private RadialGradientBrush CreateRadialGradientBrush(DeviceContext context, float width, float height, Color4 color1, Color4 color2, float color1Position, float color2Position)
        {

            GradientStop[] stops = new GradientStop[2];
            //stops[0] = new GradientStop() { Color = new Color4(0.85f, 0, 0, 1.0f), Position = 0.0f };
            //stops[1] = new GradientStop() { Color = new Color4(0.22f, 0, 0, 1.0f), Position = 1.0f };
            stops[0] = new GradientStop() { Color = color1, Position = color1Position };
            stops[1] = new GradientStop() { Color = color2, Position = color2Position };


            GradientStopCollection gsc = new GradientStopCollection(context, stops, ExtendMode.Clamp);

            RadialGradientBrush brush = new RadialGradientBrush(
                context,
                new RadialGradientBrushProperties()
                {
                    RadiusX = width / 1.3f,
                    RadiusY = height / 1.3f,
                    Center = new Vector2(width / 2.0f, height / 2.0f),
                    GradientOriginOffset = new Vector2(0, 0)
                },
                gsc);


            return brush;
        }
        public static RadialBrush CreateRadailBrush(RadialData r)
        {
            RadialBrush rgb;

            lock (D2D)
            {
                D2D1.GradientStopCollection gsc = new D2D1.GradientStopCollection(D2D.d2dContext, r.data, D2D1.ExtendMode.Clamp);
                rgb = new RadialBrush(D2D.d2dContext, r.Point, gsc);
            }
            return(rgb);
        }
        public static LinearBrush CreateLinearBrush(LinearData l)
        {
            LinearBrush lgb;

            lock (D2D)
            {
                D2D1.GradientStopCollection gsc = new D2D1.GradientStopCollection(D2D.d2dContext, l.data);
                lgb = new LinearBrush(D2D.d2dContext, l.Point, gsc);
            }
            return(lgb);
        }
示例#4
0
 public static LinearGradientBrush New(string name, Direct2DDevice device, LinearGradient linearGradient)
 {
     using (var d2dGradientStopCollection = new SharpDX.Direct2D1.GradientStopCollection(device,
                                                                                         linearGradient.GradientStops.Select(gs => (SharpDX.Direct2D1.GradientStop)gs).ToArray(),
                                                                                         (SharpDX.Direct2D1.ExtendMode)linearGradient.GradientStops.ExtendMode))
     {
         var lgbProperties = new LinearGradientBrushProperties()
         {
             StartPoint = linearGradient.StartPoint, EndPoint = linearGradient.EndPoint
         };
         var brushProperties = new BrushProperties()
         {
             Opacity = linearGradient.Opacity
         };
         var brush = new SharpDX.Direct2D1.LinearGradientBrush(device, lgbProperties, brushProperties, d2dGradientStopCollection);
         return(new LinearGradientBrush(name, device, linearGradient, brush));
     }
 }
示例#5
0
        internal override void Create()
        {
            if (NativeBrush != null)
                NativeBrush.Dispose();
            var stops = new GradientStop[m_gradientStops.Length];
            for (int s = 0; s < m_gradientStops.Length; s++)
            {
                stops[s].Color = m_gradientStops[s].Color.ToColor4();
                stops[s].Position = m_gradientStops[s].Position;
            }

            using (var stopcol = new GradientStopCollection(Owner.D2dRenderTarget, stops, (Gamma)m_gamma, (ExtendMode)m_extendMode))
            {
                var props = new LinearGradientBrushProperties();
                props.StartPoint = new DrawingPointF(m_start.X, m_start.Y);
                props.EndPoint = new DrawingPointF(m_end.X, m_end.Y);
                NativeBrush = new LinearGradientBrush(Owner.D2dRenderTarget, props, stopcol);
            }
        }
示例#6
0
 public static RadialGradientBrush New(string name, Direct2DDevice device, RadialGradient radialGradient)
 {
     using (var d2dGradientStopCollection = new SharpDX.Direct2D1.GradientStopCollection(device,
                                                                                         radialGradient.GradientStops.Select(gs => (SharpDX.Direct2D1.GradientStop)gs).ToArray(),
                                                                                         (SharpDX.Direct2D1.ExtendMode)radialGradient.GradientStops.ExtendMode))
     {
         var rgbProperties = new RadialGradientBrushProperties
         {
             Center = radialGradient.Center,
             GradientOriginOffset = radialGradient.OriginOffset,
             RadiusX = radialGradient.RadiusX,
             RadiusY = radialGradient.RadiusY
         };
         var brushProperties = new BrushProperties()
         {
             Opacity = radialGradient.Opacity
         };
         var brush = new SharpDX.Direct2D1.RadialGradientBrush(device, rgbProperties, brushProperties, d2dGradientStopCollection);
         return(new RadialGradientBrush(name, device, radialGradient, brush));
     }
 }
示例#7
0
        protected override void PostInitDirectXResources()
        {
            _frequencyTextFormat = new DW.TextFormat(DwFactory, "Consolas", DW.FontWeight.Bold,
                                                     DW.FontStyle.Normal, DW.FontStretch.Normal, Paradigm.Config.Gui.ButtonFontSize / 3.0F * 2.0F * ScaleFactor)
            {
                TextAlignment      = DW.TextAlignment.Center,
                ParagraphAlignment = DW.ParagraphAlignment.Far
            };
            var gradientStopCollection = new D2D1.GradientStopCollection(RenderTarget, new[]
            {
                new D2D1.GradientStop
                {
                    Color    = ButtonFlashingColor,
                    Position = 0,
                },
                new D2D1.GradientStop
                {
                    Color    = ButtonNormalColor,
                    Position = 1,
                },
            }, D2D1.ExtendMode.Clamp);

            _radialGradientBrush = new D2D1.RadialGradientBrush(RenderTarget, new D2D1.RadialGradientBrushProperties(), gradientStopCollection);
        }
示例#8
0
        protected override void OnRender(ChartControl chartControl, ChartScale chartScale)
        {
            // This sample should be used along side the help guide educational resource on this topic:
            // http://www.ninjatrader.com/support/helpGuides/nt8/en-us/?using_sharpdx_for_custom_chart_rendering.htm

            // Default plotting in base class. Uncomment if indicators holds at least one plot
            // in this case we would expect NOT to see the SMA plot we have as well in this sample script
            //base.OnRender(chartControl, chartScale);

            // 1.1 - SharpDX Vectors and Charting RenderTarget Coordinates

            // The SharpDX SDK uses "Vector2" objects to describe a two-dimensional point of a device (X and Y coordinates)
            SharpDX.Vector2 startPoint;
            SharpDX.Vector2 endPoint;

            // For our custom script, we need a way to determine the Chart's RenderTarget coordinates to draw our custom shapes
            // This info can be found within the NinjaTrader.Gui.ChartPanel class.
            // You can also use various chartScale and chartControl members to calculate values relative to time and price
            // However, those concepts will not be discussed or used in this sample
            // Notes:  RenderTarget is always the full ChartPanel, so we need to be mindful which sub-ChartPanel we're dealing with
            // Always use ChartPanel X, Y, W, H - as chartScale and chartControl properties WPF units, so they can be drastically different depending on DPI set
            startPoint = new SharpDX.Vector2(ChartPanel.X, ChartPanel.Y);
            endPoint   = new SharpDX.Vector2(ChartPanel.X + ChartPanel.W, ChartPanel.Y + ChartPanel.H);

            // These Vector2 objects are equivalent with WPF System.Windows.Point and can be used interchangeably depending on your requirements
            // For convenience, NinjaTrader provides a "ToVector2()" extension method to convert from WPF Points to SharpDX.Vector2
            SharpDX.Vector2 startPoint1 = new System.Windows.Point(ChartPanel.X, ChartPanel.Y + ChartPanel.H).ToVector2();
            SharpDX.Vector2 endPoint1   = new System.Windows.Point(ChartPanel.X + ChartPanel.W, ChartPanel.Y).ToVector2();

            // SharpDX.Vector2 objects contain X/Y properties which are helpful to recalculate new properties based on the initial vector
            float width  = endPoint.X - startPoint.X;
            float height = endPoint.Y - startPoint.Y;

            // Or you can recalculate a new vector from existing vector objects
            SharpDX.Vector2 center = (startPoint + endPoint) / 2;

            // Tip: This check is simply added to prevent the Indicator dialog menu from opening as a user clicks on the chart
            // The default behavior is to open the Indicator dialog menu if a user double clicks on the indicator
            // (i.e, the indicator falls within the RenderTarget "hit testing")
            // You can remove this check if you want the default behavior implemented
            if (!IsInHitTest)
            {
                // 1.2 - SharpDX Brush Resources

                // RenderTarget commands must use a special brush resource defined in the SharpDX.Direct2D1 namespace
                // These resources exist just like you will find in the WPF/Windows.System.Media namespace
                // such as SolidColorBrushes, LienarGraidentBrushes, RadialGradientBrushes, etc.
                // To begin, we will start with the most basic "Brush" type
                // Warning:  Brush objects must be disposed of after they have been used
                SharpDX.Direct2D1.Brush areaBrushDx;
                SharpDX.Direct2D1.Brush smallAreaBrushDx;
                SharpDX.Direct2D1.Brush textBrushDx;

                // for convenience, you can simply convert a WPF Brush to a DXBrush using the ToDxBrush() extension method provided by NinjaTrader
                // This is a common approach if you have a Brush property created e.g., on the UI you wish to use in custom rendering routines
                areaBrushDx      = areaBrush.ToDxBrush(RenderTarget);
                smallAreaBrushDx = smallAreaBrush.ToDxBrush(RenderTarget);
                textBrushDx      = textBrush.ToDxBrush(RenderTarget);

                // However - it should be noted that this conversion process can be rather expensive
                // If you have many brushes being created, and are not tied to WPF resources
                // You should rather favor creating the SharpDX Brush directly:
                // Warning:  SolidColorBrush objects must be disposed of after they have been used
                SharpDX.Direct2D1.SolidColorBrush customDXBrush = new SharpDX.Direct2D1.SolidColorBrush(RenderTarget,
                                                                                                        SharpDX.Color.DodgerBlue);

                // 1.3 - Using The RenderTarget
                // before executing chart commands, you have the ability to describe how the RenderTarget should render
                // for example, we can store the existing RenderTarget AntialiasMode mode
                // then update the AntialiasMode to be the quality of non-text primitives are rendered
                SharpDX.Direct2D1.AntialiasMode oldAntialiasMode = RenderTarget.AntialiasMode;
                RenderTarget.AntialiasMode = SharpDX.Direct2D1.AntialiasMode.Aliased;

                // Note: The code above stores the oldAntialiasMode as a best practices
                // i.e., if you plan on changing a property of the RenderTarget, you should plan to set it back
                // This is to make sure your requirements to no interfere with the function of another script
                // Additionally smoothing has some performance impacts

                // Once you have defined all the necessary requirements for you object
                //  You can execute a command on the RenderTarget to draw specific shapes
                // e.g., we can now use the RenderTarget's DrawLine() command to render a line
                // using the start/end points and areaBrushDx objects defined before
                RenderTarget.DrawLine(startPoint, endPoint, areaBrushDx, 4);

                // Since rendering occurs in a sequential fashion, after you have executed a command
                // you can switch a property of the RenderTarget to meet other requirements
                // For example, we can draw a second line now which uses a different AntialiasMode
                // and the changes render on the chart for both lines from the time they received commands
                RenderTarget.AntialiasMode = SharpDX.Direct2D1.AntialiasMode.PerPrimitive;
                RenderTarget.DrawLine(startPoint1, endPoint1, areaBrushDx, 4);

                // 1.4 - Rendering Custom Shapes

                // SharpDX namespace consists of several shapes you can use to draw objects more complicated than lines
                // For example, we can use the RectangleF object to draw a rectangle that covers the entire chart area
                SharpDX.RectangleF rect = new SharpDX.RectangleF(startPoint.X, startPoint.Y, width, height);

                // The RenderTarget consists of two commands related to Rectangles.
                // The FillRectangle() method is used to "Paint" the area of a Rectangle
                RenderTarget.FillRectangle(rect, areaBrushDx);

                // and DrawRectangle() is used to "Paint" the outline of a Rectangle
                RenderTarget.DrawRectangle(rect, customDXBrush, 2);

                // Another example is an ellipse which can be used to draw circles
                // The ellipse center point can be used from the Vectors calculated earlier
                // The width and height an absolute 100 device pixels
                // To ensure that pixel coordinates work across all DPI devices, we use the NinjaTrader ChartingExteions methods
                // Which will convert the "100" value from WPF pixels to Device Pixels both vertically and horizontally
                int ellipseRadiusY = ChartingExtensions.ConvertToVerticalPixels(100, ChartControl.PresentationSource);
                int ellipseRadiusX = ChartingExtensions.ConvertToHorizontalPixels(100, ChartControl.PresentationSource);

                SharpDX.Direct2D1.Ellipse ellipse = new SharpDX.Direct2D1.Ellipse(center, ellipseRadiusX, ellipseRadiusY);

                // 1.5 - Complex Brush Types and Shapes
                // For this ellipse, we can use one of the more complex brush types "RadialGradientBrush"
                // Warning:  RadialGradientBrush objects must be disposed of after they have been used
                SharpDX.Direct2D1.RadialGradientBrush radialGradientBrush;

                // However creating a RadialGradientBrush requires a few more properties than SolidColorBrush
                // First, you need to define the array gradient stops the brush will eventually use
                SharpDX.Direct2D1.GradientStop[] gradientStops = new SharpDX.Direct2D1.GradientStop[2];

                // With the gradientStops array, we can describe the color and position of the individual gradients
                gradientStops[0].Color    = SharpDX.Color.Goldenrod;
                gradientStops[0].Position = 0.0f;
                gradientStops[1].Color    = SharpDX.Color.SeaGreen;
                gradientStops[1].Position = 1.0f;

                // then declare a GradientStopCollection from our render target that uses the gradientStops array defined just before
                // Warning:  GradientStopCollection objects must be disposed of after they have been used
                SharpDX.Direct2D1.GradientStopCollection gradientStopCollection =
                    new SharpDX.Direct2D1.GradientStopCollection(RenderTarget, gradientStops);

                // we also need to tell our RadialGradientBrush to match the size and shape of the ellipse that we will be drawing
                // for convenience, SharpDX provides a RadialGradientBrushProperties structure to help define these properties
                SharpDX.Direct2D1.RadialGradientBrushProperties radialGradientBrushProperties =
                    new SharpDX.Direct2D1.RadialGradientBrushProperties
                {
                    GradientOriginOffset = new SharpDX.Vector2(0, 0),
                    Center  = ellipse.Point,
                    RadiusX = ellipse.RadiusY,
                    RadiusY = ellipse.RadiusY
                };

                // we now have everything we need to create a radial gradient brush
                radialGradientBrush = new SharpDX.Direct2D1.RadialGradientBrush(RenderTarget, radialGradientBrushProperties,
                                                                                gradientStopCollection);

                // Finally, we can use this radialGradientBrush to "Paint" the area of the ellipse
                RenderTarget.FillEllipse(ellipse, radialGradientBrush);

                // 1.6 - Simple Text Rendering

                // For rendering custom text to the Chart, there are a few ways you can approach depending on your requirements
                // The most straight forward way is to "borrow" the existing chartControl font provided as a "SimpleFont" class
                // Using the chartControl LabelFont, your custom object will also change to the user defined properties allowing
                // your object to match different fonts if defined by user.

                // The code below will use the chartControl Properties Label Font if it exists,
                // or fall back to a default property if it cannot obtain that value
                NinjaTrader.Gui.Tools.SimpleFont simpleFont = chartControl.Properties.LabelFont ?? new NinjaTrader.Gui.Tools.SimpleFont("Arial", 12);

                // the advantage of using a SimpleFont is they are not only very easy to describe
                // but there is also a convenience method which can be used to convert the SimpleFont to a SharpDX.DirectWrite.TextFormat used to render to the chart
                // Warning:  TextFormat objects must be disposed of after they have been used
                SharpDX.DirectWrite.TextFormat textFormat1 = simpleFont.ToDirectWriteTextFormat();

                // Once you have the format of the font, you need to describe how the font needs to be laid out
                // Here we will create a new Vector2() which draws the font according to the to top left corner of the chart (offset by a few pixels)
                SharpDX.Vector2 upperTextPoint = new SharpDX.Vector2(ChartPanel.X + 10, ChartPanel.Y + 20);
                // Warning:  TextLayout objects must be disposed of after they have been used
                SharpDX.DirectWrite.TextLayout textLayout1 =
                    new SharpDX.DirectWrite.TextLayout(NinjaTrader.Core.Globals.DirectWriteFactory,
                                                       NinjaTrader.Custom.Resource.SampleCustomPlotUpperLeftCorner, textFormat1, ChartPanel.X + ChartPanel.W,
                                                       textFormat1.FontSize);

                // With the format and layout of the text completed, we can now render the font to the chart
                RenderTarget.DrawTextLayout(upperTextPoint, textLayout1, textBrushDx,
                                            SharpDX.Direct2D1.DrawTextOptions.NoSnap);

                // 1.7 - Advanced Text Rendering

                // Font formatting and text layouts can get as complex as you need them to be
                // This example shows how to use a complete custom font unrelated to the existing user-defined chart control settings
                // Warning:  TextLayout and TextFormat objects must be disposed of after they have been used
                SharpDX.DirectWrite.TextFormat textFormat2 =
                    new SharpDX.DirectWrite.TextFormat(NinjaTrader.Core.Globals.DirectWriteFactory, "Century Gothic", FontWeight.Bold,
                                                       FontStyle.Italic, 32f);
                SharpDX.DirectWrite.TextLayout textLayout2 =
                    new SharpDX.DirectWrite.TextLayout(NinjaTrader.Core.Globals.DirectWriteFactory,
                                                       NinjaTrader.Custom.Resource.SampleCustomPlotLowerRightCorner, textFormat2, 400, textFormat1.FontSize);

                // the textLayout object provides a way to measure the described font through a "Metrics" object
                // This allows you to create new vectors on the chart which are entirely dependent on the "text" that is being rendered
                // For example, we can create a rectangle that surrounds our font based off the textLayout which would dynamically change if the text used in the layout changed dynamically
                SharpDX.Vector2 lowerTextPoint = new SharpDX.Vector2(ChartPanel.W - textLayout2.Metrics.Width - 5,
                                                                     ChartPanel.Y + (ChartPanel.H - textLayout2.Metrics.Height));
                SharpDX.RectangleF rect1 = new SharpDX.RectangleF(lowerTextPoint.X, lowerTextPoint.Y, textLayout2.Metrics.Width,
                                                                  textLayout2.Metrics.Height);

                // We can draw the Rectangle based on the TextLayout used above
                RenderTarget.FillRectangle(rect1, smallAreaBrushDx);
                RenderTarget.DrawRectangle(rect1, smallAreaBrushDx, 2);

                // And render the advanced text layout using the DrawTextLayout() method
                // Note:  When drawing the same text repeatedly, using the DrawTextLayout() method is more efficient than using the DrawText()
                // because the text doesn't need to be formatted and the layout processed with each call
                RenderTarget.DrawTextLayout(lowerTextPoint, textLayout2, textBrushDx, SharpDX.Direct2D1.DrawTextOptions.NoSnap);

                // 1.8 - Cleanup
                // This concludes all of the rendering concepts used in the sample
                // However - there are some final clean up processes we should always provided before we are done

                // If changed, do not forget to set the AntialiasMode back to the default value as described above as a best practice
                RenderTarget.AntialiasMode = oldAntialiasMode;

                // We also need to make sure to dispose of every device dependent resource on each render pass
                // Failure to dispose of these resources will eventually result in unnecessary amounts of memory being used on the chart
                // Although the effects might not be obvious as first, if you see issues related to memory increasing over time
                // Objects such as these should be inspected first
                areaBrushDx.Dispose();
                customDXBrush.Dispose();
                gradientStopCollection.Dispose();
                radialGradientBrush.Dispose();
                smallAreaBrushDx.Dispose();
                textBrushDx.Dispose();
                textFormat1.Dispose();
                textFormat2.Dispose();
                textLayout1.Dispose();
                textLayout2.Dispose();
            }
        }
示例#9
0
        private LinearGradientBrush GetCachedLinearGradientBrush(Color color1, Color color2)
        {
            long kh = color1.ToArgb(); //  high bits
            long kl = color2.ToArgb(); //  low bits
            var colorKey = (kh << 32) | kl;

            LinearGradientBrush brush;
            if (!m_linearGradients.TryGetValue(colorKey, out brush))
            {
                var stops = new GradientStop[2];
                stops[0].Color = color1.ToColor4();
                stops[0].Position = 0;
                stops[1].Color = color2.ToColor4();
                stops[1].Position = 1;
                using (var stopCollection = new GradientStopCollection(m_renderTarget, stops, Gamma.StandardRgb, ExtendMode.Clamp))
                {
                    var props = new LinearGradientBrushProperties();
                    brush = new LinearGradientBrush(m_renderTarget, props, stopCollection);
                }
                m_linearGradients.Add(colorKey, brush);
            }

            return brush;
        }
 public RadialBrush(D2D1.RenderTarget e, D2D1.RadialGradientBrushProperties a, D2D1.GradientStopCollection g) : base(e, a, g)
 {
     Opacity    = 1;
     Transform  = Matrix3x2.Identity;
     RawCenter  = a.Center;
     RawRadiusX = a.RadiusX;
     RawRadiusY = a.RadiusY;
 }
 public LinearBrush(D2D1.RenderTarget render, D2D1.LinearGradientBrushProperties radial,
                    D2D1.GradientStopCollection g) : base(render, radial, g)
 {
     RawStart = radial.StartPoint;
     RawEnd   = radial.EndPoint;
 }
示例#12
0
        private void Form1_Load(object sender, EventArgs e)
        {
            //Init Direct Draw
            //Set Rendering properties
            RenderTargetProperties renderProp = new RenderTargetProperties()
            {
                DpiX = 0,
                DpiY = 0,
                MinLevel = FeatureLevel.Level_10,
                PixelFormat = new PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, AlphaMode.Premultiplied),
                Type = RenderTargetType.Hardware,
                Usage = RenderTargetUsage.None
            };

            //set hwnd target properties (permit to attach Direct2D to window)
            HwndRenderTargetProperties winProp = new HwndRenderTargetProperties()
            {
                Hwnd = this.Handle,
                PixelSize = new DrawingSize(this.ClientSize.Width, this.ClientSize.Height),
                PresentOptions = PresentOptions.Immediately
            };

            //target creation
            target = new WindowRenderTarget(factory, renderProp, winProp);

            //create red and white brushes
            redBrush = new SharpDX.Direct2D1.SolidColorBrush(target, SharpDX.Color.Red);
            whiteBrush = new SharpDX.Direct2D1.SolidColorBrush(target, SharpDX.Color.White);

            //create a linear gradient brush
            var grad = new LinearGradientBrushProperties()
            {
                StartPoint = new DrawingPointF(ClientSize.Width / 2, ClientSize.Height / 2),
                EndPoint = new DrawingPointF(ClientSize.Width, ClientSize.Height)
            };

            var stopCollection = new GradientStopCollection(target, new GradientStop[]
            {
                new GradientStop(){Color=SharpDX.Color.Azure ,Position=0F},
                new GradientStop(){Color=SharpDX.Color.Yellow,Position=0.2F},
                new GradientStop(){Color=SharpDX.Color.Green,Position=0.4F},
                new GradientStop(){Color=SharpDX.Color.Red,Position=1F},
            }, ExtendMode.Mirror);

            gradient = new SharpDX.Direct2D1.LinearGradientBrush(target, grad, stopCollection);

            //create textformat
            textFormat = new SharpDX.DirectWrite.TextFormat(factoryWrite, "Arial", 36);

            //avoid artifacts
            this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true);
        }
        internal override void Create()
        {
            if (NativeBrush != null)
                NativeBrush.Dispose();

            var stops = new GradientStop[m_gradientStops.Length];
            for (int s = 0; s < m_gradientStops.Length; s++)
            {
                stops[s].Color = m_gradientStops[s].Color.ToColor4();
                stops[s].Position = m_gradientStops[s].Position;
            }

            var props = new RadialGradientBrushProperties
            {
                Center = m_center.ToSharpDX(), 
                GradientOriginOffset = m_gradientOriginOffset.ToSharpDX(), 
                RadiusX = m_radiusX, 
                RadiusY = m_radiusY
            };

            using (var stopcol = new GradientStopCollection(Owner.D2dRenderTarget, stops, Gamma.StandardRgb, ExtendMode.Clamp))
            {
                NativeBrush = new RadialGradientBrush(Owner.D2dRenderTarget, props, stopcol);
            }
        }