示例#1
0
        public void CopyTo(Rectangle srcRegion, Canvas.ResolvedContext destination)
        {
            Contract.Requires(destination != null);

            Surface2D dstSurface = (Surface2D)destination.Surface2D;

            int offsetX = Convert.ToInt32(destination.Region.X);
            int offsetY = Convert.ToInt32(destination.Region.Y);

            ResourceRegion sourceRegion = new ResourceRegion
            {
                Front = 0,
                Left = Convert.ToInt32(srcRegion.Left),
                Top = Convert.ToInt32(srcRegion.Top),
                Right = Convert.ToInt32(srcRegion.Right),
                Bottom = Convert.ToInt32(srcRegion.Bottom),
                Back = 1
            };

            try
            {
                destination.Surface2D.AcquireLock();

                _Device3D.CopySubresourceRegion(
                    _Texture, 0, sourceRegion, dstSurface.Texture2D, 0, offsetX, offsetY, 0);
            }
            finally
            {
                destination.Surface2D.ReleaseLock();
            }
        }
 // Method to marshal from native to managed struct
 internal unsafe void __MarshalFrom(ref __Native @ref)
 {
     this.SourceRegionPointer = @ref.SourceRegionPointer;
     this.DestinationRegionPointer = @ref.DestinationRegionPointer;
     this.FirstSourceMip = @ref.FirstSourceMip;
     this.FirstDestinationMip = @ref.FirstDestinationMip;
     this.MipCount = @ref.MipCount;
     this.FirstSourceElement = @ref.FirstSourceElement;
     this.FirstDestinationElement = @ref.FirstDestinationElement;
     this.ElementCount = @ref.ElementCount;
     this.Filter = @ref.Filter;
     this.MipFilter = @ref.MipFilter;
     this.SourceRegion = new ResourceRegion();
     if (@ref.SourceRegionPointer != IntPtr.Zero)
         Utilities.Read<ResourceRegion>(@ref.SourceRegionPointer, ref this.SourceRegion);
     this.DestinationRegion = new ResourceRegion();
     if (@ref.DestinationRegionPointer != IntPtr.Zero)
         Utilities.Read<ResourceRegion>(@ref.DestinationRegionPointer, ref this.DestinationRegion);
 }