示例#1
0
文件: Logger.cs 项目: sunneh/7Wonders
 public void CheckingCoins(PlayerState p, Card c)
 {
     if (Log(p))
         Console.WriteLine("[{0}] Checking to see if we have enough coins: Cost {1} Has {2}"
                          , _class.GetType().Name
                          , c.getCoinCost()
                          , p.getCoins());
 }
示例#2
0
 public int calcCommerceIncome(Card playedCard, GameState gs, int playerId)
 {
     PlayerState thePlayer = gs.getPlayerNum(playerId);
     //System.Console.WriteLine(playedCard.getNumber());
     if (!playedCard.getName().StartsWith("CO"))
     {
         return 0;
     }
     if(playedCard.GetType() != typeof(CommerceCard))
     {
         return 0;
     }
     CommerceCard commCard = (CommerceCard)playedCard;
     if (commCard.getCoins() != 0)
     {
         return commCard.getCoins();
     }
     if ((commCard.getNumber().Equals(77)) ||
         (commCard.getNumber().Equals(78)))
     {
         return countCardType(1, thePlayer) 
             + countCardType(1, gs.getLeftPlayer(thePlayer))
             + countCardType(1, gs.getRightPlayer(thePlayer));
     }
     if ((commCard.getNumber().Equals(80)) ||
         (commCard.getNumber().Equals(79)))
     {
         return countCardType(2, thePlayer)
             + countCardType(2, gs.getLeftPlayer(thePlayer))
             + countCardType(2, gs.getRightPlayer(thePlayer));
     }
     //Haven
     if ((commCard.getNumber().Equals(119)) ||
         (commCard.getNumber().Equals(120)))
     {
         return countCardType(1, thePlayer);
     }
     //LightHouse
     if ((commCard.getNumber().Equals(121)) ||
         (commCard.getNumber().Equals(122)))
     {
         return countCardType(4, thePlayer);
     }
     //Chamber of Commerce
     if ((commCard.getNumber().Equals(123)) ||
         (commCard.getNumber().Equals(124)))
     {
         return 2 * countCardType(2, thePlayer);
     }
     //Arena
     if ((commCard.getNumber().Equals(125)) ||
         (commCard.getNumber().Equals(126)) ||
         (commCard.getNumber().Equals(127)))
     {
         return 3 * thePlayer.getBoard().getCurrentWonderLevel();
     }
     return 0;
 }
 public ResourceBuying(Resources res, Card c, PlayerGameBoard p)
 {
     rc = res;
     card = c;
     board = p;
     you = rm.getGameState().getPlayerNum(rc.getPlayerName()[1]);
     
     InitializeComponent();
     createButtons();
     createValueFields();
 }
        public WonderBuyingWindow(Resources res, Card c, PlayerGameBoard p, GameState g)
        {
            resources = res;
            card      = c;
            board     = p;
            game      = g;
            manager   = ResourceManager.GetInstance();
            you       = manager.getGameState().getPlayerNum(resources.getPlayerName()[1]);

            InitializeComponent();
            createButtons();
            createValueFields();
        }
        public bool ValidateCard (PlayerState p, Card c)
        {
           //_logger.ValidatingCard(p, c);
           //_logger.CheckDictionary(p,hashtable);

            //Get a list of preCards
            int[] preCard = c.getPreCard();
            //Go through list of preCards
            for (int i = 0; i < preCard.Length; i++)
            {
                //Check if preCard Value is valid
                if (preCard[i] < 150)
                {
                    //cycle through player's playedcards
                    for (int j = 0; j < p.getPlayedCards().Count; j++)
                    {//if the cards match then return true
                        if (p.getPlayedCards()[j].getNumber() == preCard[i]) { return true; }
                    }
                }
            }

            // First check what the coin costs and total resource cost are            
            if (c.getCoinCost() == 0 && c.getTotalResourceCost() == 0)
            {
               //_logger.print(p,"Card dosn't cost anything");
                UpdateResources(p, c);
                return true;
            }

            // If the coin cost is not equal to 0 then does the player have enoguh coins ?
            if (c.getCoinCost() != 0 && c.getTotalResourceCost() == 0)
            {
               //_logger.CheckingCoins(p, c);                
                if (c.getCoinCost() <= p.getCoins())
                {
                    UpdateResources(p, c);
                    p.updateCoins(-c.getCoinCost());
                 //  _logger.CheckingPlayersCoins(p);                    
                    return true;
                }
                return false;
            }

            if (c.getTotalResourceCost() != 0)
            {
               //_logger.print(p,"Now we are working on the players Resources");
                return CheckResourceCost(p,c);
            }

            return false;
        }
示例#6
0
        public CardCostCheck(GameState g, PlayerState p, Card c): base (g,p) {
            coinTransactions = new int[3] { 0, 0, 0 };

            //Getting left and right player of player P
            left = g.getLeftPlayer(p);
            right = g.getRightPlayer(p);

            //Initialize base resources
            baseResources = ResourceInitializer(p);
            lResources = ResourceInitializer(left);
            rResources = ResourceInitializer(right);

            //List of important resource cards
            SRCardLst = SRCardInitializer(p);
            lSRCardLst = SRCardInitializer(left);
            rSRCardLst = SRCardInitializer(right);   
        }
示例#7
0
        public ResourceBuying(Resources res, Card c, PlayerGameBoard p, GameState g)
        {
            resources = res;

            //Console.WriteLine(resources.ToString());
            
            card    = c;
            board   = p;
            game    = g;
            manager = ResourceManager.GetInstance();


            you = manager.getGameState().getPlayerNum(resources.getPlayerName()[1]);
            
            InitializeComponent();
            createButtons();
            createValueFields();
        }
 /*
 * Input: A Player and a Card
 *
 * 
 * Output: True or False -> Can the player play this card for free? If they have correct pre-card -> True
 */
     private bool preCardCheck(PlayerState p, Card c)
     {
         //Get a list of preCards
         int[] preCard = c.getPreCard();
         //Go through list of preCards
         for (int i = 0; i < preCard.Length; i++)
         {
             //Check if preCard Value is valid
             if (preCard[i] < 150)
             {
                 //cycle through player's playedcards
                 for (int j = 0; j < p.getPlayedCards().Count; j++)
                 {//if the cards match then return true
                     if (p.getPlayedCards()[j].getNumber() == preCard[i]) { return true; }
                 }
             }
         }
         return false;
     }
示例#9
0
 //preCardCheck checks if the player p has the prerequisite card for free play
 protected bool preCardCheck(Card c, PlayerState p)
 {
     //Get a list of preCards
     int[] preCard = c.getPreCard();
     //Go through list of preCards
     console.writeline(preCard[0] + " " + preCard[1] + " " + preCard[2] + " " + preCard[3]);
     for (int i = 0; i < preCard.Length; i++)
     {
         //Check if preCard Value is valid
         if (preCard[i] > 150)
         {
             //cycle through player's playedcards
             for (int j = 0; j < p.getPlayedCards().Count; j++)
             {//if the cards match then return true
                 if (p.getPlayedCards()[j].getNumber() == preCard[i]) { return true; }
             }
         }
     }
     //else return false
     return false;
 }
示例#10
0
文件: Logger.cs 项目: sunneh/7Wonders
 public void UpdatingPlayersResources(PlayerState p, Card c)
 {
     if (Log(p))
         System.Console.WriteLine( "[{0}] Updating Resources: (Name [{1}] Type [{2}])"
                                 , _class.GetType().Name
                                 , c.GetType().Name
                                 , ((Structure)c.getType()).ToString());
 }
示例#11
0
文件: Logger.cs 项目: sunneh/7Wonders
        public void DisplayResourceCost(PlayerState p, Card c)
        {
            if (Log(p))
            {
                int[] cardsResourceCost = c.getCost();

                Console.Write("[{0}] [{1}] Card  [{2}] Costs: ", _class.GetType().Name, c.getName(), c.getCost());

                var resources = Enum.GetValues(typeof(Resource));
                foreach (var resource in resources)
                {
                    int index = (int)resource;
                    Console.Write("[{0} : {1:N2}] ", resource, cardsResourceCost[index]);
                }
                Console.WriteLine();
            }
        }
示例#12
0
文件: Logger.cs 项目: sunneh/7Wonders
        public void CheckResourceCard(PlayerState p, Card c)
        {
            if (Log(p))
            {
                Console.WriteLine("\n--------------------------------------------------------------------------------------------------------");

                ResourceCard card = (ResourceCard)c;
                int[] resources = card.getResources();
                Console.WriteLine("[{0}] [Card.getResources ({1})] ", _class.GetType().Name, card.hasTradableResources());
                for (int index = 0; index < resources.Count(); index++)
                {
                    Console.Write("[{0} : {1}] ", ((Resource)index).ToString(), resources[index]);
                }
                Console.WriteLine();
                Console.WriteLine("--------------------------------------------------------------------------------------------------------\n");
            }
        }
示例#13
0
        /*
        * Input: A Player, a Card and a direction(0 = right, 1 = left)
        *
        * 
        * Output: number of coins required to trade for resources for card with the player 
        * at the given direction. negitive number if impossible
        */
        public int validateTrade(PlayerState p, Card c, int direction)
        {
            int recCost = 2;
            int comCost = 2;

            //checkes to see if a player can play card with thier own resources
            if (ValidateCard(p, c))
            {
                return 0;
            }

            PlayerState trader;
            if ((p.getBoard().getName().Equals("WB10")
                            && (p.getBoard().getCurrentWonderLevel() >= 1)))
            {
                recCost = 1;
            }

            if (direction == 0)
            {
                trader = gameState.getRightPlayer(p);
                for (int i = 0; i < p.getPlayedCards().Count; i++)
                {
                    if ((p.getPlayedCards()[i].getNumber() == 31) ||
                        (p.getPlayedCards()[i].getNumber() == 32))
                    {
                        recCost = 1;
                        break;
                    }
                }
            }
            else
            {
                trader = gameState.getLeftPlayer(p);
                for (int i = 0; i < p.getPlayedCards().Count; i++)
                {
                    if ((p.getPlayedCards()[i].getNumber() == 33) ||
                        (p.getPlayedCards()[i].getNumber() == 34))
                    {
                        recCost = 1;
                        break;
                    }
                }
            }
            for (int i = 0; i < p.getPlayedCards().Count; i++)
            {
                if ((p.getPlayedCards()[i].getNumber() == 35) ||
                    (p.getPlayedCards()[i].getNumber() == 36))
                {
                    comCost = 1;
                }
            }


            if (!baseResources.ContainsKey(trader.getName()))
            {
                return -1;
            }

            int cost = 0;
            List<int> traderResources = baseResources[trader.getName()];
            int[] requiredResources = new int[c.getCost().Length];
            for (int i = 0; i < c.getCost().Length; i++)
            {
                requiredResources[i] = c.getCost()[i];
                requiredResources[i] -= baseResources[p.getName()][i];//p.getResources()[i];
                if (requiredResources[i] < 0)
                {
                    requiredResources[i] = 0;
                }
                if (traderResources[i] < requiredResources[i])
                {
                    return -1;
                }
                if (i < 4)
                {
                    cost += requiredResources[i] * recCost;
                }
                else
                {
                    cost += requiredResources[i] * comCost;
                }
                Console.WriteLine("cost " + cost + " cur rec " + requiredResources[i]);
            }
            return cost;
        }
示例#14
0
//=================================================================================================================
// Method to take the input card and place it in the next slot on the board
        private void changeCardHelper(Card c, String s, int startIndex, int lengthIndex)
        {
            Canvas g = (Canvas)parent.Children[1];

            for (int i = 0; i < lengthIndex; i++)
            {
                Image img = (Image)g.Children[startIndex++];
                String name = ((BitmapImage)img.Source).UriSource.ToString();//parse this to see if slot is empty
                String subs = name.Split(',').Last();
                String last = subs.Split('/').Last();
                
                //handle both cases of placeholder cards
                String empty = "EmptyCard.png";
                String dark = "darkPlaceholder.png";
                
                if (last.Equals(empty, StringComparison.Ordinal) || last.Equals(dark, StringComparison.Ordinal))
                {
                    img.BeginInit();
                    img.Source = new BitmapImage(
                        new Uri(@"pack://application:,,,/Images/" + c.getName() + ".jpg", UriKind.RelativeOrAbsolute));
                    img.EndInit();
                    break;
                }
            }
        }
        public bool CheckResourceCost(PlayerState p, Card c)
        {
            int[] totalResources = { 0, 0, 0, 0, 0, 0, 0 };

            int[] cost = c.getCost();
            int[] boardResources = p.getBoard().getResources();
            List<int> playersResources = hashtable[p.getName()];

            for (int i = 0; i < playersResources.Count(); i++)
            {
                totalResources[i] = (playersResources[i] + boardResources[i]);
            }

            var resources = Enum.GetValues(typeof(Resource));
            foreach (var type in resources)
            {
                int resource = (int)type;
                if (cost[resource] > totalResources[resource])
                    return false;
            }
            return true;
        }
示例#16
0
 public void setWonderCards(Card c) { 
      wonderBuildCards.Add(c);
 }
        //Initial call to check for card validity
        public bool ValidateCard (PlayerState p, Card c)
        {
            //_logger.ValidatingCard(p, c);
            //_logger.CheckDictionary(p,hashtable);

            //Check for precards
            if (preCardCheck(p, c)) { return true; }

            // First check what the coin costs and total resource cost are            
            if (c.getCoinCost() == 0 && c.getTotalResourceCost() == 0)
            {
               //_logger.print(p,"Card dosn't cost anything");
                UpdateResources(p, c);
                return true;
            }

            // If the coin cost is not equal to 0 then does the player have enoguh coins ?
            if (c.getCoinCost() != 0 && c.getTotalResourceCost() == 0)
            {
               //_logger.CheckingCoins(p, c);                
                if (c.getCoinCost() <= p.getCoins())
                {
                    UpdateResources(p, c);
                    p.updateCoins(-c.getCoinCost());
                 //  _logger.CheckingPlayersCoins(p);                    
                    return true;
                }
                return false;
            }

            if (c.getTotalResourceCost() != 0)
            {
               //_logger.print(p,"Now we are working on the players Resources");
                return CheckResourceCost(p,c.getCost());
            }

            return false;
        }
示例#18
0
//=================================================================================================================    
// This is a filtering method to determine where in the board the card should be added
        public void changeCard(Card c)
        {
            if (c.getName()[0].Equals('R')) { changeCardHelper(c, "R",  0,  10); }//3-12
            if (c.getName()[0].Equals('M')) { changeCardHelper(c, "M",  10, 10); }//13-22
            if (c.getName()[0].Equals('S')) { changeCardHelper(c, "S",  20, 10); }//23-32
            if (c.getName()[1].Equals('O')) { changeCardHelper(c, "CO", 30, 10); return; }//return to not continue
            if (c.getName()[0].Equals('C')) { changeCardHelper(c, "C",  40, 10); }//33-42            
            if (c.getName()[0].Equals('G')) { changeCardHelper(c, "G",  50, 6); }//53-57
        }
示例#19
0
文件: Logger.cs 项目: sunneh/7Wonders
        public void CheckCommerceCard(PlayerState p, Card c)
        {
            if (Log(p))
            {
                Console.WriteLine("\n--------------------------------------------------------------------------------------------------------");

                CommerceCard card = (CommerceCard)c;

                int totalResourceCost = c.getTotalResourceCost();
                int[] costs = card.getCost();
                int[] collect = card.getCollect();
                int[] resourceTradable = card.getResourceTradable();

                Console.WriteLine("[{0}] Commerce Card  [{1}] Total Resource Cost [{2}]", _class.GetType().Name
                                  , c.getName()
                                  , totalResourceCost);

                var resources = Enum.GetValues(typeof(Resource));

                // Get the cost and display it
                Console.WriteLine("[Card.getCost()            ] ");
                foreach (var resource in resources)
                {
                    int index = (int)resource;
                    Console.Write("[{0} : {1}] ", ((Resource)index).ToString(), costs[index]);
                }
                Console.WriteLine();

                //0 = none, 1 = resource card, 2 = manufactured good
                int resourceType = card.getResources();
                Console.WriteLine("[Card.getCollect()] RT [{0}] ] ", resourceType);
                // resources = Enum.GetValues(typeof(Resource));             
                for (int index = 0; index < collect.Count(); index++)
                {
                    Console.Write("[{0} : {1}] ", ((Resource)index).ToString(), collect[index]);
                }
                Console.WriteLine();

                // resources = Enum.GetValues(typeof(Resource));
                // Console.WriteLine("[Card.getResourceTradable ({0})] ", card.hasTradableResources());
                for (int index = 0; index < resourceTradable.Count(); index++)
                {
                    Console.Write("[{0} : {1}] ", ((Resource)index).ToString(), resourceTradable[index]);
                }
                Console.WriteLine();
                Console.WriteLine("--------------------------------------------------------------------------------------------------------\n");
            }
        }
示例#20
0
        /*
        * Input: A Player and a Card
        *
        * 
        * Output: True or False -> Does the player have enough resources to play given card already? 
        */
        public bool ValidateCard (PlayerState p, Card c)
        {
            //_logger.ValidatingCard(p, c);
            //_logger.CheckDictionary(p,hashtable);
            //c.toString();
            //Check for duplicity
            for (int i = 0; i < p.getPlayedCards().Count; i++)
            {
                if (c.getCardName() == p.getPlayedCards()[i].getCardName())
                {
                    if (p.getName().Equals("P0"))
                    {
                        System.Console.WriteLine("!Can't play card with the same name!");
                    }
                    return false; 
                }
            }

            //Check for precards
            if (preCardCheck(p, c)) { return true; }

            // First check what the coin costs and total resource cost are            
            if (c.getCoinCost() == 0 && c.getTotalResourceCost() == 0)
            {
               //_logger.print(p,"Card dosn't cost anything");
                UpdateResources(p, c);
                return true;
            }

            // If the coin cost is not equal to 0 then does the player have enoguh coins ?
            if (c.getCoinCost() != 0 && c.getTotalResourceCost() == 0)
            {
               //_logger.CheckingCoins(p, c);                
                if (c.getCoinCost() <= p.getCoins())
                {
                    UpdateResources(p, c);
                    p.updateCoins(-c.getCoinCost());
                 //  _logger.CheckingPlayersCoins(p);                    
                    return true;
                }
                return false;
            }

            if (c.getTotalResourceCost() != 0)
            {
               //_logger.print(p,"Now we are working on the players Resources");
                return CheckResourceCost(p,c.getCost());
            }

            return false;
        }
示例#21
0
 public void setDiscards(Card c)
 {
     discards.Add(c);
 }
示例#22
0
文件: Logger.cs 项目: sunneh/7Wonders
 public void ValidatingCard(PlayerState p, Card c)
 {
     if (Log(p))
     {
         System.Console.WriteLine("\n\n=============================================================================================================");
         System.Console.WriteLine("{0}:: \nValidateCard( Player [{1}] Card [{2}] Coin Cost [{3}] Resource Cost [{4}])"
                                  , _class.GetType().Name
                                  , p.getName()
                                  , c.getName()
                                  , c.getCoinCost()
                                  , c.getTotalResourceCost());
         System.Console.WriteLine("=============================================================================================================");
     }
 }
        private void UpdateResources(PlayerState p, Card c)
        {
           //_logger.UpdatingPlayersResources(p,c);
           //_logger.DisplayResourceCost(p,c);

            if (c is CommerceCard)
            {
                //KensUtilityfunctions k = new KensUtilityfunctions();
                //int income = k.calcCommerceIncome(c, gameState, p.getSeatNumber());
                //p.updateCoins(income); 
                if (((CommerceCard)c).hasTradableResources())
                {
                   //_logger.DisplayPlayersResources(p, hashtable);
                   //_logger.CheckCommerceCard(p,c);
                    List<int> current = hashtable[p.getName()]; 
                    int[] tradableResources = ((CommerceCard)c).getResourceTradable();
                    for (int index = 0; index < tradableResources.Count(); index++)
                    {
                        switch (index)
                        {
                            case (int)Resource.Wood:
                                current[(int)Resource.Wood] += tradableResources[index];
                                break;
                            case (int)Resource.Stone:
                                current[(int)Resource.Stone] += tradableResources[index];
                                break;
                            case (int)Resource.Clay:
                                current[(int)Resource.Clay] += tradableResources[index];
                                break;
                            case (int)Resource.Ore:
                                current[(int)Resource.Ore] += tradableResources[index];
                                break;
                        }
                    }
                    hashtable[p.getName()] = current;

                   //_logger.DisplayPlayersResources(p, hashtable);
                }                               
                return;
            }

            if (c is ResourceCard)
            {
               //_logger.CheckResourceCard(p,c);
               //_logger.DisplayPlayersResources(p, hashtable);
                
                List<int> current = hashtable[p.getName()];

                if (((ResourceCard)c).hasTradableResources())
                {
                    int[] tradableResources = ((ResourceCard)c).getResources();
                    for (int index = 0; index < tradableResources.Count(); index++)
                    {
                        switch (index)
                        {
                            case (int)Resource.Wood:
                                current[(int)Resource.Wood]  += tradableResources[index];
                                break;
                            case (int)Resource.Stone:
                                current[(int)Resource.Stone] += tradableResources[index];
                                break;
                            case (int)Resource.Clay:
                                current[(int)Resource.Clay]  += tradableResources[index];
                                break;
                            case (int)Resource.Ore:
                                current[(int)Resource.Ore]   += tradableResources[index];
                                break;
                            case (int)Resource.Glass:
                                current[(int)Resource.Glass] += tradableResources[index];
                                break;
                            case (int)Resource.Loom:
                                current[(int)Resource.Loom] += tradableResources[index];
                                break;
                            case (int)Resource.Paper:
                                current[(int)Resource.Paper] += tradableResources[index];
                                break;
                        }
                    }
                    hashtable[p.getName()] = current;
                   //_logger.DisplayPlayersResources(p, hashtable);
                }
                return;
            }
           //_logger.CheckDictionary(p,hashtable);
           //_logger.DisplayPlayersResources(p, hashtable);
        }
示例#24
0
 public static WonderBuyingWindow GetInstance(Resources r, Card c, PlayerGameBoard p, GameState g)
 {
     if (_instance == null)
     {
         _instance = new WonderBuyingWindow(r, c, p, g);
     }
     else
     {
         _instance.Close();
         _instance.reset();
         _instance = new WonderBuyingWindow(r, c, p, g);
     }
     return _instance;
 }
 public static ResourceBuying GetInstance(Resources r, Card c, PlayerGameBoard p)
 {
     if (_instance == null)
     {
         _instance = new ResourceBuying(r, c, p);
     }
     else
     {
         _instance.Close();
         _instance = new ResourceBuying(r, c, p);
     }
     return _instance;
 }
示例#26
0
 public void setHand(Card c){ hand.Add(c);}
示例#27
0
 public void addPlayedCards(Card c ) {
     playedCards.Add(c);
 }
        private void UpdateResources(PlayerState p, Card c)
        {
           //_logger.UpdatingPlayersResources(p,c);
           //_logger.DisplayResourceCost(p,c);

            if (c is CommerceCard)
            {
                KensUtilityfunctions k = new KensUtilityfunctions();
                int income = k.calcCommerceIncome(c, gameState, p.getSeatNumber());
                p.updateCoins(income);                               
                return;
            }

            if (c is ResourceCard)
            {
               //_logger.CheckResourceCard(p,c);
               //_logger.DisplayPlayersResources(p, hashtable);
                
                List<int> current = baseResources[p.getName()];

                if (((ResourceCard)c).hasTradableResources())
                {
                    if ((((ResourceCard)c).getNumber() > 7) && (((ResourceCard)c).getNumber() < 14))
                    {
                        //populate Special Resource Hashmap if the Card is a special resource
                        List<ResourceCard> srlst = SResources[p.getName()];
                        srlst.Add((ResourceCard)c);
                        SResources[p.getName()] = srlst;
                        System.Console.WriteLine(p.getName() + " is adding Special Resource Card: {" + ((ResourceCard)c).getResources()[0] + "," + ((ResourceCard)c).getResources()[1] + "," + ((ResourceCard)c).getResources()[2] + "," + ((ResourceCard)c).getResources()[3] + "," + ((ResourceCard)c).getResources()[4] + "," + ((ResourceCard)c).getResources()[5] + "," + ((ResourceCard)c).getResources()[6] + "}");
                    }
                    else
                    {
                        int[] tradableResources = ((ResourceCard)c).getResources();
                        for (int index = 0; index < tradableResources.Count(); index++)
                        {
                            switch (index)
                            {
                                case (int)Resource.Wood:
                                    current[(int)Resource.Wood] += tradableResources[index];
                                    break;
                                case (int)Resource.Stone:
                                    current[(int)Resource.Stone] += tradableResources[index];
                                    break;
                                case (int)Resource.Clay:
                                    current[(int)Resource.Clay] += tradableResources[index];
                                    break;
                                case (int)Resource.Ore:
                                    current[(int)Resource.Ore] += tradableResources[index];
                                    break;
                                case (int)Resource.Glass:
                                    current[(int)Resource.Glass] += tradableResources[index];
                                    break;
                                case (int)Resource.Loom:
                                    current[(int)Resource.Loom] += tradableResources[index];
                                    break;
                                case (int)Resource.Paper:
                                    current[(int)Resource.Paper] += tradableResources[index];
                                    break;
                            }
                        }
                        System.Console.WriteLine(p.getName() +" is adding: {" + tradableResources[0] + "," + tradableResources[1] + "," + tradableResources[2] + "," + tradableResources[3] + "," + tradableResources[4] + "," + tradableResources[5] + "," + tradableResources[6] + "}");
                        baseResources[p.getName()] = current;
                        
                        //_logger.DisplayPlayersResources(p, hashtable);
                    }
                }
                return;
            }
           //_logger.CheckDictionary(p,hashtable);
           //_logger.DisplayPlayersResources(p, hashtable);
        }
示例#29
0
        private bool TradeCard(PlayerState p, Card c)
        {
            int trade = ResourceManager.GetInstance().validateTrade(p, c, 0);

            if ((trade > 0) && (p.getCoins() >= trade))
            {
                p.updateCoins(-trade);
                ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade);
                p.addPlayedCards(c);
                return true;
            }
            trade = ResourceManager.GetInstance().validateTrade(p, c, 1);

            if ((trade > 0) && (p.getCoins() >= trade))
            {
                p.updateCoins(-trade);
                ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade);
                p.addPlayedCards(c);
                return true;
            }
            return false;
        }