示例#1
0
        void CreateChunks()
        {
            chunks = new HexGridChunk[chunkCountX * chunkCountZ];

            for (int z = 0, i = 0; z < chunkCountZ; z++)
            {
                for (int x = 0; x < chunkCountX; x++)
                {
                    HexGridChunk chunk = chunks[i++] = new HexGridChunk();
                }
            }
        }
示例#2
0
        public void AddCellToChunk(int x, int z, HexCell cell)
        {
            int chunkX = x / HexMetrics.chunkSizeX;
            int chunkZ = z / HexMetrics.chunkSizeZ;

            HexGridChunk chunk = chunks[chunkX + chunkZ * chunkCountX];

            int localX = x - chunkX * HexMetrics.chunkSizeX;
            int localZ = z - chunkZ * HexMetrics.chunkSizeZ;

            chunk.AddCell(localX + localZ * HexMetrics.chunkSizeX, cell);
        }