void UpdateAngle(PlayerTransferableData remoteData)
 {
     if (remoteData == null)
     {
         return;
     }
     Angle = remoteData.Angle;
 }
        void UpdatePosition(PlayerTransferableData remoteData)
        {
            if (remoteData == null || Position == remoteData.Position)
            {
                return;
            }
            Position = remoteData.Position;
            /*
            var difference = remoteData.Position - Position;
            float newX = Position.X, newY = Position.Y;
            if (difference.X < DestinationThreshold)
            {
                newX = remoteData.Position.X;
            }
            if (difference.Y < DestinationThreshold)
            {
                newY = remoteData.Position.Y;
            }
            Vector2 newPosition = new Vector2(newX, newY);
            if (newPosition != remoteData.Position) //we haven't arrived yet
            {
                Body.ApplyImpulse(Velocity * Speed);
            } else
            {
                Body.Position = newPosition;
            }
            */
 

            /*
            var difference = remoteData.Position - Position;
            float newX = difference.X * InterpolationConstant, newY = difference.Y * InterpolationConstant;
            if (difference.X > 0 && difference.X < DestinationThreshold)
            {
                newX = difference.X;
            }

            if (difference.Y > 0 && difference.Y < DestinationThreshold)
            {
                newY = difference.Y;
                if (difference.X > 0 && difference.X < DestinationThreshold)
                {
                    newX = difference.X;
                }

                if (difference.Y > 0 && difference.Y < DestinationThreshold)
                {
                    newY = difference.Y;
                }
            }
            Position += new Vector2(newX, newY);
            */
        }
 void UpdateOtherPlayer(NetIncomingMessage msg)
 {
     var playerData = new PlayerTransferableData(msg);
     if (RemoteObjectsList.Exists(playerData.ID))
     {
         RemoteObjectsList.UpdateData(playerData);
     }
     else
     {
         PlayerRemote newPlayer = playerFactory.NewRemotePlayer(playerData.SessionID, playerData.ID, playerData.Index, playerData.Position, playerData.Angle);
         RemoteObjectsList.Add(newPlayer, playerData);
         remotePlayers.Add(newPlayer.SessionID,newPlayer);
     }
 }
 void NewServerConnection(NetIncomingMessage msg)
 {
     var data = new PlayerTransferableData(msg);
     localPlayer = playerFactory.NewPlayer(data.SessionID, data.ID, data.Index, data.Position, data.Angle, new KeyboardControls(Keys.Up, Keys.Down, Keys.Left, Keys.Right, Keys.Space));
     localHealthBar = healthBarFactory.NewHealthBar(client.UniqueIdentifier, Helpers.GetNewID(), localPlayer.Index, new Vector2(localPlayer.Index*150 + 50, 25));
     LocalObjectList.Add(localPlayer,localHealthBar);
 }