/// <summary> /// 使用当前的路径填充指定的路径几何。 /// </summary> /// <param name="sink">要填充的路径几何。</param> public override void FillGeometry(GeometrySink sink) { D2D1.BezierSegment bezier = new D2D1.BezierSegment() { Point1 = this.Point1, Point2 = this.Point2, Point3 = this.EndPoint }; sink.AddBezier(bezier); }
public override void Create(D2D.GeometrySink sink) { var bezierSegments = new List <D2D.BezierSegment>(); for (int i = 0; i < _bezierPoints.Count; i += 3) { int index = i; var segment = new D2D.BezierSegment { }; segment.Point1 = _bezierPoints[index]; if ((index + 1) < _bezierPoints.Count) { segment.Point2 = _bezierPoints[index + 1]; } if ((index + 2) < _bezierPoints.Count) { segment.Point3 = _bezierPoints[index + 2]; } bezierSegments.Add(segment); } sink.AddBeziers(bezierSegments.ToArray()); }
public static void AddPathFigureSegment( this D2D.GeometrySink sink, Jupiter.Media.PathSegment segment) { var bezierSegment = segment as BezierSegment; if (bezierSegment != null) { sink.AddBezier( new D2D.BezierSegment { Point1 = bezierSegment.Point1.ToSharpDX(), Point2 = bezierSegment.Point2.ToSharpDX(), Point3 = bezierSegment.Point3.ToSharpDX() }); return; } var lineSegment = segment as LineSegment; if (lineSegment != null) { sink.AddLine( lineSegment.Point.ToSharpDX()); return; } var polyBezierSegment = segment as PolyBezierSegment; if (polyBezierSegment != null) { var beziers = new D2D.BezierSegment[polyBezierSegment.Points.Count / 3]; for (int i = 0; i < beziers.Length; i++) { beziers[i].Point1 = polyBezierSegment.Points[i * 3].ToSharpDX(); beziers[i].Point2 = polyBezierSegment.Points[i * 3 + 1].ToSharpDX(); beziers[i].Point3 = polyBezierSegment.Points[i * 3 + 2].ToSharpDX(); } sink.AddBeziers(beziers); return; } var polyLineSegment = segment as PolyLineSegment; if (polyLineSegment != null) { var lines = new SharpDX.Vector2[polyLineSegment.Points.Count]; for (int i = 0; i < lines.Length; i++) { lines[i] = polyLineSegment.Points[i].ToSharpDX(); } sink.AddLines(lines); return; } var quadraticBezierSegment = segment as QuadraticBezierSegment; if (quadraticBezierSegment != null) { sink.AddQuadraticBezier( new D2D.QuadraticBezierSegment { Point1 = quadraticBezierSegment.Point1.ToSharpDX(), Point2 = quadraticBezierSegment.Point2.ToSharpDX() }); return; } var polyQuadraticBezierSegment = segment as PolyQuadraticBezierSegment; if (polyQuadraticBezierSegment != null) { var quadraticBeziers = new D2D.QuadraticBezierSegment[polyBezierSegment.Points.Count / 2]; for (int i = 0; i < quadraticBeziers.Length; i++) { quadraticBeziers[i].Point1 = polyBezierSegment.Points[i * 2].ToSharpDX(); quadraticBeziers[i].Point2 = polyBezierSegment.Points[i * 2 + 1].ToSharpDX(); } sink.AddQuadraticBeziers(quadraticBeziers); return; } var arcSegment = segment as ArcSegment; if (arcSegment != null) { sink.AddArc( new D2D.ArcSegment { Point = arcSegment.Point.ToSharpDX(), Size = arcSegment.Size.ToSharpDX(), RotationAngle = (float)arcSegment.RotationAngle, SweepDirection = arcSegment.SweepDirection.ToSharpDX(), ArcSize = arcSegment.IsLargeArc ? D2D.ArcSize.Large : D2D.ArcSize.Small }); return; } }
public static void AddPathFigureSegment( this D2D.GeometrySink sink, Jupiter.Media.PathSegment segment) { var bezierSegment = segment as BezierSegment; if (bezierSegment != null) { sink.AddBezier( new D2D.BezierSegment { Point1 = bezierSegment.Point1.ToSharpDX(), Point2 = bezierSegment.Point2.ToSharpDX(), Point3 = bezierSegment.Point3.ToSharpDX() }); return; } var lineSegment = segment as LineSegment; if (lineSegment != null) { sink.AddLine( lineSegment.Point.ToSharpDX()); return; } var polyBezierSegment = segment as PolyBezierSegment; if (polyBezierSegment != null) { var beziers = new D2D.BezierSegment[polyBezierSegment.Points.Count / 3]; for (int i = 0; i < beziers.Length; i++) { beziers[i].Point1 = polyBezierSegment.Points[i * 3].ToSharpDX(); beziers[i].Point2 = polyBezierSegment.Points[i * 3 + 1].ToSharpDX(); beziers[i].Point3 = polyBezierSegment.Points[i * 3 + 2].ToSharpDX(); } sink.AddBeziers(beziers); return; } var polyLineSegment = segment as PolyLineSegment; if (polyLineSegment != null) { var lines = new SharpDX.DrawingPointF[polyLineSegment.Points.Count]; for (int i = 0; i < lines.Length; i++) { lines[i] = polyLineSegment.Points[i].ToSharpDX(); } sink.AddLines(lines); return; } var quadraticBezierSegment = segment as QuadraticBezierSegment; if (quadraticBezierSegment != null) { sink.AddQuadraticBezier( new D2D.QuadraticBezierSegment { Point1 = quadraticBezierSegment.Point1.ToSharpDX(), Point2 = quadraticBezierSegment.Point2.ToSharpDX() }); return; } var polyQuadraticBezierSegment = segment as PolyQuadraticBezierSegment; if (polyQuadraticBezierSegment != null) { var quadraticBeziers = new D2D.QuadraticBezierSegment[polyBezierSegment.Points.Count / 2]; for (int i = 0; i < quadraticBeziers.Length; i++) { quadraticBeziers[i].Point1 = polyBezierSegment.Points[i * 2].ToSharpDX(); quadraticBeziers[i].Point2 = polyBezierSegment.Points[i * 2 + 1].ToSharpDX(); } sink.AddQuadraticBeziers(quadraticBeziers); return; } var arcSegment = segment as ArcSegment; if (arcSegment != null) { sink.AddArc( new D2D.ArcSegment { Point = arcSegment.Point.ToSharpDX(), Size = arcSegment.Size.ToSharpDX(), RotationAngle = (float)arcSegment.RotationAngle, SweepDirection = arcSegment.SweepDirection.ToSharpDX(), ArcSize = arcSegment.IsLargeArc ? D2D.ArcSize.Large : D2D.ArcSize.Small }); return; } }