public void Dispose() { _isRunning = false; render2d.Dispose(); device.Dispose(); swapChain.Dispose(); factory2d.Dispose(); factoryText.Dispose(); factoryDX.Dispose(); brush.Dispose(); }
public void Dispose() { d2dFactory.Dispose(); dxgiFactory.Dispose(); device.Dispose(); }
public virtual void Dispose() { _device?.Dispose(); }