public bool PEGI(ISTD target) { bool changed = false; inspectedSTD = target; inspected = this; var aded = "Saved CFGs:".edit_List(states, ref inspectedState, true, ref changed); if (aded != null && target != null) { aded.dataExplorer.data = target.Encode().ToString(); aded.NameForPEGI = target.ToPEGIstring(); aded.comment = DateTime.Now.ToString(); } if (inspectedState == -1) { UnityEngine.Object myType = null; if ("From File:".edit(65, ref myType)) { aded = new SavedISTD(); aded.dataExplorer.data = StuffLoader.LoadTextAsset(myType); aded.NameForPEGI = myType.name; aded.comment = DateTime.Now.ToString(); states.Add(aded); } var selfSTD = target as IKeepMySTD; if (selfSTD != null) { if (icon.Save.Click("Save On itself")) { selfSTD.Save_STDdata(); //Config_STD = selfSTD.Encode().ToString(); } var slfData = selfSTD.Config_STD; if (slfData != null && slfData.Length > 0 && icon.Load.Click("Load from itself")) { target.Decode(slfData); //.DecodeTagsFor(target); } } pegi.nl(); } inspectedSTD = null; return(changed); }