public override void Dispose() { if (!_line.IsDisposed) { _line.Dispose(); } Game.OnUpdate -= Game_OnUpdate; }
private static void CurrentDomainOnDomainUnload(object sender, EventArgs eventArgs) { dxLine.Dispose(); }
public override void Dispose() { if (!_line.IsDisposed) { _line.Dispose(); } Game.OnUpdate -= Game_OnUpdate; }
private static void CurrentDomainOnDomainUnload(object sender, EventArgs eventArgs) { dxLine.Dispose(); }