示例#1
0
    /// <summary>
    /// Creates or re-creates the DirectX device and the backbuffer. This is necessary in the initialization phase
    /// of the SkinEngine and after a parameter was changed which affects the DX device creation.
    /// </summary>
    internal static void DoReCreateDevice_MainThread()
    {
      try
      {
        // Note that only the thread which handles window messages is allowed to call CreateDevice and Reset
        // (see http://msdn.microsoft.com/en-us/library/windows/desktop/bb147224%28v=vs.85%29.aspx )
        ServiceRegistration.Get<ILogger>().Debug("GraphicsDevice: Initializing DirectX");
        MPDirect3D.Load();

        // Cleanup-part: Only necessary during re-initialization
        UIResourcesHelper.ReleaseUIResources();
        if (_backBuffer != null)
          _backBuffer.Dispose();
        if (_device != null)
          _device.Dispose();
        _device = _setup.SetupDirectX();
        // End cleanup part

        SetupRenderStrategies();
        SetupRenderPipelines();

        Capabilities deviceCapabilities = _device.Capabilities;
        _backBuffer = _device.GetRenderTarget(0);
        _device.MaximumFrameLatency = _setup.PresentParameters.BackBufferCount; // Enables the device to queue as many frames as we have backbuffers defined
        int ordinal = deviceCapabilities.AdapterOrdinal;
        AdapterInformation adapterInfo = MPDirect3D.Direct3D.Adapters[ordinal];
        DisplayMode currentMode = adapterInfo.CurrentDisplayMode;
        AdaptTargetFrameRateToDisplayMode(currentMode);
        LogScreenMode(currentMode);
        bool firstTimeInitialization = _dxCapabilities == null;
        _dxCapabilities = DxCapabilities.RequestCapabilities(deviceCapabilities, currentMode);
        if (firstTimeInitialization)
        {
          if (!_dxCapabilities.SupportsShaders)
          {
            string text = String.Format("MediaPortal 2 needs a graphics card wich supports shader model 2.0\nYour card does NOT support this.\nMediaportal 2 will continue but migh run slow");
            MessageBox.Show(text, "GraphicAdapter", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
          }
        }
        SetRenderState();
        UIResourcesHelper.ReallocUIResources();
      }
      catch (Exception ex)
      {
        ServiceRegistration.Get<ILogger>().Critical("GraphicsDevice: Failed to setup DirectX", ex);
        Environment.Exit(0);
      }
    }