/// <summary> /// creates a FreeTypeFont /// </summary> /// <param name="attributes"></param> private void CreateFreeTypeFont(XMLAttributes attributes) { #if CEGUI_HAS_FREETYPE var name = attributes.GetValueAsString(FontNameAttribute); var filename = attributes.GetValueAsString(FontFilenameAttribute); var resource_group = attributes.GetValueAsString(FontResourceGroupAttribute); Logger.LogInsane("---- CEGUI font name: " + name); Logger.LogInsane("---- Font type: FreeType"); Logger.LogInsane("---- Source file: " + filename + " in resource group: " + (String.IsNullOrEmpty(resource_group) ? "(Default)" : resource_group)); Logger.LogInsane("---- Real point size: " + attributes.GetValueAsString(FontSizeAttribute, "12")); _font = new FreeTypeFont(name, attributes.GetValueAsFloat(FontSizeAttribute, 12.0f), attributes.GetValueAsBool(FontAntiAliasedAttribute, true), filename, resource_group, PropertyHelper.FromString <AutoScaledMode>(attributes.GetValueAsString(FontAutoScaledAttribute)), new Sizef(attributes.GetValueAsFloat(FontNativeHorzResAttribute, 640.0f), attributes.GetValueAsFloat(FontNativeVertResAttribute, 480.0f)), attributes.GetValueAsFloat(FontLineSpacingAttribute, 0.0f)); #else throw new InvalidRequestException("CEGUI was compiled without freetype support."); #endif }
public AnimationDefinitionHandler(XMLAttributes attributes, string namePrefix) { _anim = null; var animName = namePrefix + attributes.GetValueAsString(NameAttribute); Logger.LogInsane( "Defining animation named: " + animName + " Duration: " + attributes.GetValueAsString(DurationAttribute) + " Replay mode: " + attributes.GetValueAsString(ReplayModeAttribute) + " Auto start: " + attributes.GetValueAsString(AutoStartAttribute, "false")); _anim = AnimationManager.GetSingleton().CreateAnimation(animName); _anim.SetDuration(attributes.GetValueAsFloat(DurationAttribute)); var replayMode = attributes.GetValueAsString(ReplayModeAttribute, ReplayModeLoop); if (replayMode == ReplayModeOnce) { _anim.SetReplayMode(Animation.ReplayMode.Once); } else if (replayMode == ReplayModeBounce) { _anim.SetReplayMode(Animation.ReplayMode.Bounce); } else { _anim.SetReplayMode(Animation.ReplayMode.Loop); } _anim.SetAutoStart(attributes.GetValueAsBool(AutoStartAttribute)); }