示例#1
0
        public static void WatermarkText(Stream imageStream, Stream outputStream, string watermark, string font = "Times New Roman", float fontSize = 30.0f, int colorARGB = TransparentWhite)
        {
            using (var wic = new WIC.ImagingFactory2())
                using (var d2d = new D2D.Factory())
                    using (var image = CreateWicImage(wic, imageStream))
                        using (var wicBitmap = new WIC.Bitmap(wic, image.Size.Width, image.Size.Height, WIC.PixelFormat.Format32bppPBGRA, WIC.BitmapCreateCacheOption.CacheOnDemand))
                            using (var target = new D2D.WicRenderTarget(d2d, wicBitmap, new D2D.RenderTargetProperties()))
                                using (var bmpPicture = D2D.Bitmap.FromWicBitmap(target, image))
                                    using (var dwriteFactory = new DWrite.Factory())
                                        using (var brush = new D2D.SolidColorBrush(target, new Color(colorARGB)))
                                        {
                                            target.BeginDraw();
                                            {
                                                target.DrawBitmap(bmpPicture, new RectangleF(0, 0, target.Size.Width, target.Size.Height), 1.0f, D2D.BitmapInterpolationMode.Linear);
                                                target.DrawRectangle(new RectangleF(0, 0, target.Size.Width, target.Size.Height), brush);
                                                var textFormat = new DWrite.TextFormat(dwriteFactory, font, DWrite.FontWeight.Bold, DWrite.FontStyle.Normal, fontSize)
                                                {
                                                    ParagraphAlignment = DWrite.ParagraphAlignment.Far,
                                                    TextAlignment      = DWrite.TextAlignment.Trailing,
                                                };
                                                target.DrawText(watermark, textFormat, new RectangleF(0, 0, target.Size.Width, target.Size.Height), brush);
                                            }
                                            target.EndDraw();

                                            SaveD2DBitmap(wic, wicBitmap, outputStream);
                                        }
        }
示例#2
0
 public override void Dispose()
 {
     base.Dispose();
     this.wicRenderTarget?.Dispose();
     this.wicRenderTarget = null;
     System.Threading.Monitor.Exit(lockObj);
 }
示例#3
0
        private static void DrawSmallRaw(Person person, WIC.ImagingFactory wic, D2D.Factory d2dFactory,
                                         WIC.FormatConverter converter)
        {
            var whRate       = 1.0f * converter.Size.Width / converter.Size.Height;
            var smallRawSize = new Vector2(whRate * ImageDefines.SmallRawY, ImageDefines.SmallRawY);
            var scale        = ImageDefines.SmallRawY / converter.Size.Height;

            using (var wicBitmap = new WIC.Bitmap(wic,
                                                  (int)smallRawSize.X, (int)smallRawSize.Y,
                                                  WIC.PixelFormat.Format32bppPBGRA,
                                                  WIC.BitmapCreateCacheOption.CacheOnDemand))
                using (var target = new D2D.WicRenderTarget(d2dFactory,
                                                            wicBitmap, new D2D.RenderTargetProperties()))
                    using (var bmp = D2D.Bitmap.FromWicBitmap(target, converter))
                        using (var bmpBrush = new D2D.BitmapBrush(target, bmp))
                        {
                            target.BeginDraw();
                            target.Transform = Matrix3x2.Scaling(scale, scale);
                            target.DrawBitmap(bmp, 1.0f, D2D.BitmapInterpolationMode.Linear);
                            target.EndDraw();

                            using (var file = File.Create(person.SmallRawImage))
                            {
                                WicTools.SaveD2DBitmap(wic, wicBitmap, file);
                            }
                        }
        }
        private RendererDirect2D Create(PxSize size, out WIC.Bitmap wicBitmap)
        {
            _bitmap = wicBitmap = new WIC.Bitmap(
                WicFactory,
                (int)(size.Width * 1.0f),
                (int)(size.Height * 1.0f),
                WIC.PixelFormat.Format32bppPBGRA,
                WIC.BitmapCreateCacheOption.CacheOnLoad
                );
            wicBitmap.SetResolution(200, 200);

            var renderProps = new D2D1.RenderTargetProperties(
                D2D1.RenderTargetType.Default,
                new D2D1.PixelFormat(
                    DXGI.Format.B8G8R8A8_UNorm,
                    D2D1.AlphaMode.Premultiplied
                    ),
                96,
                96,
                D2D1.RenderTargetUsage.None, //GdiCompatible| D2D1.RenderTargetUsage.ForceBitmapRemoting,
                D2D1.FeatureLevel.Level_DEFAULT
                );

            var wicRenderTarget = new D2D1.WicRenderTarget(
                D2DFactory,
                wicBitmap,
                renderProps
                ); // {DotsPerInch = new Size2F(600, 600)};



            return(new RendererDirect2D(this, wicRenderTarget));
        }
示例#5
0
        void CreateRenderTarget()
        {
            var renderProp = new sd.RenderTargetProperties
            {
                DpiX     = 0,
                DpiY     = 0,
                MinLevel = sd.FeatureLevel.Level_DEFAULT,
                Type     = sd.RenderTargetType.Default,
                Usage    = sd.RenderTargetUsage.None
            };

            if (drawable != null)
            {
                renderProp.PixelFormat = new sd.PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, sd.AlphaMode.Premultiplied);
                var winProp = new sd.HwndRenderTargetProperties
                {
                    Hwnd           = drawable.Control.Handle,
                    PixelSize      = drawable.ClientSize.ToDx(),
                    PresentOptions = sd.PresentOptions.Immediately
                };

                Control = new sd.WindowRenderTarget(SDFactory.D2D1Factory, renderProp, winProp);
            }
            else if (image != null)
            {
                var imageHandler = image.Handler as BitmapHandler;
                renderProp.PixelFormat = new sd.PixelFormat(SharpDX.DXGI.Format.Unknown, sd.AlphaMode.Unknown);
                Control = new sd.WicRenderTarget(SDFactory.D2D1Factory, imageHandler.Control, renderProp);
            }
        }
        public InfoText(SharpDX.Direct3D11.Device device, int width, int height)
        {
            _immediateContext = device.ImmediateContext;
            _rect.Size = new Size2F(width, height);
            _bitmapSize = width * height * 4;
            IsEnabled = true;

            using (var factoryWic = new SharpDX.WIC.ImagingFactory())
            {
                _wicBitmap = new SharpDX.WIC.Bitmap(factoryWic,
                    width, height, _pixelFormat, SharpDX.WIC.BitmapCreateCacheOption.CacheOnLoad);
            }

            var renderTargetProperties = new RenderTargetProperties(RenderTargetType.Default,
                new SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.R8G8B8A8_UNorm,
                    SharpDX.Direct2D1.AlphaMode.Premultiplied), 0, 0, RenderTargetUsage.None,
                    SharpDX.Direct2D1.FeatureLevel.Level_DEFAULT);

            using (var factory2D = new SharpDX.Direct2D1.Factory())
            {
                _wicRenderTarget = new WicRenderTarget(factory2D, _wicBitmap, renderTargetProperties);
                _wicRenderTarget.TextAntialiasMode = TextAntialiasMode.Default;
            }

            using (var factoryDWrite = new SharpDX.DirectWrite.Factory(SharpDX.DirectWrite.FactoryType.Shared))
            {
                _textFormat = new TextFormat(factoryDWrite, "Tahoma", 20);
            }

            Color4 color = new Color4(1, 1, 1, 1);
            _sceneColorBrush = new SolidColorBrush(_wicRenderTarget, color);
            _clearColor = color;
            _clearColor.Alpha = 0;

            _renderTexture = new Texture2D(device, new Texture2DDescription()
            {
                ArraySize = 1,
                BindFlags = BindFlags.ShaderResource,
                CpuAccessFlags = CpuAccessFlags.Write,
                Format = Format.R8G8B8A8_UNorm,
                Height = height,
                Width = width,
                MipLevels = 1,
                OptionFlags = ResourceOptionFlags.None,
                SampleDescription = new SampleDescription(1, 0),
                Usage = ResourceUsage.Dynamic
            });

            OverlayBufferRes = new ShaderResourceView(device, _renderTexture, new ShaderResourceViewDescription()
            {
                Format = _renderTexture.Description.Format,
                Dimension = ShaderResourceViewDimension.Texture2D,
                Texture2D = new ShaderResourceViewDescription.Texture2DResource()
                {
                    MipLevels = 1,
                    MostDetailedMip = 0
                }
            });
        }
示例#7
0
 private void CreateWicTarget()
 {
     if (image != null)
     {
         var renderProp   = CreateRenderProperties();
         var imageHandler = image.Handler as BitmapHandler;
         renderProp.PixelFormat = new sd.PixelFormat(SharpDX.DXGI.Format.Unknown, sd.AlphaMode.Unknown);
         Control = new sd.WicRenderTarget(SDFactory.D2D1Factory, imageHandler.Control, renderProp);
     }
 }
        public Direct2DImageEncoder(int imageWidth, int imageHeight, int imageDpi)
        {
          this.imageWidth = imageWidth;
          this.imageHeight = imageHeight;      

          factoryManager = new Direct2DFactoryManager();

          wicBitmap = new SharpDX.WIC.Bitmap(factoryManager.WicFactory, imageWidth, imageHeight, SharpDX.WIC.PixelFormat.Format32bppBGR, BitmapCreateCacheOption.CacheOnLoad);
          var renderTargetProperties = new RenderTargetProperties(RenderTargetType.Default, new SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.Unknown, AlphaMode.Unknown), imageDpi, imageDpi, RenderTargetUsage.None, FeatureLevel.Level_DEFAULT);
          renderTarget = new WicRenderTarget(factoryManager.D2DFactory, wicBitmap, renderTargetProperties);
          renderTarget.BeginDraw();
          renderTarget.Clear(SharpDX.Color.Yellow);
        
        }
示例#9
0
        private static void Main()
        {
            var wicFactory = new ImagingFactory();
            var d2dFactory = new SharpDX.Direct2D1.Factory();

            string filename = "output.jpg";
            const int width = 512;
            const int height = 512;

            var rectangleGeometry = new RoundedRectangleGeometry(d2dFactory, new RoundedRectangle() { RadiusX = 32, RadiusY = 32, Rect = new RectangleF(128, 128, width - 128, height-128) });

            var wicBitmap = new Bitmap(wicFactory, width, height, SharpDX.WIC.PixelFormat.Format32bppBGR, BitmapCreateCacheOption.CacheOnLoad);

            var renderTargetProperties = new RenderTargetProperties(RenderTargetType.Default, new PixelFormat(Format.Unknown, AlphaMode.Unknown), 0, 0, RenderTargetUsage.None, FeatureLevel.Level_DEFAULT);

            var d2dRenderTarget = new WicRenderTarget(d2dFactory, wicBitmap, renderTargetProperties);

            var solidColorBrush = new SolidColorBrush(d2dRenderTarget, Color.White);

            d2dRenderTarget.BeginDraw();
            d2dRenderTarget.Clear(Color.Black);
            d2dRenderTarget.FillGeometry(rectangleGeometry, solidColorBrush, null);
            d2dRenderTarget.EndDraw();

            if (File.Exists(filename))
                File.Delete(filename);

            var stream = new WICStream(wicFactory, filename, NativeFileAccess.Write);
            // Initialize a Jpeg encoder with this stream
            var encoder = new JpegBitmapEncoder(wicFactory);
            encoder.Initialize(stream);

            // Create a Frame encoder
            var bitmapFrameEncode = new BitmapFrameEncode(encoder);
            bitmapFrameEncode.Initialize();
            bitmapFrameEncode.SetSize(width, height);
            var pixelFormatGuid = SharpDX.WIC.PixelFormat.FormatDontCare;
            bitmapFrameEncode.SetPixelFormat(ref pixelFormatGuid);
            bitmapFrameEncode.WriteSource(wicBitmap);

            bitmapFrameEncode.Commit();
            encoder.Commit();

            bitmapFrameEncode.Dispose();
            encoder.Dispose();
            stream.Dispose();

            System.Diagnostics.Process.Start(Path.GetFullPath(Path.Combine(Environment.CurrentDirectory,filename)));
        }
示例#10
0
        public DUIWICRenderTarget(DUIBitmap image)
        {
            System.Threading.Monitor.Enter(lockObj);
            RenderTargetProperties renderTargetProperties = new RenderTargetProperties
            {
                Type        = RenderTargetType.Default,
                DpiX        = 96.0f,
                DpiY        = 96.0f,
                PixelFormat = new PixelFormat(Format.Unknown, SharpDX.Direct2D1.AlphaMode.Unknown),
                Usage       = RenderTargetUsage.None,
                MinLevel    = FeatureLevel.Level_DEFAULT
            };

            this.wicRenderTarget = new SharpDX.Direct2D1.WicRenderTarget(d2dFactory, image, renderTargetProperties);
        }
示例#11
0
        public async Task <MemoryStream> RenderToPngStream(FrameworkElement fe)
        {
            var width  = (int)Math.Ceiling(fe.ActualWidth);
            var height = (int)Math.Ceiling(fe.ActualHeight);

            if (width == 0 ||
                height == 0)
            {
                throw new InvalidOperationException("Can't render an empty element. ActualWidth or ActualHeight equal 0. Consider awaiting a WaitForNonZeroSizeAsync() call or invoking Measure()/Arrange() before the call to Render().");
            }

            // pixel format with transparency/alpha channel and RGB values premultiplied by alpha
            var pixelFormat = WIC.PixelFormat.Format32bppPRGBA;

            using (var wicBitmap = new WIC.Bitmap(
                       this.WicFactory,
                       width,
                       height,
                       pixelFormat,
                       WIC.BitmapCreateCacheOption.CacheOnLoad))
            {
                var renderTargetProperties = new D2D.RenderTargetProperties(
                    D2D.RenderTargetType.Default,
                    new D2D.PixelFormat(
                        Format.R8G8B8A8_UNorm, D2D.AlphaMode.Premultiplied),
                    //new D2DPixelFormat(Format.Unknown, AlphaMode.Unknown), // use this for non-alpha, cleartype antialiased text
                    0,
                    0,
                    D2D.RenderTargetUsage.None,
                    D2D.FeatureLevel.Level_DEFAULT);
                using (var renderTarget = new D2D.WicRenderTarget(
                           this.D2DFactory,
                           wicBitmap,
                           renderTargetProperties)
                {
                    //TextAntialiasMode = TextAntialiasMode.Cleartype // this only works with the pixel format with no alpha channel
                    TextAntialiasMode =
                        D2D.TextAntialiasMode.Grayscale
                        // this is the best we can do for bitmaps with alpha channels
                })
                {
                    await Compose(renderTarget, fe);
                }

                // TODO: There is no need to encode the bitmap to PNG - we could just copy the texture pixel buffer to a WriteableBitmap pixel buffer.
                return(GetBitmapAsStream(wicBitmap));
            }
        }
 public RenderTargetBitmapImpl(
     ImagingFactory imagingFactory, 
     Factory d2dFactory,
     int width, 
     int height)
     : base(imagingFactory, width, height)
 {
     this.target = new WicRenderTarget(
         d2dFactory,
         this.WicImpl,
         new RenderTargetProperties
         {
             DpiX = 96,
             DpiY = 96,
         });
 }
示例#13
0
        public RenderTarget Create(Factory factory, Graphics g, Map map)
        {
            var wicBitmap = new WICBitmap(_wicFactory, map.Size.Width, map.Size.Height,
                SharpDX.WIC.PixelFormat.Format32bppPBGRA,
                BitmapCreateCacheOption.CacheOnDemand);

            var rtp = new RenderTargetProperties(RenderTargetType.Default,
                new D2D1PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, AlphaMode.Premultiplied), 0, 0,
                RenderTargetUsage.None,
                FeatureLevel.Level_DEFAULT);

            var res = new WicRenderTarget(factory, wicBitmap, rtp) {Tag = wicBitmap};
            res.BeginDraw();
            res.Clear(SharpDX.Color.Transparent);

            return res;
        }
        public static void EncodeImage(this d2.Bitmap target, ImageFormat imageFormat, Stream outputStream)
        {
            var width  = target.PixelSize.Width;
            var height = target.PixelSize.Height;

            var wicBitmap = new wic.Bitmap(DXGraphicsService.FactoryImaging, width, height,
                                           wic.PixelFormat.Format32bppBGR, wic.BitmapCreateCacheOption.CacheOnLoad);
            var renderTargetProperties = new d2.RenderTargetProperties(d2.RenderTargetType.Default,
                                                                       new d2.PixelFormat(Format.Unknown,
                                                                                          d2.AlphaMode.Unknown), 0, 0,
                                                                       d2.RenderTargetUsage.None,
                                                                       d2.FeatureLevel.Level_DEFAULT);
            var d2DRenderTarget = new d2.WicRenderTarget(target.Factory, wicBitmap, renderTargetProperties);

            d2DRenderTarget.BeginDraw();
            d2DRenderTarget.Clear(global::SharpDX.Color.Transparent);
            d2DRenderTarget.DrawBitmap(target, 1, d2.BitmapInterpolationMode.Linear);
            d2DRenderTarget.EndDraw();

            var stream = new wic.WICStream(DXGraphicsService.FactoryImaging, outputStream);

            // Initialize a Jpeg encoder with this stream
            var encoder = new wic.BitmapEncoder(DXGraphicsService.FactoryImaging, GetImageFormat(imageFormat));

            encoder.Initialize(stream);

            // Create a Frame encoder
            var bitmapFrameEncode = new wic.BitmapFrameEncode(encoder);

            bitmapFrameEncode.Initialize();
            bitmapFrameEncode.SetSize(width, height);
            Guid pixelFormatGuid = wic.PixelFormat.FormatDontCare;

            bitmapFrameEncode.SetPixelFormat(ref pixelFormatGuid);
            bitmapFrameEncode.WriteSource(wicBitmap);

            bitmapFrameEncode.Commit();
            encoder.Commit();

            bitmapFrameEncode.Dispose();
            encoder.Dispose();
            stream.Dispose();

            d2DRenderTarget.Dispose();
            wicBitmap.Dispose();
        }
示例#15
0
        private void CreateWicTarget()
        {
            if (image != null)
            {
                var imageHandler = image.Handler as BitmapHandler;
                if (imageHandler.Control.PixelFormat == PixelFormat.Format24bppRgb.ToWic())
                {
                    // image is 24-bit but d2d only supports 32-bit, so make a copy
                    SourceImage  = image;
                    image        = new Bitmap(image.Width, image.Height, PixelFormat.Format32bppRgba);
                    imageHandler = image.Handler as BitmapHandler;
                }

                var renderProp = CreateRenderProperties();
                renderProp.PixelFormat = new sd.PixelFormat(SharpDX.DXGI.Format.Unknown, sd.AlphaMode.Unknown);
                Control = new sd.WicRenderTarget(SDFactory.D2D1Factory, imageHandler.Control, renderProp);
            }
        }
示例#16
0
        public RenderTargetBitmapImpl(
            ImagingFactory imagingFactory,
            Factory d2dFactory,
            int width,
            int height)
            : base(imagingFactory, width, height)
        {
            var props = new RenderTargetProperties
            {
                DpiX = 96,
                DpiY = 96,
            };

            _target = new WicRenderTarget(
                d2dFactory,
                WicImpl,
                props);
        }
        public Direct2D1RenderTargetBitmap(
            Factory d2dFactory, 
            ImagingFactory wicFactory,
            SharpDX.WIC.Bitmap bitmap)
            : base(wicFactory, bitmap)
        {
            double dpiX;
            double dpiY;

            this.d2dFactory = d2dFactory;
            bitmap.GetResolution(out dpiX, out dpiY);

            this.target = new WicRenderTarget(
                d2dFactory,
                bitmap,
                new RenderTargetProperties
                {
                    DpiX = (float)dpiX,
                    DpiY = (float)dpiY,
                });
        }
示例#18
0
        private static void DrawPsd(Person person, WIC.ImagingFactory wic, D2D.Factory d2dFactory,
                                    WIC.FormatConverter converter)
        {
            using (var wicBitmap = new WIC.Bitmap(wic,
                                                  (int)ImageDefines.Size, (int)ImageDefines.Size,
                                                  WIC.PixelFormat.Format32bppPBGRA,
                                                  WIC.BitmapCreateCacheOption.CacheOnDemand))
                using (var target = new D2D.WicRenderTarget(d2dFactory,
                                                            wicBitmap, new D2D.RenderTargetProperties()))
                    using (var color = new D2D.SolidColorBrush(target, SexColor[person.Sex]))
                        using (var bmp = D2D.Bitmap.FromWicBitmap(target, converter))
                            using (var bmpBrush = new D2D.BitmapBrush(target, bmp))
                            {
                                target.BeginDraw();
                                var offset = (ImageDefines.Size - ImageDefines.RealSize) / 2;
                                bmpBrush.Transform = Matrix3x2.Scaling(
                                    ImageDefines.RealSize / bmp.Size.Width,
                                    ImageDefines.RealSize / (bmp.Size.Height - 497.0f))
                                                     * Matrix3x2.Translation(offset, offset);
                                target.FillEllipse(new D2D.Ellipse(
                                                       new Vector2(ImageDefines.Size / 2.0f, ImageDefines.Size / 2.0f),
                                                       ImageDefines.RealSize / 2.0f,
                                                       ImageDefines.RealSize / 2.0f),
                                                   bmpBrush);
                                target.DrawEllipse(new D2D.Ellipse(
                                                       new Vector2(ImageDefines.Size / 2.0f, ImageDefines.Size / 2.0f),
                                                       ImageDefines.RealSize / 2.0f,
                                                       ImageDefines.RealSize / 2.0f),
                                                   color, ImageDefines.LineWidth);
                                target.EndDraw();

                                using (var file = File.Create(person.PsdImage))
                                {
                                    WicTools.SaveD2DBitmap(wic, wicBitmap, file);
                                }
                            }
        }
示例#19
0
 internal D2dWicGraphics(WicRenderTarget renderTarget, SharpDX.WIC.Bitmap wicBitmap)
     : base(renderTarget)
 {
     m_wicBitmap = wicBitmap;
 }
        public MemoryStream RenderToPngStream(FrameworkElement fe)
        {
            var width = (int)Math.Ceiling(fe.ActualWidth);
            var height = (int)Math.Ceiling(fe.ActualHeight);

            // pixel format with transparency/alpha channel and RGB values premultiplied by alpha
            var pixelFormat = WIC.PixelFormat.Format32bppPRGBA;

            // pixel format without transparency, but one that works with Cleartype antialiasing
            //var pixelFormat = WicPixelFormat.Format32bppBGR;

            var wicBitmap = new WIC.Bitmap(
                this.WicFactory,
                width,
                height,
                pixelFormat,
                WIC.BitmapCreateCacheOption.CacheOnLoad);

            var renderTargetProperties = new D2D.RenderTargetProperties(
                D2D.RenderTargetType.Default,
                new D2D.PixelFormat(Format.R8G8B8A8_UNorm, D2D.AlphaMode.Premultiplied),
                //new D2DPixelFormat(Format.Unknown, AlphaMode.Unknown), // use this for non-alpha, cleartype antialiased text
                0,
                0,
                D2D.RenderTargetUsage.None,
                D2D.FeatureLevel.Level_DEFAULT);
            var renderTarget = new D2D.WicRenderTarget(
                this.D2DFactory,
                wicBitmap,
                renderTargetProperties)
            {
                //TextAntialiasMode = TextAntialiasMode.Cleartype // this only works with the pixel format with no alpha channel
                TextAntialiasMode = D2D.TextAntialiasMode.Grayscale // this is the best we can do for bitmaps with alpha channels
            };

            Compose(renderTarget, fe);
            // TODO: There is no need to encode the bitmap to PNG - we could just copy the texture pixel buffer to a WriteableBitmap pixel buffer.
            var ms = new MemoryStream();

            var stream = new WIC.WICStream(
                this.WicFactory,
                ms);

            var encoder = new WIC.PngBitmapEncoder(WicFactory);
            encoder.Initialize(stream);

            var frameEncoder = new WIC.BitmapFrameEncode(encoder);
            frameEncoder.Initialize();
            frameEncoder.SetSize(width, height);
            var format = WIC.PixelFormat.Format32bppBGRA;
            //var format = WicPixelFormat.FormatDontCare;
            frameEncoder.SetPixelFormat(ref format);
            frameEncoder.WriteSource(wicBitmap);
            frameEncoder.Commit();

            encoder.Commit();

            frameEncoder.Dispose();
            encoder.Dispose();
            stream.Dispose();

            ms.Position = 0;
            return ms;
        }
        public async Task<MemoryStream> RenderToPngStream(FrameworkElement fe)
        {
            var width = (int)Math.Ceiling(fe.ActualWidth);
            var height = (int)Math.Ceiling(fe.ActualHeight);

            if (width == 0 ||
                height == 0)
            {
                throw new InvalidOperationException("Can't render an empty element. ActualWidth or ActualHeight equal 0. Consider awaiting a WaitForNonZeroSizeAsync() call or invoking Measure()/Arrange() before the call to Render().");
            }

            // pixel format with transparency/alpha channel and RGB values premultiplied by alpha
            var pixelFormat = WIC.PixelFormat.Format32bppPRGBA;

            using (var wicBitmap = new WIC.Bitmap(
                this.WicFactory,
                width,
                height,
                pixelFormat,
                WIC.BitmapCreateCacheOption.CacheOnLoad))
            {
                var renderTargetProperties = new D2D.RenderTargetProperties(
                    D2D.RenderTargetType.Default,
                    new D2D.PixelFormat(
                        Format.R8G8B8A8_UNorm, D2D.AlphaMode.Premultiplied),
                    //new D2DPixelFormat(Format.Unknown, AlphaMode.Unknown), // use this for non-alpha, cleartype antialiased text
                    0,
                    0,
                    D2D.RenderTargetUsage.None,
                    D2D.FeatureLevel.Level_DEFAULT);
                using (var renderTarget = new D2D.WicRenderTarget(
                    this.D2DFactory,
                    wicBitmap,
                    renderTargetProperties)
                    {
                        //TextAntialiasMode = TextAntialiasMode.Cleartype // this only works with the pixel format with no alpha channel
                        TextAntialiasMode =
                            D2D.TextAntialiasMode.Grayscale
                        // this is the best we can do for bitmaps with alpha channels
                    })
                {
                    await Compose(renderTarget, fe);
                }

                // TODO: There is no need to encode the bitmap to PNG - we could just copy the texture pixel buffer to a WriteableBitmap pixel buffer.
                return GetBitmapAsStream(wicBitmap);
            }
        }
示例#22
0
        protected void ReleaseResources()
        {
            _bitmap.Dispose();
            _bitmap = null;

            _renderTarget.Dispose();
            _renderTarget = null;

        }
示例#23
0
        private void CreateBitmap(int width, int height)
        {


            if (_bitmap == null || (_bitmap.Size.Width < width || _bitmap.Size.Height < height))
            {

                //RenderTargetProperties rtp = new RenderTargetProperties(RenderTargetType.Default,
                //    new SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.R8G8B8A8_UNorm, AlphaMode.Premultiplied),
                //    Factory2D.DesktopDpi.Width,
                //    Factory2D.DesktopDpi.Height,
                //    RenderTargetUsage.None,
                //    FeatureLevel.Level_DEFAULT);

                try
                {
                    var pixelFormat = SharpDX.WIC.PixelFormat.Format32bppPRGBA;
                    _bitmap = new SharpDX.WIC.Bitmap(FactoryImaging, width, height, pixelFormat, BitmapCreateCacheOption.CacheOnLoad);

                    _renderTarget = new WicRenderTarget(Factory2D, _bitmap, new RenderTargetProperties());
                    //_renderTarget = new WicRenderTarget(Factory2D, _bitmap, rtpGDI);

                    if (_brush == null)
                    {
                        _brush = new SolidColorBrush(_renderTarget, new Color4(new Color3(1, 1, 1), 1.0f));
                    }

                }
                catch (Exception exc)
                {
                    var ss = exc.Message;
                }

            }
 

        }
        // 
        // http://stackoverflow.com/questions/9151615/how-does-one-use-a-memory-stream-instead-of-files-when-rendering-direct2d-images
        // 
        // Identical to above SO question, except that we are rendering to MemoryStream because it was added to the API
        //
        private MemoryStream RenderStaticTextToBitmap()
        {
            var width = 400;
            var height = 100;
            var pixelFormat = WicPixelFormat.Format32bppBGR;

            var wicFactory = new ImagingFactory();
            var dddFactory = new SharpDX.Direct2D1.Factory();
            var dwFactory = new SharpDX.DirectWrite.Factory();

            var wicBitmap = new Bitmap(
                wicFactory,
                width,
                height,
                pixelFormat,
                BitmapCreateCacheOption.CacheOnLoad);

            var renderTargetProperties = new RenderTargetProperties(
                RenderTargetType.Default,
                new D2DPixelFormat(Format.Unknown, AlphaMode.Unknown),
                0,
                0,
                RenderTargetUsage.None,
                FeatureLevel.Level_DEFAULT);
            var renderTarget = new WicRenderTarget(
                dddFactory,
                wicBitmap,
                renderTargetProperties)
            {
                TextAntialiasMode = TextAntialiasMode.Cleartype
            };

            renderTarget.BeginDraw();

            var textFormat = new TextFormat(dwFactory, "Consolas", 48)
            {
                TextAlignment = SharpDX.DirectWrite.TextAlignment.Center,
                ParagraphAlignment = ParagraphAlignment.Center
            };
            var textBrush = new SharpDX.Direct2D1.SolidColorBrush(
                renderTarget,
                SharpDX.Colors.Blue);

            renderTarget.Clear(Colors.White);
            renderTarget.DrawText(
                "Hi, mom!",
                textFormat,
                new RectangleF(0, 0, width, height),
                textBrush);

            renderTarget.EndDraw();

            var ms = new MemoryStream();

            var stream = new WICStream(
                wicFactory,
                ms);

            var encoder = new PngBitmapEncoder(wicFactory);
            encoder.Initialize(stream);

            var frameEncoder = new BitmapFrameEncode(encoder);
            frameEncoder.Initialize();
            frameEncoder.SetSize(width, height);
            frameEncoder.PixelFormat = WicPixelFormat.FormatDontCare;
            frameEncoder.WriteSource(wicBitmap);
            frameEncoder.Commit();

            encoder.Commit();

            frameEncoder.Dispose();
            encoder.Dispose();
            stream.Dispose();

            ms.Position = 0;
            return ms;
        }
示例#25
0
        public void Dispose()
        {
            if (_renderTexture != null)
            {
                _renderTexture.Dispose();
                _renderTexture = null;
            }

            if (_wicBitmap != null)
            {
                _wicBitmap.Dispose();
                _wicBitmap = null;
            }

            if (_wicRenderTarget != null)
            {
                _wicRenderTarget.Dispose();
                _wicRenderTarget = null;
            }

            if (_sceneColorBrush != null)
            {
                _sceneColorBrush.Dispose();
                _sceneColorBrush = null;
            }

            if (OverlayBufferRes != null)
            {
                OverlayBufferRes.Dispose();
                OverlayBufferRes = null;
            }

            if (_textFormat != null)
            {
                _textFormat.Dispose();
                _textFormat = null;
            }
        }
示例#26
0
        public MemoryStream RenderToPngStream(FrameworkElement fe)
        {
            var width  = (int)Math.Ceiling(fe.ActualWidth);
            var height = (int)Math.Ceiling(fe.ActualHeight);

            // pixel format with transparency/alpha channel and RGB values premultiplied by alpha
            var pixelFormat = WIC.PixelFormat.Format32bppPRGBA;

            // pixel format without transparency, but one that works with Cleartype antialiasing
            //var pixelFormat = WicPixelFormat.Format32bppBGR;

            var wicBitmap = new WIC.Bitmap(
                this.WicFactory,
                width,
                height,
                pixelFormat,
                WIC.BitmapCreateCacheOption.CacheOnLoad);

            var renderTargetProperties = new D2D.RenderTargetProperties(
                D2D.RenderTargetType.Default,
                new D2D.PixelFormat(Format.R8G8B8A8_UNorm, D2D.AlphaMode.Premultiplied),
                //new D2DPixelFormat(Format.Unknown, AlphaMode.Unknown), // use this for non-alpha, cleartype antialiased text
                0,
                0,
                D2D.RenderTargetUsage.None,
                D2D.FeatureLevel.Level_DEFAULT);
            var renderTarget = new D2D.WicRenderTarget(
                this.D2DFactory,
                wicBitmap,
                renderTargetProperties)
            {
                //TextAntialiasMode = TextAntialiasMode.Cleartype // this only works with the pixel format with no alpha channel
                TextAntialiasMode = D2D.TextAntialiasMode.Grayscale // this is the best we can do for bitmaps with alpha channels
            };

            Compose(renderTarget, fe);
            // TODO: There is no need to encode the bitmap to PNG - we could just copy the texture pixel buffer to a WriteableBitmap pixel buffer.
            var ms = new MemoryStream();

            var stream = new WIC.WICStream(
                this.WicFactory,
                ms);

            var encoder = new WIC.PngBitmapEncoder(WicFactory);

            encoder.Initialize(stream);

            var frameEncoder = new WIC.BitmapFrameEncode(encoder);

            frameEncoder.Initialize();
            frameEncoder.SetSize(width, height);
            var format = WIC.PixelFormat.Format32bppBGRA;

            //var format = WicPixelFormat.FormatDontCare;
            frameEncoder.SetPixelFormat(ref format);
            frameEncoder.WriteSource(wicBitmap);
            frameEncoder.Commit();

            encoder.Commit();

            frameEncoder.Dispose();
            encoder.Dispose();
            stream.Dispose();

            ms.Position = 0;
            return(ms);
        }
示例#27
0
        /// <summary>
        /// 制作背景图片
        /// </summary>
        /// <param name="pictureFileFullPath"></param>
        /// <param name="fileDirectory"></param>
        /// <param name="textContent"></param>
        /// <returns></returns>
        static string GenerateWallPaper(string pictureFileFullPath, string fileDirectory, string textContent)
        {
            var   wic  = new SharpDX.WIC.ImagingFactory2();
            var   d2d  = new SharpDX.Direct2D1.Factory();
            float dpi  = d2d.DesktopDpi.Width;
            Size2 size = new Size2(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);

            SharpDX.WIC.FormatConverter image = CreateWicImage(wic, pictureFileFullPath);
            using var wicBitmap     = new SharpDX.WIC.Bitmap(wic, size.Width, size.Height, SharpDX.WIC.PixelFormat.Format32bppPBGRA, SharpDX.WIC.BitmapCreateCacheOption.CacheOnDemand);
            using var target        = new SharpDX.Direct2D1.WicRenderTarget(d2d, wicBitmap, new SharpDX.Direct2D1.RenderTargetProperties());
            using var dc            = target.QueryInterface <SharpDX.Direct2D1.DeviceContext>();
            using var bmpPicture    = SharpDX.Direct2D1.Bitmap.FromWicBitmap(target, image);
            using var dwriteFactory = new SharpDX.DirectWrite.Factory();
            using var brush         = new SolidColorBrush(target, SharpDX.Color.LightGoldenrodYellow);
            using var bmpLayer      = new SharpDX.Direct2D1.Bitmap1(dc, target.PixelSize,
                                                                    new SharpDX.Direct2D1.BitmapProperties1(new SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied), dpi, dpi, SharpDX.Direct2D1.BitmapOptions.Target));
            var oldTarget = dc.Target;

            dc.Target = bmpLayer;
            target.BeginDraw();
            {
                var textFormat = new SharpDX.DirectWrite.TextFormat(dwriteFactory, "Tahoma", size.Height / 27);

                // draw textContent
                {
                    var textLayout = new SharpDX.DirectWrite.TextLayout(dwriteFactory, textContent, textFormat, target.Size.Width * 0.75f, float.MaxValue);
                    var center     = new Vector2((target.Size.Width - textLayout.Metrics.Width) / 2, (target.Size.Height - textLayout.Metrics.Height) / 2);
                    target.DrawTextLayout(new Vector2(center.X, center.Y), textLayout, brush);
                }
                //{
                //    // draw otherContent
                //    var textLayout = new SharpDX.DirectWrite.TextLayout(dwriteFactory, chinese, textFormat, target.Size.Width * 0.75f, float.MaxValue);
                //    var center = new Vector2((target.Size.Width - textLayout.Metrics.Width) / 2, target.Size.Height - textLayout.Metrics.Height - size.Height / 18);
                //    target.DrawTextLayout(new Vector2(center.X, center.Y), textLayout, brush);
                //}
            }
            target.EndDraw();

            // shadow
            var shadow = new SharpDX.Direct2D1.Effects.Shadow(dc);

            shadow.SetInput(0, bmpLayer, new RawBool(false));

            dc.Target = oldTarget;
            target.BeginDraw();
            {
                target.DrawBitmap(bmpPicture, new SharpDX.RectangleF(0, 0, target.Size.Width, target.Size.Height), 1.0f, BitmapInterpolationMode.Linear);
                dc.DrawImage(shadow, new Vector2(size.Height / 150.0f, size.Height / 150.0f));
                dc.UnitMode = UnitMode.Pixels;
                target.DrawBitmap(bmpLayer, 1.0f, BitmapInterpolationMode.Linear);
            }
            target.EndDraw();
            if (!Directory.Exists(fileDirectory))
            {
                Directory.CreateDirectory(fileDirectory);
            }
            string wallpaperFileName = fileDirectory + DateTime.Now.ToString("yyyyMMdd") + "_" + "wallpaper.png";

            using var wallpaperStream = File.OpenWrite(wallpaperFileName);
            SaveD2DBitmap(wic, wicBitmap, wallpaperStream);
            wallpaperStream.Close();
            return(wallpaperFileName);
        }
示例#28
0
        public static string GenerateWallpaper(string pictureFileName, string english, string chinese, string weather)
        {
            var   wic = new WIC.ImagingFactory2();
            var   d2d = new D2D.Factory();
            float dpi = d2d.DesktopDpi.Width;

            Size2 size = new Size2(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);

            WIC.FormatConverter image = CreateWicImage(wic, pictureFileName);
            using (var wicBitmap = new WIC.Bitmap(wic, size.Width, size.Height, WIC.PixelFormat.Format32bppPBGRA, WIC.BitmapCreateCacheOption.CacheOnDemand))
                using (var target = new D2D.WicRenderTarget(d2d, wicBitmap, new D2D.RenderTargetProperties()))
                    using (var dc = target.QueryInterface <D2D.DeviceContext>())
                        using (var bmpPicture = Bitmap.FromWicBitmap(target, image))
                            using (var dwriteFactory = new SharpDX.DirectWrite.Factory())
                                using (var brush = new SolidColorBrush(target, new RawColor4(255, 255, 0, 1)))
                                    using (var bmpLayer = new D2D.Bitmap1(dc, target.PixelSize,
                                                                          new D2D.BitmapProperties1(new D2D.PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, AlphaMode.Premultiplied), dpi, dpi, BitmapOptions.Target)))
                                    {
                                        var oldTarget = dc.Target;
                                        dc.Target = bmpLayer;
                                        target.BeginDraw();
                                        {
                                            var textFormat = new DWrite.TextFormat(dwriteFactory, "Tahoma", size.Height / 27);

                                            // draw English
                                            {
                                                var textLayout = new DWrite.TextLayout(dwriteFactory, english, textFormat, target.Size.Width * 0.75f, float.MaxValue);
                                                var center     = new Vector2((target.Size.Width - textLayout.Metrics.Width) / 2, (target.Size.Height - textLayout.Metrics.Height) / 2);
                                                target.DrawTextLayout(new RawVector2(center.X, center.Y), textLayout, brush);
                                            }
                                            {
                                                var textLayout = new DWrite.TextLayout(dwriteFactory, chinese, textFormat, target.Size.Width * 0.75f, float.MaxValue);
                                                var center     = new Vector2((target.Size.Width - textLayout.Metrics.Width) / 2, target.Size.Height - textLayout.Metrics.Height - size.Height / 18);
                                                target.DrawTextLayout(new RawVector2(center.X, center.Y), textLayout, brush);
                                            }
                                            {
                                                var textLayout = new DWrite.TextLayout(dwriteFactory, weather, textFormat, target.Size.Width * 0.75f, float.MaxValue);
                                                var center     = new Vector2((target.Size.Width - textLayout.Metrics.Width) / 2, size.Height / 18 + textLayout.Metrics.Height);
                                                target.DrawTextLayout(new RawVector2(center.X, center.Y), textLayout, brush);
                                            }
                                        }
                                        target.EndDraw();

                                        // shadow
                                        var shadow = new D2D.Effects.Shadow(dc);
                                        shadow.SetInput(0, bmpLayer, new RawBool(false));

                                        dc.Target = oldTarget;
                                        target.BeginDraw();
                                        {
                                            target.DrawBitmap(bmpPicture, new SharpDX.Mathematics.Interop.RawRectangleF(0, 0, target.Size.Width, target.Size.Height), 1.0f, BitmapInterpolationMode.Linear);
                                            dc.DrawImage(shadow, new RawVector2(size.Height / 150.0f, size.Height / 150.0f));
                                            dc.UnitMode = UnitMode.Pixels;
                                            target.DrawBitmap(bmpLayer, 1.0f, BitmapInterpolationMode.Linear);
                                        }
                                        target.EndDraw();

                                        string wallpaperFileName = Path.GetTempPath() + "wallpaper.png";
                                        using (var wallpaperStream = File.OpenWrite(wallpaperFileName))
                                        {
                                            SaveD2DBitmap(wic, wicBitmap, wallpaperStream);
                                            wallpaperStream.Close();
                                            return(wallpaperFileName);
                                        }
                                    }
        }
示例#29
0
        internal CCTexture2D CreateTextSprite(string text, CCFontDefinition textDefinition)
        {
            if (string.IsNullOrEmpty(text))
                return new CCTexture2D();

            int imageWidth;
            int imageHeight;
            var textDef = textDefinition;
            var contentScaleFactorWidth = CCLabel.DefaultTexelToContentSizeRatios.Width;
            var contentScaleFactorHeight = CCLabel.DefaultTexelToContentSizeRatios.Height;
            textDef.FontSize *= contentScaleFactorWidth;
            textDef.Dimensions.Width *= contentScaleFactorWidth;
            textDef.Dimensions.Height *= contentScaleFactorHeight;

            var font = CreateFont(textDef.FontName, textDef.FontSize);
            if (font == null)
            {
                CCLog.Log("Can not create font {0} with size {1}.", textDef.FontName, textDef.FontSize);
                return new CCTexture2D();
            }


            var _currentFontSizeEm = textDef.FontSize;
            var _currentDIP = ConvertPointSizeToDIP(_currentFontSizeEm);

            // color
            var foregroundColor = Color4.White;

            // alignment
            var horizontalAlignment = textDef.Alignment;
            var verticleAlignement = textDef.LineAlignment;

            var textAlign = (CCTextAlignment.Right == horizontalAlignment) ? TextAlignment.Trailing
                : (CCTextAlignment.Center == horizontalAlignment) ? TextAlignment.Center
                : TextAlignment.Leading;

            var paragraphAlign = (CCVerticalTextAlignment.Bottom == vertAlignment) ? ParagraphAlignment.Far
                : (CCVerticalTextAlignment.Center == vertAlignment) ? ParagraphAlignment.Center
                : ParagraphAlignment.Near;

            // LineBreak
            var lineBreak = (CCLabelLineBreak.Character == textDef.LineBreak) ? WordWrapping.Wrap
                : (CCLabelLineBreak.Word == textDef.LineBreak) ? WordWrapping.Wrap
                : WordWrapping.NoWrap;

            // LineBreak
            // TODO: Find a way to specify the type of line breaking if possible.

            var dimensions = new CCSize(textDef.Dimensions.Width, textDef.Dimensions.Height);

            var layoutAvailable = true;
            if (dimensions.Width <= 0)
            {
                dimensions.Width = 8388608;
                layoutAvailable = false;
            }

            if (dimensions.Height <= 0)
            {
                dimensions.Height = 8388608;
                layoutAvailable = false;
            }

            var fontName = font.FontFamily.FamilyNames.GetString(0);
            var textFormat = new TextFormat(FactoryDWrite, fontName,
                _currentFontCollection, FontWeight.Regular, FontStyle.Normal, FontStretch.Normal, _currentDIP);

            textFormat.TextAlignment = textAlign;
            textFormat.ParagraphAlignment = paragraphAlign;

            var textLayout = new TextLayout(FactoryDWrite, text, textFormat, dimensions.Width, dimensions.Height);

            var boundingRect = new RectangleF();

            // Loop through all the lines so we can find our drawing offsets
            var textMetrics = textLayout.Metrics;
            var lineCount = textMetrics.LineCount;

            // early out if something went wrong somewhere and nothing is to be drawn
            if (lineCount == 0)
                return new CCTexture2D();

            // Fill out the bounding rect width and height so we can calculate the yOffset later if needed
            boundingRect.X = 0; 
            boundingRect.Y = 0; 
            boundingRect.Width = textMetrics.Width;
            boundingRect.Height = textMetrics.Height;

            if (!layoutAvailable)
            {
                if (dimensions.Width == 8388608)
                {
                    dimensions.Width = boundingRect.Width;
                }
                if (dimensions.Height == 8388608)
                {
                    dimensions.Height = boundingRect.Height;
                }
            }

            imageWidth = (int)dimensions.Width;
            imageHeight = (int)dimensions.Height;

            // Recreate our layout based on calculated dimensions so that we can draw the text correctly
            // in our image when Alignment is not Left.
            if (textAlign != TextAlignment.Leading)
            {
                textLayout.MaxWidth = dimensions.Width;
                textLayout.MaxHeight = dimensions.Height;
            }

            // Line alignment
            var yOffset = (CCVerticalTextAlignment.Bottom == verticleAlignement
                || boundingRect.Bottom >= dimensions.Height) ? dimensions.Height - boundingRect.Bottom  // align to bottom
                : (CCVerticalTextAlignment.Top == verticleAlignement) ? 0                    // align to top
                : (imageHeight - boundingRect.Bottom) * 0.5f;                                   // align to center


            SharpDX.WIC.Bitmap sharpBitmap = null;
            WicRenderTarget sharpRenderTarget = null;
            SolidColorBrush solidBrush = null;

            try
            {
                // Select our pixel format
                var pixelFormat = SharpDX.WIC.PixelFormat.Format32bppPRGBA;

                // create our backing bitmap
                sharpBitmap = new SharpDX.WIC.Bitmap(FactoryImaging, imageWidth, imageHeight, pixelFormat, BitmapCreateCacheOption.CacheOnLoad);

                // Create the render target that we will draw to
                sharpRenderTarget = new WicRenderTarget(Factory2D, sharpBitmap, new RenderTargetProperties());
                // Create our brush to actually draw with
                solidBrush = new SolidColorBrush(sharpRenderTarget, foregroundColor);

                // Begin the drawing
                sharpRenderTarget.BeginDraw();

                if (textDefinition.isShouldAntialias)
                    sharpRenderTarget.AntialiasMode = AntialiasMode.Aliased;

                // Clear it
                sharpRenderTarget.Clear(TransparentColor);

                // Draw the text to the bitmap
                sharpRenderTarget.DrawTextLayout(new Vector2(boundingRect.X, yOffset), textLayout, solidBrush);

                // End our drawing which will commit the rendertarget to the bitmap
                sharpRenderTarget.EndDraw();

                // Debugging purposes
                //var s = "Label4";
                //SaveToFile(@"C:\Xamarin\" + s + ".png", _bitmap, _renderTarget);

                // The following code creates a .png stream in memory of our Bitmap and uses it to create our Textue2D
                Texture2D tex = null;

                using (var memStream = new MemoryStream())
                {
                    using (var encoder = new PngBitmapEncoder(FactoryImaging, memStream))
                    using (var frameEncoder = new BitmapFrameEncode(encoder))
                    {
                        frameEncoder.Initialize();
                        frameEncoder.WriteSource(sharpBitmap);
                        frameEncoder.Commit();
                        encoder.Commit();
                    }
                    // Create the Texture2D from the png stream
                    tex = Texture2D.FromStream(CCDrawManager.SharedDrawManager.XnaGraphicsDevice, memStream);
                }

                // Return our new CCTexture2D created from the Texture2D which will have our text drawn on it.
                return new CCTexture2D(tex);
            }
            catch (Exception exc)
            {
                CCLog.Log("CCLabel-Windows: Unable to create the backing image of our text.  Message: {0}", exc.StackTrace);
            }
            finally
            {
                if (sharpBitmap != null)
                {
                    sharpBitmap.Dispose();
                    sharpBitmap = null;
                }

                if (sharpRenderTarget != null)
                {
                    sharpRenderTarget.Dispose();
                    sharpRenderTarget = null;
                }

                if (solidBrush != null)
                {
                    solidBrush.Dispose();
                    solidBrush = null;
                }

                if (textFormat != null)
                {
                    textFormat.Dispose();
                    textFormat = null;
                }

                if (textLayout != null)
                {
                    textLayout.Dispose();
                    textLayout = null;
                }
            }

            // If we have reached here then something has gone wrong.
            return new CCTexture2D();
        }
示例#30
0
        public static byte[] CreatePngImage(int width, int height, string text,
                                            float fontSize         = 30.0f,
                                            string font            = "Times New Roman",
                                            int lineCount          = 5,
                                            bool rotation          = false,
                                            float turbulenceAmount = 60.0f)
        {
            using (var wic = new WIC.ImagingFactory2())
                using (var d2d = new D2D.Factory())
                    using (var wicBitmap = new WIC.Bitmap(wic, width, height, WIC.PixelFormat.Format32bppPBGRA, WIC.BitmapCreateCacheOption.CacheOnDemand))
                        using (var target = new D2D.WicRenderTarget(d2d, wicBitmap, new D2D.RenderTargetProperties()))
                            using (var dwriteFactory = new DWrite.Factory())
                                using (var brush = new D2D.SolidColorBrush(target, Color.Yellow))
                                    using (var encoder = new WIC.PngBitmapEncoder(wic))

                                        using (var ms = new MemoryStream())
                                            using (var dc = target.QueryInterface <D2D.DeviceContext>())
                                                using (var bmpLayer = new D2D.Bitmap1(dc, target.PixelSize,
                                                                                      new D2D.BitmapProperties1(new D2D.PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, D2D.AlphaMode.Premultiplied),
                                                                                                                d2d.DesktopDpi.Width, d2d.DesktopDpi.Height,
                                                                                                                D2D.BitmapOptions.Target)))
                                                {
                                                    var r = new Random();
                                                    encoder.Initialize(ms);

                                                    D2D.Image oldTarget = dc.Target;

                                                    {
                                                        dc.Target = bmpLayer;
                                                        dc.BeginDraw();
                                                        var textFormat = new DWrite.TextFormat(dwriteFactory, font, fontSize);
                                                        for (int charIndex = 0; charIndex < text.Length; ++charIndex)
                                                        {
                                                            using (var layout = new DWrite.TextLayout(dwriteFactory, text[charIndex].ToString(), textFormat, float.MaxValue, float.MaxValue))
                                                            {
                                                                var layoutSize = new Vector2(layout.Metrics.Width, layout.Metrics.Height);
                                                                using (var b2 = new D2D.LinearGradientBrush(dc, new D2D.LinearGradientBrushProperties
                                                                {
                                                                    StartPoint = Vector2.Zero,
                                                                    EndPoint = layoutSize,
                                                                }, new D2D.GradientStopCollection(dc, new[]
                                                                {
                                                                    new D2D.GradientStop {
                                                                        Position = 0.0f, Color = ColorFromHsl(r.NextFloat(0, 1), 1.0f, 0.8f)
                                                                    },
                                                                    new D2D.GradientStop {
                                                                        Position = 1.0f, Color = ColorFromHsl(r.NextFloat(0, 1), 1.0f, 0.8f)
                                                                    },
                                                                })))
                                                                {
                                                                    var position = new Vector2(charIndex * width / text.Length, r.NextFloat(0, height - layout.Metrics.Height));
                                                                    dc.Transform =
                                                                        Matrix3x2.Translation(-layoutSize / 2) *
                                                                        Matrix3x2.Skew(r.NextFloat(0, 0.5f), r.NextFloat(0, 0.5f)) *
                                                                        (rotation ? Matrix3x2.Rotation(r.NextFloat(0, (float)(Math.PI * 2))) : Matrix3x2.Identity) *
                                                                        Matrix3x2.Translation(position + layoutSize / 2);
                                                                    dc.DrawTextLayout(Vector2.Zero, layout, b2);
                                                                }
                                                            }
                                                        }
                                                        for (var i = 0; i < lineCount; ++i)
                                                        {
                                                            target.Transform = Matrix3x2.Identity;
                                                            brush.Color      = ColorFromHsl(r.NextFloat(0, 1), 1.0f, 0.3f);
                                                            target.DrawLine(
                                                                r.NextVector2(Vector2.Zero, new Vector2(width, height)),
                                                                r.NextVector2(Vector2.Zero, new Vector2(width, height)),
                                                                brush, 3.0f);
                                                        }
                                                        target.EndDraw();
                                                    }

                                                    Color background = ColorFromHsl(r.NextFloat(0, 1), 1.0f, 0.3f);
                                                    {
                                                        dc.Target = null;
                                                        using (var displacement = new D2D.Effects.DisplacementMap(dc))
                                                        {
                                                            displacement.SetInput(0, bmpLayer, true);
                                                            displacement.Scale = turbulenceAmount;

                                                            var turbulence = new D2D.Effects.Turbulence(dc);
                                                            displacement.SetInputEffect(1, turbulence);

                                                            dc.Target = oldTarget;
                                                            dc.BeginDraw();
                                                            dc.Clear(background);
                                                            dc.DrawImage(displacement);
                                                            dc.EndDraw();

                                                            using (var frame = new WIC.BitmapFrameEncode(encoder))
                                                            {
                                                                frame.Initialize();
                                                                frame.SetSize(wicBitmap.Size.Width, wicBitmap.Size.Height);

                                                                var pixelFormat = wicBitmap.PixelFormat;
                                                                frame.SetPixelFormat(ref pixelFormat);
                                                                frame.WriteSource(wicBitmap);

                                                                frame.Commit();
                                                            }
                                                        }
                                                    }

                                                    encoder.Commit();
                                                    return(ms.ToArray());
                                                }
        }