public static SceneResponseObjectMessage FromCreateObjectMessage(CreatedObjectMessage msg) { return( new SceneResponseObjectMessage() { ObjectId = msg.ObjectId, ObjectType = msg.ObjectType, ParentAnchorId = msg.ParentAnchorId, LocalPosition = msg.LocalPosition, LocalRotation = msg.LocalRotation, LocalScale = msg.LocalScale } ); }
public static CreatedObjectMessage Send( MessageService messageService, string objectType, GameObject gameObject, GameObject worldAnchorParent) { var msg = new CreatedObjectMessage() { ObjectId = gameObject.name, ObjectType = objectType, ParentAnchorId = worldAnchorParent.name, LocalPosition = gameObject.transform.localPosition, LocalScale = gameObject.transform.localScale, LocalRotation = gameObject.transform.localRotation }; messageService.Send(msg); return(msg); }
public SceneResponseObjectMessage(CreatedObjectMessage msg) { }