public MemoryWindow(TextGuiDebugger debugger) : base("Memory", new Rect(0, 18, 80, 12)) { _debugger = debugger; _segSet = false; _seg = 0; _offset = 0; CursorVisible = true; ClearAttributes = ConFrames.Attribute.Make(ConsoleColor.Gray, ConsoleColor.Blue); }
public CodeWindow(TextGuiDebugger owner) : base("Code", new Rect(0, 0, 100, 18)) { _dis = new Disassembler(); _debugger = owner; ClearAttributes = ConFrames.Attribute.Make(ConsoleColor.Gray, ConsoleColor.Blue); CursorVisible = true; CursorX = 0; _debugger.SettingsChanged += () => Invalidate(); }
public WatchWindow(TextGuiDebugger owner) : base("Watch", new Rect(80, 18, 40, 22)) { _owner = owner; _owner.SettingsChanged += () => Invalidate(); }
public CommandWindow(TextGuiDebugger owner) : base("Console", new Rect(0, 30, 80, 10)) { _owner = owner; Prompt = ">"; WriteLine("Win3mu Debugger!\n"); }
public RegistersWindow(TextGuiDebugger debugger) : base("Registers", new Rect(100, 0, 20, 18)) { _debugger = debugger; }
public TextGuiDebuggerCommands(TextGuiDebugger debugger) { _debugger = debugger; }