public GesturePartResult Update(Skeleton skeleton) { var handsCorrect = skeleton.Joints[JointType.HandLeft].Position.X < skeleton.Joints[JointType.HandRight].Position.X; if (handsCorrect && MainWindow.LeftHandHighEnough(skeleton) && MainWindow.RightHandHighEnough(skeleton)) { return(GesturePartResult.Succeeded); } return(GesturePartResult.Failed); }
public GesturePartResult Update(Skeleton skeleton) { // left hand to right of left elbow and right hand to the left of right elbow var leftArmCorrect = skeleton.Joints[JointType.HandLeft].Position.X > skeleton.Joints[JointType.ElbowLeft].Position.X; var rightArmCorrect = skeleton.Joints[JointType.HandRight].Position.X < skeleton.Joints[JointType.ElbowRight].Position.X; var handsCorrect = skeleton.Joints[JointType.HandRight].Position.X < skeleton.Joints[JointType.HandLeft].Position.X; if (leftArmCorrect && rightArmCorrect && handsCorrect && MainWindow.LeftHandHighEnough(skeleton) && MainWindow.RightHandHighEnough(skeleton)) { return(GesturePartResult.Succeeded); } return(GesturePartResult.Failed); }
public GesturePartResult Update(Skeleton skeleton) { // var leftHandCorrect = skeleton.Joints[JointType.HandLeft].Position.X < skeleton.Joints[JointType.ShoulderLeft].Position.X; var leftHand = skeleton.Joints[JointType.HandLeft].Position; var elbowLeft = skeleton.Joints[JointType.ElbowLeft].Position; var leftShoulder = skeleton.Joints[JointType.ShoulderLeft].Position; var leftHandY = leftHand.Y; var elbowY = elbowLeft.Y; var handAboveElbow = leftHandY > elbowY; var leftOfLeftSHooulder = leftHand.X < leftShoulder.X; if (handAboveElbow && leftOfLeftSHooulder && MainWindow.LeftHandHighEnough(skeleton)) { return(GesturePartResult.Succeeded); } return(GesturePartResult.Failed); }
public GesturePartResult Update(Skeleton skeleton) { //var leftArmCorrect = skeleton.Joints[JointType.HandLeft].Position.X < skeleton.Joints[JointType.ElbowLeft].Position.X; //var handsCorrect = skeleton.Joints[JointType.HandLeft].Position.X < skeleton.Joints[JointType.ShoulderLeft].Position.X; var leftHand = skeleton.Joints[JointType.HandLeft].Position; var elbowLeft = skeleton.Joints[JointType.ElbowLeft].Position; var shoulder = skeleton.Joints[JointType.ShoulderCenter].Position; var leftHandY = leftHand.Y; var elbowY = elbowLeft.Y; var handAboveElbow = leftHandY > elbowY; var rightOfTorso = leftHand.X > shoulder.X; if (handAboveElbow && rightOfTorso && MainWindow.LeftHandHighEnough(skeleton)) { return(GesturePartResult.Succeeded); } return(GesturePartResult.Failed); }