示例#1
0
 internal int End()
 {
     if (this.blocks != null)
     {
         this.blocks.Free();
     }
     this.blocks = null;
     return(0);
 }
示例#2
0
 internal int Initialize(ZlibCodec codec, int w)
 {
     this._codec         = codec;
     this._codec.Message = null;
     this.blocks         = null;
     if ((w < 8) || (w > 15))
     {
         this.End();
         throw new ZlibException("Bad window size.");
     }
     this.wbits  = w;
     this.blocks = new InflateBlocks(codec, !this.HandleRfc1950HeaderBytes ? null : this, 1 << (w & 0x1f));
     this.Reset();
     return(0);
 }
示例#3
0
文件: Inflate.cs 项目: nickchal/pash
        internal int Process(InflateBlocks blocks, int r)
        {
            int j; // temporary storage
            int tindex; // temporary pointer
            int e; // extra bits or operation
            int b = 0; // bit buffer
            int k = 0; // bits in bit buffer
            int p = 0; // input data pointer
            int n; // bytes available there
            int q; // output window write pointer
            int m; // bytes to end of window or read pointer
            int f; // pointer to copy strings from

            ZlibCodec z = blocks._codec;

            // copy input/output information to locals (UPDATE macro restores)
            p = z.NextIn;
            n = z.AvailableBytesIn;
            b = blocks.bitb;
            k = blocks.bitk;
            q = blocks.writeAt;
            m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;

            // process input and output based on current state
            while (true)
            {
                switch (mode)
                {
                    // waiting for "i:"=input, "o:"=output, "x:"=nothing
                    case START: // x: set up for LEN
                        if (m >= 258 && n >= 10)
                        {
                            blocks.bitb = b;
                            blocks.bitk = k;
                            z.AvailableBytesIn = n;
                            z.TotalBytesIn += p - z.NextIn;
                            z.NextIn = p;
                            blocks.writeAt = q;
                            r = InflateFast(lbits, dbits, ltree, ltree_index, dtree, dtree_index, blocks, z);

                            p = z.NextIn;
                            n = z.AvailableBytesIn;
                            b = blocks.bitb;
                            k = blocks.bitk;
                            q = blocks.writeAt;
                            m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;

                            if (r != ZlibConstants.Z_OK)
                            {
                                mode = (r == ZlibConstants.Z_STREAM_END) ? WASH : BADCODE;
                                break;
                            }
                        }
                        need = lbits;
                        tree = ltree;
                        tree_index = ltree_index;

                        mode = LEN;
                        goto case LEN;

                    case LEN: // i: get length/literal/eob next
                        j = need;

                        while (k < j)
                        {
                            if (n != 0)
                                r = ZlibConstants.Z_OK;
                            else
                            {
                                blocks.bitb = b;
                                blocks.bitk = k;
                                z.AvailableBytesIn = n;
                                z.TotalBytesIn += p - z.NextIn;
                                z.NextIn = p;
                                blocks.writeAt = q;
                                return blocks.Flush(r);
                            }
                            n--;
                            b |= (z.InputBuffer[p++] & 0xff) << k;
                            k += 8;
                        }

                        tindex = (tree_index + (b & InternalInflateConstants.InflateMask[j])) * 3;

                        b >>= (tree[tindex + 1]);
                        k -= (tree[tindex + 1]);

                        e = tree[tindex];

                        if (e == 0)
                        {
                            // literal
                            lit = tree[tindex + 2];
                            mode = LIT;
                            break;
                        }
                        if ((e & 16) != 0)
                        {
                            // length
                            bitsToGet = e & 15;
                            len = tree[tindex + 2];
                            mode = LENEXT;
                            break;
                        }
                        if ((e & 64) == 0)
                        {
                            // next table
                            need = e;
                            tree_index = tindex / 3 + tree[tindex + 2];
                            break;
                        }
                        if ((e & 32) != 0)
                        {
                            // end of block
                            mode = WASH;
                            break;
                        }
                        mode = BADCODE; // invalid code
                        z.Message = "invalid literal/length code";
                        r = ZlibConstants.Z_DATA_ERROR;

                        blocks.bitb = b;
                        blocks.bitk = k;
                        z.AvailableBytesIn = n;
                        z.TotalBytesIn += p - z.NextIn;
                        z.NextIn = p;
                        blocks.writeAt = q;
                        return blocks.Flush(r);


                    case LENEXT: // i: getting length extra (have base)
                        j = bitsToGet;

                        while (k < j)
                        {
                            if (n != 0)
                                r = ZlibConstants.Z_OK;
                            else
                            {
                                blocks.bitb = b;
                                blocks.bitk = k;
                                z.AvailableBytesIn = n;
                                z.TotalBytesIn += p - z.NextIn;
                                z.NextIn = p;
                                blocks.writeAt = q;
                                return blocks.Flush(r);
                            }
                            n--;
                            b |= (z.InputBuffer[p++] & 0xff) << k;
                            k += 8;
                        }

                        len += (b & InternalInflateConstants.InflateMask[j]);

                        b >>= j;
                        k -= j;

                        need = dbits;
                        tree = dtree;
                        tree_index = dtree_index;
                        mode = DIST;
                        goto case DIST;

                    case DIST: // i: get distance next
                        j = need;

                        while (k < j)
                        {
                            if (n != 0)
                                r = ZlibConstants.Z_OK;
                            else
                            {
                                blocks.bitb = b;
                                blocks.bitk = k;
                                z.AvailableBytesIn = n;
                                z.TotalBytesIn += p - z.NextIn;
                                z.NextIn = p;
                                blocks.writeAt = q;
                                return blocks.Flush(r);
                            }
                            n--;
                            b |= (z.InputBuffer[p++] & 0xff) << k;
                            k += 8;
                        }

                        tindex = (tree_index + (b & InternalInflateConstants.InflateMask[j])) * 3;

                        b >>= tree[tindex + 1];
                        k -= tree[tindex + 1];

                        e = (tree[tindex]);
                        if ((e & 0x10) != 0)
                        {
                            // distance
                            bitsToGet = e & 15;
                            dist = tree[tindex + 2];
                            mode = DISTEXT;
                            break;
                        }
                        if ((e & 64) == 0)
                        {
                            // next table
                            need = e;
                            tree_index = tindex / 3 + tree[tindex + 2];
                            break;
                        }
                        mode = BADCODE; // invalid code
                        z.Message = "invalid distance code";
                        r = ZlibConstants.Z_DATA_ERROR;

                        blocks.bitb = b;
                        blocks.bitk = k;
                        z.AvailableBytesIn = n;
                        z.TotalBytesIn += p - z.NextIn;
                        z.NextIn = p;
                        blocks.writeAt = q;
                        return blocks.Flush(r);


                    case DISTEXT: // i: getting distance extra
                        j = bitsToGet;

                        while (k < j)
                        {
                            if (n != 0)
                                r = ZlibConstants.Z_OK;
                            else
                            {
                                blocks.bitb = b;
                                blocks.bitk = k;
                                z.AvailableBytesIn = n;
                                z.TotalBytesIn += p - z.NextIn;
                                z.NextIn = p;
                                blocks.writeAt = q;
                                return blocks.Flush(r);
                            }
                            n--;
                            b |= (z.InputBuffer[p++] & 0xff) << k;
                            k += 8;
                        }

                        dist += (b & InternalInflateConstants.InflateMask[j]);

                        b >>= j;
                        k -= j;

                        mode = COPY;
                        goto case COPY;

                    case COPY: // o: copying bytes in window, waiting for space
                        f = q - dist;
                        while (f < 0)
                        {
                            // modulo window size-"while" instead
                            f += blocks.end; // of "if" handles invalid distances
                        }
                        while (len != 0)
                        {
                            if (m == 0)
                            {
                                if (q == blocks.end && blocks.readAt != 0)
                                {
                                    q = 0;
                                    m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
                                }
                                if (m == 0)
                                {
                                    blocks.writeAt = q;
                                    r = blocks.Flush(r);
                                    q = blocks.writeAt;
                                    m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;

                                    if (q == blocks.end && blocks.readAt != 0)
                                    {
                                        q = 0;
                                        m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
                                    }

                                    if (m == 0)
                                    {
                                        blocks.bitb = b;
                                        blocks.bitk = k;
                                        z.AvailableBytesIn = n;
                                        z.TotalBytesIn += p - z.NextIn;
                                        z.NextIn = p;
                                        blocks.writeAt = q;
                                        return blocks.Flush(r);
                                    }
                                }
                            }

                            blocks.window[q++] = blocks.window[f++];
                            m--;

                            if (f == blocks.end)
                                f = 0;
                            len--;
                        }
                        mode = START;
                        break;

                    case LIT: // o: got literal, waiting for output space
                        if (m == 0)
                        {
                            if (q == blocks.end && blocks.readAt != 0)
                            {
                                q = 0;
                                m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
                            }
                            if (m == 0)
                            {
                                blocks.writeAt = q;
                                r = blocks.Flush(r);
                                q = blocks.writeAt;
                                m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;

                                if (q == blocks.end && blocks.readAt != 0)
                                {
                                    q = 0;
                                    m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
                                }
                                if (m == 0)
                                {
                                    blocks.bitb = b;
                                    blocks.bitk = k;
                                    z.AvailableBytesIn = n;
                                    z.TotalBytesIn += p - z.NextIn;
                                    z.NextIn = p;
                                    blocks.writeAt = q;
                                    return blocks.Flush(r);
                                }
                            }
                        }
                        r = ZlibConstants.Z_OK;

                        blocks.window[q++] = (byte)lit;
                        m--;

                        mode = START;
                        break;

                    case WASH: // o: got eob, possibly more output
                        if (k > 7)
                        {
                            // return unused byte, if any
                            k -= 8;
                            n++;
                            p--; // can always return one
                        }

                        blocks.writeAt = q;
                        r = blocks.Flush(r);
                        q = blocks.writeAt;
                        m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;

                        if (blocks.readAt != blocks.writeAt)
                        {
                            blocks.bitb = b;
                            blocks.bitk = k;
                            z.AvailableBytesIn = n;
                            z.TotalBytesIn += p - z.NextIn;
                            z.NextIn = p;
                            blocks.writeAt = q;
                            return blocks.Flush(r);
                        }
                        mode = END;
                        goto case END;

                    case END:
                        r = ZlibConstants.Z_STREAM_END;
                        blocks.bitb = b;
                        blocks.bitk = k;
                        z.AvailableBytesIn = n;
                        z.TotalBytesIn += p - z.NextIn;
                        z.NextIn = p;
                        blocks.writeAt = q;
                        return blocks.Flush(r);

                    case BADCODE: // x: got error

                        r = ZlibConstants.Z_DATA_ERROR;

                        blocks.bitb = b;
                        blocks.bitk = k;
                        z.AvailableBytesIn = n;
                        z.TotalBytesIn += p - z.NextIn;
                        z.NextIn = p;
                        blocks.writeAt = q;
                        return blocks.Flush(r);

                    default:
                        r = ZlibConstants.Z_STREAM_ERROR;

                        blocks.bitb = b;
                        blocks.bitk = k;
                        z.AvailableBytesIn = n;
                        z.TotalBytesIn += p - z.NextIn;
                        z.NextIn = p;
                        blocks.writeAt = q;
                        return blocks.Flush(r);
                }
            }
        }
示例#4
0
文件: Inflate.cs 项目: nickchal/pash
        internal int Initialize(ZlibCodec codec, int w)
        {
            _codec = codec;
            _codec.Message = null;
            blocks = null;

            // handle undocumented nowrap option (no zlib header or check)
            //nowrap = 0;
            //if (w < 0)
            //{
            //    w = - w;
            //    nowrap = 1;
            //}

            // set window size
            if (w < 8 || w > 15)
            {
                End();
                throw new ZlibException("Bad window size.");

                //return ZlibConstants.Z_STREAM_ERROR;
            }
            wbits = w;

            blocks = new InflateBlocks(codec,
                                       HandleRfc1950HeaderBytes ? this : null,
                                       1 << w);

            // reset state
            Reset();
            return ZlibConstants.Z_OK;
        }
示例#5
0
文件: Inflate.cs 项目: nickchal/pash
 internal int End()
 {
     if (blocks != null)
         blocks.Free();
     blocks = null;
     return ZlibConstants.Z_OK;
 }
示例#6
0
文件: Inflate.cs 项目: nickchal/pash
        // Called with number of bytes left to write in window at least 258
        // (the maximum string length) and number of input bytes available
        // at least ten.  The ten bytes are six bytes for the longest length/
        // distance pair plus four bytes for overloading the bit buffer.

        internal int InflateFast(int bl, int bd, int[] tl, int tl_index, int[] td, int td_index, InflateBlocks s,
                                 ZlibCodec z)
        {
            int t; // temporary pointer
            int[] tp; // temporary pointer
            int tp_index; // temporary pointer
            int e; // extra bits or operation
            int b; // bit buffer
            int k; // bits in bit buffer
            int p; // input data pointer
            int n; // bytes available there
            int q; // output window write pointer
            int m; // bytes to end of window or read pointer
            int ml; // mask for literal/length tree
            int md; // mask for distance tree
            int c; // bytes to copy
            int d; // distance back to copy from
            int r; // copy source pointer

            int tp_index_t_3; // (tp_index+t)*3

            // load input, output, bit values
            p = z.NextIn;
            n = z.AvailableBytesIn;
            b = s.bitb;
            k = s.bitk;
            q = s.writeAt;
            m = q < s.readAt ? s.readAt - q - 1 : s.end - q;

            // initialize masks
            ml = InternalInflateConstants.InflateMask[bl];
            md = InternalInflateConstants.InflateMask[bd];

            // do until not enough input or output space for fast loop
            do
            {
                // assume called with m >= 258 && n >= 10
                // get literal/length code
                while (k < (20))
                {
                    // max bits for literal/length code
                    n--;
                    b |= (z.InputBuffer[p++] & 0xff) << k;
                    k += 8;
                }

                t = b & ml;
                tp = tl;
                tp_index = tl_index;
                tp_index_t_3 = (tp_index + t) * 3;
                if ((e = tp[tp_index_t_3]) == 0)
                {
                    b >>= (tp[tp_index_t_3 + 1]);
                    k -= (tp[tp_index_t_3 + 1]);

                    s.window[q++] = (byte)tp[tp_index_t_3 + 2];
                    m--;
                    continue;
                }
                do
                {
                    b >>= (tp[tp_index_t_3 + 1]);
                    k -= (tp[tp_index_t_3 + 1]);

                    if ((e & 16) != 0)
                    {
                        e &= 15;
                        c = tp[tp_index_t_3 + 2] + (b & InternalInflateConstants.InflateMask[e]);

                        b >>= e;
                        k -= e;

                        // decode distance base of block to copy
                        while (k < 15)
                        {
                            // max bits for distance code
                            n--;
                            b |= (z.InputBuffer[p++] & 0xff) << k;
                            k += 8;
                        }

                        t = b & md;
                        tp = td;
                        tp_index = td_index;
                        tp_index_t_3 = (tp_index + t) * 3;
                        e = tp[tp_index_t_3];

                        do
                        {
                            b >>= (tp[tp_index_t_3 + 1]);
                            k -= (tp[tp_index_t_3 + 1]);

                            if ((e & 16) != 0)
                            {
                                // get extra bits to add to distance base
                                e &= 15;
                                while (k < e)
                                {
                                    // get extra bits (up to 13)
                                    n--;
                                    b |= (z.InputBuffer[p++] & 0xff) << k;
                                    k += 8;
                                }

                                d = tp[tp_index_t_3 + 2] + (b & InternalInflateConstants.InflateMask[e]);

                                b >>= e;
                                k -= e;

                                // do the copy
                                m -= c;
                                if (q >= d)
                                {
                                    // offset before dest
                                    //  just copy
                                    r = q - d;
                                    if (q - r > 0 && 2 > (q - r))
                                    {
                                        s.window[q++] = s.window[r++]; // minimum count is three,
                                        s.window[q++] = s.window[r++]; // so unroll loop a little
                                        c -= 2;
                                    }
                                    else
                                    {
                                        Array.Copy(s.window, r, s.window, q, 2);
                                        q += 2;
                                        r += 2;
                                        c -= 2;
                                    }
                                }
                                else
                                {
                                    // else offset after destination
                                    r = q - d;
                                    do
                                    {
                                        r += s.end; // force pointer in window
                                    } while (r < 0); // covers invalid distances
                                    e = s.end - r;
                                    if (c > e)
                                    {
                                        // if source crosses,
                                        c -= e; // wrapped copy
                                        if (q - r > 0 && e > (q - r))
                                        {
                                            do
                                            {
                                                s.window[q++] = s.window[r++];
                                            } while (--e != 0);
                                        }
                                        else
                                        {
                                            Array.Copy(s.window, r, s.window, q, e);
                                            q += e;
                                            r += e;
                                            e = 0;
                                        }
                                        r = 0; // copy rest from start of window
                                    }
                                }

                                // copy all or what's left
                                if (q - r > 0 && c > (q - r))
                                {
                                    do
                                    {
                                        s.window[q++] = s.window[r++];
                                    } while (--c != 0);
                                }
                                else
                                {
                                    Array.Copy(s.window, r, s.window, q, c);
                                    q += c;
                                    r += c;
                                    c = 0;
                                }
                                break;
                            }
                            else if ((e & 64) == 0)
                            {
                                t += tp[tp_index_t_3 + 2];
                                t += (b & InternalInflateConstants.InflateMask[e]);
                                tp_index_t_3 = (tp_index + t) * 3;
                                e = tp[tp_index_t_3];
                            }
                            else
                            {
                                z.Message = "invalid distance code";

                                c = z.AvailableBytesIn - n;
                                c = (k >> 3) < c ? k >> 3 : c;
                                n += c;
                                p -= c;
                                k -= (c << 3);

                                s.bitb = b;
                                s.bitk = k;
                                z.AvailableBytesIn = n;
                                z.TotalBytesIn += p - z.NextIn;
                                z.NextIn = p;
                                s.writeAt = q;

                                return ZlibConstants.Z_DATA_ERROR;
                            }
                        } while (true);
                        break;
                    }

                    if ((e & 64) == 0)
                    {
                        t += tp[tp_index_t_3 + 2];
                        t += (b & InternalInflateConstants.InflateMask[e]);
                        tp_index_t_3 = (tp_index + t) * 3;
                        if ((e = tp[tp_index_t_3]) == 0)
                        {
                            b >>= (tp[tp_index_t_3 + 1]);
                            k -= (tp[tp_index_t_3 + 1]);
                            s.window[q++] = (byte)tp[tp_index_t_3 + 2];
                            m--;
                            break;
                        }
                    }
                    else if ((e & 32) != 0)
                    {
                        c = z.AvailableBytesIn - n;
                        c = (k >> 3) < c ? k >> 3 : c;
                        n += c;
                        p -= c;
                        k -= (c << 3);

                        s.bitb = b;
                        s.bitk = k;
                        z.AvailableBytesIn = n;
                        z.TotalBytesIn += p - z.NextIn;
                        z.NextIn = p;
                        s.writeAt = q;

                        return ZlibConstants.Z_STREAM_END;
                    }
                    else
                    {
                        z.Message = "invalid literal/length code";

                        c = z.AvailableBytesIn - n;
                        c = (k >> 3) < c ? k >> 3 : c;
                        n += c;
                        p -= c;
                        k -= (c << 3);

                        s.bitb = b;
                        s.bitk = k;
                        z.AvailableBytesIn = n;
                        z.TotalBytesIn += p - z.NextIn;
                        z.NextIn = p;
                        s.writeAt = q;

                        return ZlibConstants.Z_DATA_ERROR;
                    }
                } while (true);
            } while (m >= 258 && n >= 10);

            // not enough input or output--restore pointers and return
            c = z.AvailableBytesIn - n;
            c = (k >> 3) < c ? k >> 3 : c;
            n += c;
            p -= c;
            k -= (c << 3);

            s.bitb = b;
            s.bitk = k;
            z.AvailableBytesIn = n;
            z.TotalBytesIn += p - z.NextIn;
            z.NextIn = p;
            s.writeAt = q;

            return ZlibConstants.Z_OK;
        }
示例#7
0
        internal int InflateFast(int bl, int bd, int[] tl, int tl_index, int[] td, int td_index, InflateBlocks s, ZlibCodec z)
        {
            int nextIn           = z.NextIn;
            int availableBytesIn = z.AvailableBytesIn;
            int bitb             = s.bitb;
            int bitk             = s.bitk;
            int writeAt          = s.writeAt;
            int num9             = (writeAt >= s.readAt) ? (s.end - writeAt) : ((s.readAt - writeAt) - 1);
            int num10            = InternalInflateConstants.InflateMask[bl];
            int num11            = InternalInflateConstants.InflateMask[bd];

            while (true)
            {
                int num12;
                if (bitk < 20)
                {
                    availableBytesIn--;
                    bitb |= (z.InputBuffer[nextIn++] & 0xff) << (bitk & 0x1f);
                    bitk += 8;
                    continue;
                }
                int   num      = bitb & num10;
                int[] numArray = tl;
                int   num2     = tl_index;
                int   index    = (num2 + num) * 3;
                int   num3     = numArray[index];
                if (num3 == 0)
                {
                    bitb  = bitb >> (numArray[index + 1] & 0x1f);
                    bitk -= numArray[index + 1];
                    s.window[writeAt++] = (byte)numArray[index + 2];
                    num9--;
                }
                else
                {
                    while (true)
                    {
                        bitb  = bitb >> (numArray[index + 1] & 0x1f);
                        bitk -= numArray[index + 1];
                        if ((num3 & 0x10) == 0)
                        {
                            if ((num3 & 0x40) != 0)
                            {
                                if ((num3 & 0x20) != 0)
                                {
                                    num12              = z.AvailableBytesIn - availableBytesIn;
                                    num12              = ((bitk >> 3) >= num12) ? num12 : (bitk >> 3);
                                    availableBytesIn  += num12;
                                    nextIn            -= num12;
                                    bitk              -= num12 << 3;
                                    s.bitb             = bitb;
                                    s.bitk             = bitk;
                                    z.AvailableBytesIn = availableBytesIn;
                                    z.TotalBytesIn    += nextIn - z.NextIn;
                                    z.NextIn           = nextIn;
                                    s.writeAt          = writeAt;
                                    return(1);
                                }
                                z.Message          = "invalid literal/length code";
                                num12              = z.AvailableBytesIn - availableBytesIn;
                                num12              = ((bitk >> 3) >= num12) ? num12 : (bitk >> 3);
                                availableBytesIn  += num12;
                                nextIn            -= num12;
                                bitk              -= num12 << 3;
                                s.bitb             = bitb;
                                s.bitk             = bitk;
                                z.AvailableBytesIn = availableBytesIn;
                                z.TotalBytesIn    += nextIn - z.NextIn;
                                z.NextIn           = nextIn;
                                s.writeAt          = writeAt;
                                return(-3);
                            }
                            index = (num2 + ((num + numArray[index + 2]) + (bitb & InternalInflateConstants.InflateMask[num3]))) * 3;
                            num3  = numArray[index];
                            if (num3 != 0)
                            {
                                continue;
                            }
                            bitb  = bitb >> (numArray[index + 1] & 0x1f);
                            bitk -= numArray[index + 1];
                            s.window[writeAt++] = (byte)numArray[index + 2];
                            num9--;
                        }
                        else
                        {
                            num3 &= 15;
                            num12 = numArray[index + 2] + (bitb & InternalInflateConstants.InflateMask[num3]);
                            bitb  = bitb >> (num3 & 0x1f);
                            bitk -= num3;
                            while (true)
                            {
                                if (bitk >= 15)
                                {
                                    num      = bitb & num11;
                                    numArray = td;
                                    num2     = td_index;
                                    index    = (num2 + num) * 3;
                                    num3     = numArray[index];
                                    while (true)
                                    {
                                        bitb  = bitb >> (numArray[index + 1] & 0x1f);
                                        bitk -= numArray[index + 1];
                                        if ((num3 & 0x10) != 0)
                                        {
                                            num3 &= 15;
                                            while (true)
                                            {
                                                if (bitk >= num3)
                                                {
                                                    int num14;
                                                    int num13 = numArray[index + 2] + (bitb & InternalInflateConstants.InflateMask[num3]);
                                                    bitb  = bitb >> (num3 & 0x1f);
                                                    bitk -= num3;
                                                    num9 -= num12;
                                                    if (writeAt >= num13)
                                                    {
                                                        num14 = writeAt - num13;
                                                        if (((writeAt - num14) > 0) && (2 > (writeAt - num14)))
                                                        {
                                                            s.window[writeAt++] = s.window[num14++];
                                                            s.window[writeAt++] = s.window[num14++];
                                                            num12 -= 2;
                                                        }
                                                        else
                                                        {
                                                            Array.Copy(s.window, num14, s.window, writeAt, 2);
                                                            writeAt += 2;
                                                            num14   += 2;
                                                            num12   -= 2;
                                                        }
                                                    }
                                                    else
                                                    {
                                                        num14 = writeAt - num13;
                                                        while (true)
                                                        {
                                                            num14 += s.end;
                                                            if (num14 >= 0)
                                                            {
                                                                num3 = s.end - num14;
                                                                if (num12 > num3)
                                                                {
                                                                    num12 -= num3;
                                                                    if (((writeAt - num14) <= 0) || (num3 <= (writeAt - num14)))
                                                                    {
                                                                        Array.Copy(s.window, num14, s.window, writeAt, num3);
                                                                        writeAt += num3;
                                                                        num14   += num3;
                                                                        num3     = 0;
                                                                    }
                                                                    else
                                                                    {
                                                                        do
                                                                        {
                                                                            s.window[writeAt++] = s.window[num14++];
                                                                        }while (--num3 != 0);
                                                                    }
                                                                    num14 = 0;
                                                                }
                                                                break;
                                                            }
                                                        }
                                                    }
                                                    if (((writeAt - num14) <= 0) || (num12 <= (writeAt - num14)))
                                                    {
                                                        Array.Copy(s.window, num14, s.window, writeAt, num12);
                                                        writeAt += num12;
                                                        num14   += num12;
                                                        num12    = 0;
                                                    }
                                                    else
                                                    {
                                                        do
                                                        {
                                                            s.window[writeAt++] = s.window[num14++];
                                                        }while (--num12 != 0);
                                                    }
                                                    break;
                                                }
                                                availableBytesIn--;
                                                bitb |= (z.InputBuffer[nextIn++] & 0xff) << (bitk & 0x1f);
                                                bitk += 8;
                                            }
                                            break;
                                        }
                                        if ((num3 & 0x40) != 0)
                                        {
                                            z.Message          = "invalid distance code";
                                            num12              = z.AvailableBytesIn - availableBytesIn;
                                            num12              = ((bitk >> 3) >= num12) ? num12 : (bitk >> 3);
                                            availableBytesIn  += num12;
                                            nextIn            -= num12;
                                            bitk              -= num12 << 3;
                                            s.bitb             = bitb;
                                            s.bitk             = bitk;
                                            z.AvailableBytesIn = availableBytesIn;
                                            z.TotalBytesIn    += nextIn - z.NextIn;
                                            z.NextIn           = nextIn;
                                            s.writeAt          = writeAt;
                                            return(-3);
                                        }
                                        index = (num2 + ((num + numArray[index + 2]) + (bitb & InternalInflateConstants.InflateMask[num3]))) * 3;
                                        num3  = numArray[index];
                                    }
                                    break;
                                }
                                availableBytesIn--;
                                bitb |= (z.InputBuffer[nextIn++] & 0xff) << (bitk & 0x1f);
                                bitk += 8;
                            }
                        }
                        break;
                    }
                }
                if ((num9 < 0x102) || (availableBytesIn < 10))
                {
                    num12              = z.AvailableBytesIn - availableBytesIn;
                    num12              = ((bitk >> 3) >= num12) ? num12 : (bitk >> 3);
                    availableBytesIn  += num12;
                    nextIn            -= num12;
                    bitk              -= num12 << 3;
                    s.bitb             = bitb;
                    s.bitk             = bitk;
                    z.AvailableBytesIn = availableBytesIn;
                    z.TotalBytesIn    += nextIn - z.NextIn;
                    z.NextIn           = nextIn;
                    s.writeAt          = writeAt;
                    return(0);
                }
            }
        }
示例#8
0
        internal int Process(InflateBlocks blocks, int r)
        {
            int       bitsToGet;
            int       num2;
            int       num3;
            int       bitb   = 0;
            int       bitk   = 0;
            int       nextIn = 0;
            ZlibCodec z      = blocks._codec;

            nextIn = z.NextIn;
            int availableBytesIn = z.AvailableBytesIn;

            bitb = blocks.bitb;
            bitk = blocks.bitk;
            int writeAt = blocks.writeAt;
            int num9    = (writeAt >= blocks.readAt) ? (blocks.end - writeAt) : ((blocks.readAt - writeAt) - 1);

            goto TR_0058;
TR_0011:
            bitsToGet = this.need;
            while (true)
            {
                if (bitk >= bitsToGet)
                {
                    num2  = (this.tree_index + (bitb & InternalInflateConstants.InflateMask[bitsToGet])) * 3;
                    bitb  = bitb >> (this.tree[num2 + 1] & 0x1f);
                    bitk -= this.tree[num2 + 1];
                    num3  = this.tree[num2];
                    if (num3 == 0)
                    {
                        this.lit  = this.tree[num2 + 2];
                        this.mode = 6;
                    }
                    else if ((num3 & 0x10) != 0)
                    {
                        this.bitsToGet = num3 & 15;
                        this.len       = this.tree[num2 + 2];
                        this.mode      = 2;
                    }
                    else if ((num3 & 0x40) == 0)
                    {
                        this.need       = num3;
                        this.tree_index = (num2 / 3) + this.tree[num2 + 2];
                    }
                    else
                    {
                        if ((num3 & 0x20) == 0)
                        {
                            this.mode          = 9;
                            z.Message          = "invalid literal/length code";
                            r                  = -3;
                            blocks.bitb        = bitb;
                            blocks.bitk        = bitk;
                            z.AvailableBytesIn = availableBytesIn;
                            z.TotalBytesIn    += nextIn - z.NextIn;
                            z.NextIn           = nextIn;
                            blocks.writeAt     = writeAt;
                            return(blocks.Flush(r));
                        }
                        this.mode = 7;
                    }
                    break;
                }
                if (availableBytesIn == 0)
                {
                    blocks.bitb        = bitb;
                    blocks.bitk        = bitk;
                    z.AvailableBytesIn = availableBytesIn;
                    z.TotalBytesIn    += nextIn - z.NextIn;
                    z.NextIn           = nextIn;
                    blocks.writeAt     = writeAt;
                    return(blocks.Flush(r));
                }
                r = 0;
                availableBytesIn--;
                bitb |= (z.InputBuffer[nextIn++] & 0xff) << (bitk & 0x1f);
                bitk += 8;
            }
            goto TR_0058;
TR_0021:
            bitsToGet = this.need;
            while (true)
            {
                if (bitk >= bitsToGet)
                {
                    num2  = (this.tree_index + (bitb & InternalInflateConstants.InflateMask[bitsToGet])) * 3;
                    bitb  = bitb >> (this.tree[num2 + 1] & 0x1f);
                    bitk -= this.tree[num2 + 1];
                    num3  = this.tree[num2];
                    if ((num3 & 0x10) != 0)
                    {
                        this.bitsToGet = num3 & 15;
                        this.dist      = this.tree[num2 + 2];
                        this.mode      = 4;
                    }
                    else
                    {
                        if ((num3 & 0x40) != 0)
                        {
                            this.mode          = 9;
                            z.Message          = "invalid distance code";
                            r                  = -3;
                            blocks.bitb        = bitb;
                            blocks.bitk        = bitk;
                            z.AvailableBytesIn = availableBytesIn;
                            z.TotalBytesIn    += nextIn - z.NextIn;
                            z.NextIn           = nextIn;
                            blocks.writeAt     = writeAt;
                            return(blocks.Flush(r));
                        }
                        this.need       = num3;
                        this.tree_index = (num2 / 3) + this.tree[num2 + 2];
                    }
                    break;
                }
                if (availableBytesIn == 0)
                {
                    blocks.bitb        = bitb;
                    blocks.bitk        = bitk;
                    z.AvailableBytesIn = availableBytesIn;
                    z.TotalBytesIn    += nextIn - z.NextIn;
                    z.NextIn           = nextIn;
                    blocks.writeAt     = writeAt;
                    return(blocks.Flush(r));
                }
                r = 0;
                availableBytesIn--;
                bitb |= (z.InputBuffer[nextIn++] & 0xff) << (bitk & 0x1f);
                bitk += 8;
            }
            goto TR_0058;
TR_004F:
            r                  = 1;
            blocks.bitb        = bitb;
            blocks.bitk        = bitk;
            z.AvailableBytesIn = availableBytesIn;
            z.TotalBytesIn    += nextIn - z.NextIn;
            z.NextIn           = nextIn;
            blocks.writeAt     = writeAt;
            return(blocks.Flush(r));

TR_0058:
            while (true)
            {
                int mode = this.mode;
                switch (mode)
                {
                case 0:
                    if ((num9 >= 0x102) && (availableBytesIn >= 10))
                    {
                        blocks.bitb        = bitb;
                        blocks.bitk        = bitk;
                        z.AvailableBytesIn = availableBytesIn;
                        z.TotalBytesIn    += nextIn - z.NextIn;
                        z.NextIn           = nextIn;
                        blocks.writeAt     = writeAt;
                        r                = this.InflateFast(this.lbits, this.dbits, this.ltree, this.ltree_index, this.dtree, this.dtree_index, blocks, z);
                        nextIn           = z.NextIn;
                        availableBytesIn = z.AvailableBytesIn;
                        bitb             = blocks.bitb;
                        bitk             = blocks.bitk;
                        writeAt          = blocks.writeAt;
                        num9             = (writeAt >= blocks.readAt) ? (blocks.end - writeAt) : ((blocks.readAt - writeAt) - 1);
                        if (r != 0)
                        {
                            this.mode = (r != 1) ? 9 : 7;
                            continue;
                        }
                    }
                    this.need       = this.lbits;
                    this.tree       = this.ltree;
                    this.tree_index = this.ltree_index;
                    this.mode       = 1;
                    goto TR_0011;

                case 1:
                    goto TR_0011;

                case 2:
                    bitsToGet = this.bitsToGet;
                    while (true)
                    {
                        if (bitk >= bitsToGet)
                        {
                            this.len       += bitb & InternalInflateConstants.InflateMask[bitsToGet];
                            bitb            = bitb >> (bitsToGet & 0x1f);
                            bitk           -= bitsToGet;
                            this.need       = this.dbits;
                            this.tree       = this.dtree;
                            this.tree_index = this.dtree_index;
                            this.mode       = 3;
                            break;
                        }
                        if (availableBytesIn == 0)
                        {
                            blocks.bitb        = bitb;
                            blocks.bitk        = bitk;
                            z.AvailableBytesIn = availableBytesIn;
                            z.TotalBytesIn    += nextIn - z.NextIn;
                            z.NextIn           = nextIn;
                            blocks.writeAt     = writeAt;
                            return(blocks.Flush(r));
                        }
                        r = 0;
                        availableBytesIn--;
                        bitb |= (z.InputBuffer[nextIn++] & 0xff) << (bitk & 0x1f);
                        bitk += 8;
                    }
                    goto TR_0021;

                case 3:
                    goto TR_0021;

                case 4:
                    bitsToGet = this.bitsToGet;
                    while (true)
                    {
                        if (bitk >= bitsToGet)
                        {
                            this.dist += bitb & InternalInflateConstants.InflateMask[bitsToGet];
                            bitb       = bitb >> (bitsToGet & 0x1f);
                            bitk      -= bitsToGet;
                            this.mode  = 5;
                            break;
                        }
                        if (availableBytesIn == 0)
                        {
                            blocks.bitb        = bitb;
                            blocks.bitk        = bitk;
                            z.AvailableBytesIn = availableBytesIn;
                            z.TotalBytesIn    += nextIn - z.NextIn;
                            z.NextIn           = nextIn;
                            blocks.writeAt     = writeAt;
                            return(blocks.Flush(r));
                        }
                        r = 0;
                        availableBytesIn--;
                        bitb |= (z.InputBuffer[nextIn++] & 0xff) << (bitk & 0x1f);
                        bitk += 8;
                    }
                    break;

                case 5:
                    break;

                case 6:
                {
                    if (num9 == 0)
                    {
                        if ((writeAt == blocks.end) && (blocks.readAt != 0))
                        {
                            writeAt = 0;
                            num9    = (writeAt >= blocks.readAt) ? (blocks.end - writeAt) : ((blocks.readAt - writeAt) - 1);
                        }
                        if (num9 == 0)
                        {
                            blocks.writeAt = writeAt;
                            r       = blocks.Flush(r);
                            writeAt = blocks.writeAt;
                            num9    = (writeAt >= blocks.readAt) ? (blocks.end - writeAt) : ((blocks.readAt - writeAt) - 1);
                            if ((writeAt == blocks.end) && (blocks.readAt != 0))
                            {
                                writeAt = 0;
                                num9    = (writeAt >= blocks.readAt) ? (blocks.end - writeAt) : ((blocks.readAt - writeAt) - 1);
                            }
                            if (num9 == 0)
                            {
                                blocks.bitb        = bitb;
                                blocks.bitk        = bitk;
                                z.AvailableBytesIn = availableBytesIn;
                                z.TotalBytesIn    += nextIn - z.NextIn;
                                z.NextIn           = nextIn;
                                blocks.writeAt     = writeAt;
                                return(blocks.Flush(r));
                            }
                        }
                    }
                    r = 0;
                    blocks.window[writeAt++] = (byte)this.lit;
                    num9--;
                    this.mode = 0;
                    continue;
                }

                case 7:
                    if (bitk > 7)
                    {
                        bitk -= 8;
                        availableBytesIn++;
                        nextIn--;
                    }
                    blocks.writeAt = writeAt;
                    r       = blocks.Flush(r);
                    writeAt = blocks.writeAt;
                    num9    = (writeAt >= blocks.readAt) ? (blocks.end - writeAt) : ((blocks.readAt - writeAt) - 1);
                    if (blocks.readAt != blocks.writeAt)
                    {
                        blocks.bitb        = bitb;
                        blocks.bitk        = bitk;
                        z.AvailableBytesIn = availableBytesIn;
                        z.TotalBytesIn    += nextIn - z.NextIn;
                        z.NextIn           = nextIn;
                        blocks.writeAt     = writeAt;
                        return(blocks.Flush(r));
                    }
                    this.mode = 8;
                    goto TR_004F;

                case 8:
                    goto TR_004F;

                case 9:
                    r                  = -3;
                    blocks.bitb        = bitb;
                    blocks.bitk        = bitk;
                    z.AvailableBytesIn = availableBytesIn;
                    z.TotalBytesIn    += nextIn - z.NextIn;
                    z.NextIn           = nextIn;
                    blocks.writeAt     = writeAt;
                    return(blocks.Flush(r));

                default:
                    r                  = -2;
                    blocks.bitb        = bitb;
                    blocks.bitk        = bitk;
                    z.AvailableBytesIn = availableBytesIn;
                    z.TotalBytesIn    += nextIn - z.NextIn;
                    z.NextIn           = nextIn;
                    blocks.writeAt     = writeAt;
                    return(blocks.Flush(r));
                }
                int num10 = writeAt - this.dist;
                while (true)
                {
                    if (num10 >= 0)
                    {
                        while (true)
                        {
                            if (this.len == 0)
                            {
                                this.mode = 0;
                                break;
                            }
                            if (num9 == 0)
                            {
                                if ((writeAt == blocks.end) && (blocks.readAt != 0))
                                {
                                    writeAt = 0;
                                    num9    = (writeAt >= blocks.readAt) ? (blocks.end - writeAt) : ((blocks.readAt - writeAt) - 1);
                                }
                                if (num9 == 0)
                                {
                                    blocks.writeAt = writeAt;
                                    r       = blocks.Flush(r);
                                    writeAt = blocks.writeAt;
                                    num9    = (writeAt >= blocks.readAt) ? (blocks.end - writeAt) : ((blocks.readAt - writeAt) - 1);
                                    if ((writeAt == blocks.end) && (blocks.readAt != 0))
                                    {
                                        writeAt = 0;
                                        num9    = (writeAt >= blocks.readAt) ? (blocks.end - writeAt) : ((blocks.readAt - writeAt) - 1);
                                    }
                                    if (num9 == 0)
                                    {
                                        blocks.bitb        = bitb;
                                        blocks.bitk        = bitk;
                                        z.AvailableBytesIn = availableBytesIn;
                                        z.TotalBytesIn    += nextIn - z.NextIn;
                                        z.NextIn           = nextIn;
                                        blocks.writeAt     = writeAt;
                                        return(blocks.Flush(r));
                                    }
                                }
                            }
                            blocks.window[writeAt++] = blocks.window[num10++];
                            num9--;
                            if (num10 == blocks.end)
                            {
                                num10 = 0;
                            }
                            this.len--;
                        }
                        break;
                    }
                    num10 += blocks.end;
                }
            }
            goto TR_004F;
        }