// A wrapper for RandomBox that lets you open sets of random boxes public static void ManyRandomBoxes(int setsTotal, List <Card> cards) { List <BoxResultSet> boxSetList = new List <BoxResultSet>(); int numBoxes = 0; double totalLegends = 0; double totalEpics = 0; double totalRares = 0; double totalCommons = 0; double averageLegends = 0.0; double averageEpics = 0; double averageRares = 0; double averageCommons = 0; Console.WriteLine("How many boxes?"); try { numBoxes = Int32.Parse(Console.ReadLine()); } catch { IOException e; } { } for (int i = 0; i < setsTotal; i++) { BoxResultSet boxSet = RandomBoxes(cards, numBoxes); totalCommons += boxSet.CommonCount; totalRares += boxSet.RareCount; totalEpics += boxSet.EpicCount; totalLegends += boxSet.LegendaryCount; boxSetList.Add(boxSet); } averageCommons = totalCommons / boxSetList.Count; averageRares = totalRares / boxSetList.Count; averageEpics = totalEpics / boxSetList.Count; averageLegends = totalLegends / boxSetList.Count; OutputLog(Environment.NewLine + "-----" + Environment.NewLine + Environment.NewLine + "For this set of sets, the average amount of commons was " + averageCommons + " commons, " + averageRares + " rares, " + averageEpics + " epics, and " + averageLegends + " legendaries."); }
public static BoxResultSet RandomBoxes(List <Card> cards, int numBoxes) { List <Box> boxes = new List <Box>(); for (int i = 0; i < numBoxes; i++) { boxes.Add(new Box(cards)); } BoxResultSet resultSet = new BoxResultSet(boxes); if (numBoxes > 1) { Utils.OutputLog(Environment.NewLine + Environment.NewLine + "This set of boxes had " + resultSet.LegendaryCount + " legendaries, " + resultSet.EpicCount + " epics, " + resultSet.RareCount + " rares, and " + resultSet.CommonCount + " commons."); } return(resultSet); }