/* Sets the different device parameters on each reset. */ private void SetDeviceParameters(IntPtr device) { SharpDX.Direct3D9.Device localDevice = new SharpDX.Direct3D9.Device(device); if (_dx9Settings.EnableMSAA) { localDevice.SetRenderState(RenderState.MultisampleAntialias, true); } if (_dx9Settings.EnableAF) { localDevice.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Anisotropic); localDevice.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Anisotropic); localDevice.SetSamplerState(0, SamplerState.MaxAnisotropy, _dx9Settings.AFLevel); } }
/// <summary>Renders the view.</summary> public void Render(Device device) { device.SetRenderState(RenderState.CullMode, Cull.None); device.SetRenderState(RenderState.ZEnable, ZBufferType.DontUseZBuffer); device.SetRenderState(RenderState.ZWriteEnable, false); device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Point); device.SetSamplerState(0, SamplerState.MagFilter, _useLinearFiltering ? TextureFilter.Linear : TextureFilter.Point); device.SetSamplerState(0, SamplerState.MipFilter, TextureFilter.Point); device.SetRenderState(RenderState.ShadeMode, ShadeMode.Flat); device.SetRenderState(RenderState.FillMode, FillMode.Solid); device.SetRenderState(RenderState.Lighting, false); device.SetTexture(0, _viewTexture); device.SetStreamSource(0, _vertexBuffer, 0, Marshal.SizeOf(typeof(DX9TransformedColorTexture))); device.VertexDeclaration = _vertexDeclaration; device.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); }