;
                }
                break;

            case Keys.S:
                if (shiftPressed)
                {
                    this.Character = (char)83;
                }
                else
                {
                    this.Character = (char)115;
                }
                break;

            case Keys.T:
                if (shiftPressed)
                {
                    this.Character = (char)84;
                }
                else
                {
                    this.Character = (char)116;
                }
                break;

            case Keys.U:
                if (shiftPressed)
                {
                    this.Character = (char)85;
                }
                else
                {
                    this.Character = (char)117;
                }
                break;

            case Keys.V:
                if (shiftPressed)
                {
                    this.Character = (char)86;
                }
                else
                {
                    this.Character = (char)118;
                }
                break;

            case Keys.W:
                if (shiftPressed)
                {
                    this.Character = (char)87;
                }
                else
                {
                    this.Character = (char)119;
                }
                break;

            case Keys.X:
                if (shiftPressed)
                {
                    this.Character = (char)88;
                }
                else
                {
                    this.Character = (char)120;
                }
                break;

            case Keys.Y:
                if (shiftPressed)
                {
                    this.Character = (char)89;
                }
                else
                {
                    this.Character = (char)121;
                }
                break;

            case Keys.Z:
                if (shiftPressed)
                {
                    this.Character = (char)90;
                }
                else
                {
                    this.Character = (char)122;
                }
                break;

#if !SILVERLIGHT
#if !SHARPDX
            case Keys.OemComma:
#else
            case Keys.Comma:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)60;
                }
                else
                {
                    this.Character = (char)44;
                }
                break;

#if !SHARPDX
            case Keys.OemMinus:
#else
            case Keys.Minus:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)95;
                }
                else
                {
                    this.Character = (char)45;
                }
                break;

#if !SHARPDX
            case Keys.OemOpenBrackets:
#else
            case Keys.LeftBracket:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)91;
                }
                else
                {
                    this.Character = (char)123;
                }
                break;

#if !SHARPDX
            case Keys.OemCloseBrackets:
#else
            case Keys.RightBracket:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)93;
                }
                else
                {
                    this.Character = (char)125;
                }
                break;

#if !SHARPDX
            case Keys.OemPeriod:
#else
            case Keys.Period:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)62;
                }
                else
                {
                    this.Character = (char)46;
                }
                break;

#if !SHARPDX
            case Keys.OemBackslash:
            case Keys.OemPipe:
#else
            case Keys.Backslash:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)124;
                }
                else
                {
                    this.Character = (char)92;
                }
                break;

#if !SHARPDX
            case Keys.OemPlus:
#else
            case Keys.Equals:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)43;
                }
                else
                {
                    this.Character = (char)61;
                }
                break;

#if !SHARPDX
            case Keys.OemQuestion:
#else
            case Keys.Slash:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)63;
                }
                else
                {
                    this.Character = (char)47;
                }
                break;

#if !SHARPDX
            case Keys.OemQuotes:
#else
            case Keys.Apostrophe:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)34;
                }
                else
                {
                    this.Character = (char)39;
                }
                break;

#if !SHARPDX
            case Keys.OemSemicolon:
#else
            case Keys.Semicolon:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)58;
                }
                else
                {
                    this.Character = (char)59;
                }
                break;

#if !SHARPDX
            case Keys.OemTilde:
#else
            case Keys.Grave:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)126;
                }
                else
                {
                    this.Character = (char)96;
                }
                break;
#endif

            case Keys.Space:
                this.Character = ' ';
                break;

            case Keys.Decimal:
                this.Character = (char)46;
                break;

            case Keys.Divide:
                this.Character = (char)47;
                break;

            case Keys.Multiply:
                this.Character = (char)42;
                break;

            case Keys.Subtract:
                this.Character = (char)45;
                break;

            case Keys.Add:
                this.Character = (char)43;
                break;

            case Keys.D0:
#if !SHARPDX
            case Keys.NumPad0:
#else
            case Keys.NumberPad0:
#endif

                if (shiftPressed)
                {
                    this.Character = (char)41;
                }
                else
                {
                    this.Character = (char)48;
                }
                break;

            case Keys.D1:
#if !SHARPDX
            case Keys.NumPad1:
#else
            case Keys.NumberPad1:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)33;
                }
                else
                {
                    this.Character = (char)49;
                }
                break;

            case Keys.D2:
#if !SHARPDX
            case Keys.NumPad2:
#else
            case Keys.NumberPad2:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)64;
                }
                else
                {
                    this.Character = (char)50;
                }
                break;

            case Keys.D3:
#if !SHARPDX
            case Keys.NumPad3:
#else
            case Keys.NumberPad3:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)35;
                }
                else
                {
                    this.Character = (char)51;
                }
                break;

            case Keys.D4:
#if !SHARPDX
            case Keys.NumPad4:
#else
            case Keys.NumberPad4:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)36;
                }
                else
                {
                    this.Character = (char)52;
                }
                break;

            case Keys.D5:
#if !SHARPDX
            case Keys.NumPad5:
#else
            case Keys.NumberPad5:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)37;
                }
                else
                {
                    this.Character = (char)53;
                }
                break;

            case Keys.D6:
#if !SHARPDX
            case Keys.NumPad6:
#else
            case Keys.NumberPad6:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)94;
                }
                else
                {
                    this.Character = (char)54;
                }
                break;

            case Keys.D7:
#if !SHARPDX
            case Keys.NumPad7:
#else
            case Keys.NumberPad7:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)38;
                }
                else
                {
                    this.Character = (char)55;
                }
                break;

            case Keys.D8:
#if !SHARPDX
            case Keys.NumPad8:
#else
            case Keys.NumberPad8:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)42;
                }
                else
                {
                    this.Character = (char)56;
                }
                break;

            case Keys.D9:
#if !SHARPDX
            case Keys.NumPad9:
#else
            case Keys.NumberPad9:
#endif
                if (shiftPressed)
                {
                    this.Character = (char)40;
                }
                else
                {
                    this.Character = (char)57;
                }
                break;

            default:
                this.Character = (char)0;
                break;
            }
        }
示例#12
0
 public static AsciiKey Get(Keys key, bool shiftPressed)
 {
     AsciiKey asciiKey = new AsciiKey();
     asciiKey.Fill(key, shiftPressed);
     return asciiKey;
 }
示例#13
0
 public static AsciiKey Get(Keys key)
 {
     AsciiKey asciiKey = new AsciiKey();
     asciiKey.Fill(key, false);
     return asciiKey;
 }
示例#14
0
        public void Fill(Keys key, bool shiftPressed)
        {
            this.XnaKey = key;

            switch (key)
            {
                case Keys.A:
                    if (shiftPressed)
                        this.Character = (char)65;
                    else
                        this.Character = (char)97;
                    break;
                case Keys.B:
                    if (shiftPressed)
                        this.Character = (char)66;
                    else
                        this.Character = (char)98;
                    break;
                case Keys.C:
                    if (shiftPressed)
                        this.Character = (char)67;
                    else
                        this.Character = (char)99;
                    break;
                case Keys.D:
                    if (shiftPressed)
                        this.Character = (char)68;
                    else
                        this.Character = (char)100;
                    break;
                case Keys.E:
                    if (shiftPressed)
                        this.Character = (char)69;
                    else
                        this.Character = (char)101;
                    break;
                case Keys.F:
                    if (shiftPressed)
                        this.Character = (char)70;
                    else
                        this.Character = (char)102;
                    break;
                case Keys.G:
                    if (shiftPressed)
                        this.Character = (char)71;
                    else
                        this.Character = (char)103;
                    break;
                case Keys.H:
                    if (shiftPressed)
                        this.Character = (char)72;
                    else
                        this.Character = (char)104;
                    break;
                case Keys.I:
                    if (shiftPressed)
                        this.Character = (char)73;
                    else
                        this.Character = (char)105;
                    break;
                case Keys.J:
                    if (shiftPressed)
                        this.Character = (char)74;
                    else
                        this.Character = (char)106;
                    break;
                case Keys.K:
                    if (shiftPressed)
                        this.Character = (char)75;
                    else
                        this.Character = (char)107;
                    break;
                case Keys.L:
                    if (shiftPressed)
                        this.Character = (char)76;
                    else
                        this.Character = (char)108;
                    break;
                case Keys.M:
                    if (shiftPressed)
                        this.Character = (char)77;
                    else
                        this.Character = (char)109;
                    break;
                case Keys.N:
                    if (shiftPressed)
                        this.Character = (char)78;
                    else
                        this.Character = (char)110;
                    break;
                case Keys.O:
                    if (shiftPressed)
                        this.Character = (char)79;
                    else
                        this.Character = (char)111;
                    break;
                case Keys.P:
                    if (shiftPressed)
                        this.Character = (char)80;
                    else
                        this.Character = (char)112;
                    break;
                case Keys.Q:
                    if (shiftPressed)
                        this.Character = (char)81;
                    else
                        this.Character = (char)113;
                    break;
                case Keys.R:
                    if (shiftPressed)
                        this.Character = (char)82;
                    else
                        this.Character = (char)114;
                    break;
                case Keys.S:
                    if (shiftPressed)
                        this.Character = (char)83;
                    else
                        this.Character = (char)115;
                    break;
                case Keys.T:
                    if (shiftPressed)
                        this.Character = (char)84;
                    else
                        this.Character = (char)116;
                    break;
                case Keys.U:
                    if (shiftPressed)
                        this.Character = (char)85;
                    else
                        this.Character = (char)117;
                    break;
                case Keys.V:
                    if (shiftPressed)
                        this.Character = (char)86;
                    else
                        this.Character = (char)118;
                    break;
                case Keys.W:
                    if (shiftPressed)
                        this.Character = (char)87;
                    else
                        this.Character = (char)119;
                    break;
                case Keys.X:
                    if (shiftPressed)
                        this.Character = (char)88;
                    else
                        this.Character = (char)120;
                    break;
                case Keys.Y:
                    if (shiftPressed)
                        this.Character = (char)89;
                    else
                        this.Character = (char)121;
                    break;
                case Keys.Z:
                    if (shiftPressed)
                        this.Character = (char)90;
                    else
                        this.Character = (char)122;
                    break;
#if !SILVERLIGHT
#if !SHARPDX
                case Keys.OemComma:
#else
                case Keys.Comma:
#endif
                    if (shiftPressed)
                        this.Character = (char)60;
                    else
                        this.Character = (char)44;
                    break;
#if !SHARPDX
                case Keys.OemMinus:
#else
                case Keys.Minus:
#endif
                    if (shiftPressed)
                        this.Character = (char)95;
                    else
                        this.Character = (char)45;
                    break;
#if !SHARPDX
                case Keys.OemOpenBrackets:
#else
                case Keys.LeftBracket:
#endif
                    if (shiftPressed)
                        this.Character = (char)91;
                    else
                        this.Character = (char)123;
                    break;
#if !SHARPDX
                case Keys.OemCloseBrackets:
#else
                case Keys.RightBracket:
#endif
                    if (shiftPressed)
                        this.Character = (char)93;
                    else
                        this.Character = (char)125;
                    break;
#if !SHARPDX
                case Keys.OemPeriod:
#else
                case Keys.Period:
#endif
                    if (shiftPressed)
                        this.Character = (char)62;
                    else
                        this.Character = (char)46;
                    break;
#if !SHARPDX
                case Keys.OemBackslash:
                case Keys.OemPipe:
#else
                case Keys.Backslash:
#endif
                    if (shiftPressed)
                        this.Character = (char)124;
                    else
                        this.Character = (char)92;
                    break;
#if !SHARPDX
                case Keys.OemPlus:
#else
                case Keys.Equals:
#endif
                    if (shiftPressed)
                        this.Character = (char)43;
                    else
                        this.Character = (char)61;
                    break;
#if !SHARPDX
                case Keys.OemQuestion:
#else
                case Keys.Slash:
#endif
                    if (shiftPressed)
                        this.Character = (char)63;
                    else
                        this.Character = (char)47;
                    break;
#if !SHARPDX
                case Keys.OemQuotes:
#else
                case Keys.Apostrophe:
#endif
                    if (shiftPressed)
                        this.Character = (char)34;
                    else
                        this.Character = (char)39;
                    break;
#if !SHARPDX
                case Keys.OemSemicolon:
#else
                case Keys.Semicolon:
#endif
                    if (shiftPressed)
                        this.Character = (char)58;
                    else
                        this.Character = (char)59;
                    break;
#if !SHARPDX
                case Keys.OemTilde:
#else
                case Keys.Grave:
#endif
                    if (shiftPressed)
                        this.Character = (char)126;
                    else
                        this.Character = (char)96;
                    break;
#endif

                case Keys.Space:
                    this.Character = ' ';
                    break;
                case Keys.Decimal:
                    this.Character = (char)46;
                    break;
                case Keys.Divide:
                    this.Character = (char)47;
                    break;
                case Keys.Multiply:
                    this.Character = (char)42;
                    break;
                case Keys.Subtract:
                    this.Character = (char)45;
                    break;
                case Keys.Add:
                    this.Character = (char)43;
                    break;
                case Keys.D0:
#if !SHARPDX
                case Keys.NumPad0:
#else
                case Keys.NumberPad0:
#endif

                    if (shiftPressed)
                        this.Character = (char)41;
                    else
                        this.Character = (char)48;
                    break;
                case Keys.D1:
#if !SHARPDX
                case Keys.NumPad1:
#else
                case Keys.NumberPad1:
#endif
                    if (shiftPressed)
                        this.Character = (char)33;
                    else
                        this.Character = (char)49;
                    break;
                case Keys.D2:
#if !SHARPDX
                case Keys.NumPad2:
#else
                case Keys.NumberPad2:
#endif
                    if (shiftPressed)
                        this.Character = (char)64;
                    else
                        this.Character = (char)50;
                    break;
                case Keys.D3:
#if !SHARPDX
                case Keys.NumPad3:
#else
                case Keys.NumberPad3:
#endif
                    if (shiftPressed)
                        this.Character = (char)35;
                    else
                        this.Character = (char)51;
                    break;
                case Keys.D4:
#if !SHARPDX
                case Keys.NumPad4:
#else
                case Keys.NumberPad4:
#endif
                    if (shiftPressed)
                        this.Character = (char)36;
                    else
                        this.Character = (char)52;
                    break;
                case Keys.D5:
#if !SHARPDX
                case Keys.NumPad5:
#else
                case Keys.NumberPad5:
#endif
                    if (shiftPressed)
                        this.Character = (char)37;
                    else
                        this.Character = (char)53;
                    break;
                case Keys.D6:
#if !SHARPDX
                case Keys.NumPad6:
#else
                case Keys.NumberPad6:
#endif
                    if (shiftPressed)
                        this.Character = (char)94;
                    else
                        this.Character = (char)54;
                    break;
                case Keys.D7:
#if !SHARPDX
                case Keys.NumPad7:
#else
                case Keys.NumberPad7:
#endif
                    if (shiftPressed)
                        this.Character = (char)38;
                    else
                        this.Character = (char)55;
                    break;
                case Keys.D8:
#if !SHARPDX
                case Keys.NumPad8:
#else
                case Keys.NumberPad8:
#endif
                    if (shiftPressed)
                        this.Character = (char)42;
                    else
                        this.Character = (char)56;
                    break;
                case Keys.D9:
#if !SHARPDX
                case Keys.NumPad9:
#else
                case Keys.NumberPad9:
#endif
                    if (shiftPressed)
                        this.Character = (char)40;
                    else
                        this.Character = (char)57;
                    break;
                default:
                    this.Character = (char)0;
                    break;
            }
        }
示例#15
0
 public bool IsKeyReleased(Keys key)
 {
     return KeysReleased.Contains(AsciiKey.Get(key));
 }
示例#16
0
 /// <summary>
 /// Returns true if the key is in the <see cref="KeysDown"/> collection.
 /// </summary>
 /// <param name="key">The key to check.</param>
 /// <returns>True when the key is being pressed.</returns>
 public bool IsKeyDown(Keys key)
 {
     return(KeysDown.Contains(AsciiKey.Get(key)));
 }
示例#17
0
 /// <summary>
 /// Returns true when they is in the <see cref="KeysReleased"/> collection.
 /// </summary>
 /// <param name="key">The key to check.</param>
 /// <returns>True when the key was released this update frame.</returns>
 public bool IsKeyReleased(Keys key)
 {
     return(KeysReleased.Contains(AsciiKey.Get(key)));
 }
示例#18
0
 static extern short GetAsyncKeyState(SharpDX.DirectInput.Key vKey);