/// <summary> /// Initializes the singleton instance of the command. /// </summary> /// <param name="package">Owner package, not null.</param> public static async Task InitializeAsync(AsyncPackage package) { // Verify the current thread is the UI thread - the call to AddCommand in HLSLCommand's constructor requires // the UI thread. ThreadHelper.ThrowIfNotOnUIThread(); OleMenuCommandService commandService = await package.GetServiceAsync((typeof(IMenuCommandService))) as OleMenuCommandService; Instance = new HLSLCommand(package, commandService); }
/// <summary> /// Initialization of the package; this method is called right after the package is sited, so this is the place /// where you can put all the initialization code that rely on services provided by VisualStudio. /// </summary> /// <param name="cancellationToken">A cancellation token to monitor for initialization cancellation, which can occur when VS is shutting down.</param> /// <param name="progress">A provider for progress updates.</param> /// <returns>A task representing the async work of package initialization, or an already completed task if there is none. Do not return null from this method.</returns> protected override async Task InitializeAsync(CancellationToken cancellationToken, IProgress <ServiceProgressData> progress) { // When initialized asynchronously, the current thread may be a background thread at this point. // Do any initialization that requires the UI thread after switching to the UI thread. await this.JoinableTaskFactory.SwitchToMainThreadAsync(cancellationToken); await HLSLCommand.InitializeAsync(this); await GLSLCommand.InitializeAsync(this); await MSLCommand.InitializeAsync(this); await TranslateCommand.InitializeAsync(this); }