public static void Draw() { GameObjectManager.DrawObjects(); ParticleManager.Draw(); ((Camera)GameObjectManager.FindObjectWithTag("camera"))?.ResetCamera(); if (Debug.debugMode) { pico8.Graphics.Rectfill(3, 119, 64, 125, 0); pico8.Graphics.Print(framerate.ToString("0.##"), 4, 120, 14); pico8.Graphics.Print(GameObjectManager.numberOfObjects, 32, 120, 14); pico8.Graphics.Print(TaskScheduler.numberOfTasks, 42, 120, 14); pico8.Graphics.Print(ParticleManager.numberOfParticles, 52, 120, 14); } ((Camera)GameObjectManager.FindObjectWithTag("camera"))?.RestoreCamera(); }