/// <summary> /// Adds a matrix and a scalar. /// </summary> /// <param name="a">A <see cref="Matrix4F"/> instance.</param> /// <param name="s">A scalar.</param> /// <returns>A new <see cref="Matrix4F"/> instance containing the sum.</returns> public static Matrix4F operator +(float s, Matrix4F a) { return(Matrix4F.Add(a, s)); }
/// <summary> /// Adds a matrix and a scalar. /// </summary> /// <param name="matrix">A <see cref="Matrix4F"/> instance.</param> /// <param name="scalar">A single-precision floating-point number.</param> /// <returns>A new <see cref="Matrix4F"/> instance containing the sum.</returns> public static Matrix4F operator +(float scalar, Matrix4F matrix) { return(Matrix4F.Add(matrix, scalar)); }
/// <summary> /// Adds two matrices. /// </summary> /// <param name="a">A <see cref="Matrix4F"/> instance.</param> /// <param name="b">A <see cref="Matrix4F"/> instance.</param> /// <returns>A new <see cref="Matrix4F"/> instance containing the sum.</returns> public static Matrix4F operator +(Matrix4F a, Matrix4F b) { return(Matrix4F.Add(a, b)); }
/// <summary> /// Adds two matrices. /// </summary> /// <param name="left">A <see cref="Matrix4F"/> instance.</param> /// <param name="right">A <see cref="Matrix4F"/> instance.</param> /// <returns>A new <see cref="Matrix4F"/> instance containing the sum.</returns> public static Matrix4F operator +(Matrix4F left, Matrix4F right) { return(Matrix4F.Add(left, right));; }