private void AddButton_Click(object sender, RoutedEventArgs e) { string name = NewUniformName; GLType type = (GLType)typeComboBox.SelectedItem; NewUniform = UniformMaker.Make(type, name); Close(); }
public AttributeInfo(string id, string name, GLType type) { Debug.Assert(VariableMaker.GetSupportedTypes().Contains(type)); Id = id; Name = name; Type = type; }
/// <summary> /// Makes variable of specified type. /// </summary> /// <param name="type">Type of variable to be created. It should be one of the supported types /// </param> public static GLVariable Make(GLType type) { VariableCreator creator; if (creatorsDictionary.TryGetValue(type, out creator)) { var result = creator(); return(result); } return(null); }
/// <summary> /// Makes AttributeInfo of specified type and name. /// </summary> /// <param name="type">OpenGL type of the new attribute</param> /// <param name="name">Name of the new attribute</param> /// <returns></returns> public static AttributeInfo Make(GLType type, string name) { string id = (nextId++).ToString(); return(new AttributeInfo(id, name, type)); }
/// <summary> /// Makes Uniform from a specified GLSL type. /// </summary> /// <param name="type">GLSL type of the uniform. It should be one of the supported ones.</param> /// <param name="name">Name of the new uniform.</param> /// <returns>The newly created uniform.</returns> public static Uniform Make(GLType type, string name) { GLVariable variable = VariableMaker.Make(type); return(new Uniform(name, variable)); }