public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { CommandBuffer cmdBuf = new CommandBuffer { name = drawCommand.name }; // this feels a lil wasteful drawCommand.AppendToBuffer(cmdBuf); context.ExecuteCommandBuffer(cmdBuf); cmdBuf.Release(); }
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { drawCommand.AppendToBuffer(cmdBuf); context.ExecuteCommandBuffer(cmdBuf); cmdBuf.Clear(); }