void AdminLock(WorkitemInstance wii) { if (wii.GetActivity().IsLock) { wii.GetWorkflowInstance().Locker = new WorkitemLocker() { User = this.Context.CurUser, IsLock = true, LoggedTime = DateTime.Now, }; } }
/// <summary> /// 强制加锁 /// </summary> /// <param name="wii"></param> /// <returns></returns> public bool? AdminLock(WorkitemInstance wii) { ///如果处理锁竞争状态, 如果无需上锁则直接退出 if (!wii.GetActivity().IsLock) { return null; } return wii.GetWorkflowInstance().SaveWorkflowInstanceLock(new WorkitemLocker() { User = this.Context.CurUser, IsLock = true, LoggedTime = DateTime.Now, }); }
/// <summary> /// 解锁 /// </summary> /// <param name="wii"></param> void DecodeLock(WorkitemInstance wii) { if (wii.GetActivity().IsLock && wii.GetWorkflowInstance().Locker.IsLock && wii.GetWorkflowInstance().Locker.User.Guid.Equals(this.Context.CurUser.Guid)) { wii.GetWorkflowInstance().Locker = new WorkitemLocker() { IsLock = false, User = this.Context.CurUser, LoggedTime = DateTime.Now, }; } }
/// <summary> /// 工作项锁处理 /// 对于已经加锁的超过锁定期的自动解锁,并重新上锁, 返回可处理流程权限为可控制状态 /// 对于未加锁的直接上锁,返回可处理流程权限为可控制状态 /// 对于已经加锁的在有效锁定期内的,返回处理流程权限为不可控制状态 /// </summary> /// <param name="wii"></param> /// <returns>工作项只读状态</returns> bool EncodeLock(WorkitemInstance wii) { bool result = false; #region 锁定处理 ///如果处理锁竞争状态, 则直接上锁 if (wii.GetActivity().IsLock) { if (wii.GetWorkflowInstance().Locker == null || wii.GetWorkflowInstance().Locker.IsLock == false ) { wii.GetWorkflowInstance().Locker = new WorkitemLocker() { User = this.Context.CurUser, IsLock = true, LoggedTime = DateTime.Now, }; result = this.SetWorkflowInstance(wii.GetWorkflowInstance(), eStoreType.Update); } else ///超过设置时间自动解锁(默认为一小时) if (wii.GetWorkflowInstance().Locker.LoggedTime.AddHours(this.Context.Config.LockMinute) >= DateTime.Now) { wii.GetWorkflowInstance().Locker = new WorkitemLocker() { User = this.Context.CurUser, IsLock = true, LoggedTime = DateTime.Now, }; result = this.SetWorkflowInstance(wii.GetWorkflowInstance(), eStoreType.Update); } else { result = false; } } else { result = true; } #endregion return result; }
/// <summary> /// 用途:创建流程实例并返回首个流程活动工作项 /// 约定: /// 1、一个流程有且仅有一个根活动 /// 2、代理人不能发起委托人的新流程,只能处理委托日期后正在流转的流程数据 /// 3、有发起流程模型权限方可以操作 /// </summary> /// <param name="workflowGuid">流程模型guid</param> /// <returns>首个流程活动工作项</returns> public ResponseByWorkitem CreateWorkflowInstance(string workflowGuid, string name = null) { ///创建流程实例 WorkflowInstance wfi = new WorkflowInstance(workflowGuid, name); //wfi.Guid ... //wfi.Name ... //wfi.WorkflowGuid ... wfi.Author = this.Context.CurUser; //wfi.WorkflowState ... //wfi.Participator ... //wfi.Locker ... //wfi.BeginTime ...; //wfi.EndTime ...; //wfi.DataEntity ... wfi.SetContext(this.Context); ///加入权限控制 if (!(this.Context.CurUser.IsAdministrator()//是否大管理员 || wfi.GetWorkflow().IsAdministrators(this.Context.CurUser)//是否流程模型管理员 || wfi.GetWorkflow().IsLegalAuthor(this.Context.CurUser)//流程的合法发起用户 )) { return new ResponseByWorkitem() { CallBackMessage = new ResultMessage() { State = false, Message = "不能发起流程!" } }; } ///开启流程实例服务 wfi.Start(); wfi.Save(); //创建活动实例 WorkitemInstance wii = new WorkitemInstance(wfi.Guid, wfi.GetWorkflow().GetStartNode()); //wii.Guid ... //wii.Name ... //wii.ActivityGuid ... //wii.WorkflowInstanceGuid ... //wii.AduitContent = ""; //wii.AduitSign = ""; //wii.ReadTime = null; //wii.NextActivities = null; wii.User = this.Context.CurUser; //wii.ProxyUser = null; //wii.IsProxy = false; //wii.WorkitemInstanceState ... //wii.FromWorkitemInstanceGuid = ""; //wii.AttachmentTrainsitions = null; //wii.SelectVoteItem = ""; //wii.OtherVoteItemContent = ""; //wii.BeginTime ...; //wii.EndTime ...; //wii.DataEntity ... wii.SetContext(this.Context); ///开启活动实例 wii.Start(); wii.Save(); ///活动前事件处理 var rm = wii.BeforeTrigger(); ResponseByWorkitem response; ///如果不满足 if (!rm.State) { response = new ResponseByWorkitem() { ActivityInstance = wii, //NextMaybeActivities=null, UIRight = this.Context.Config.RightByReadOnly, CallBackMessage = rm, }; } else { response = new ResponseByWorkitem() { ActivityInstance = wii, NextMaybeActivities = wii.GetNextEffectiveActivities(), UIRight = wii.GetActivity().UIRight, CallBackMessage = new ResultMessage() { State = true, Message = "" }, }; } return response; }
/// <summary> /// 工作项锁处理 /// 对于已经加锁的超过锁定期的自动解锁,并重新上锁, 返回可处理流程权限为可控制状态 /// 对于未加锁的直接上锁,返回可处理流程权限为可控制状态 /// 对于已经加锁的在有效锁定期内的,返回处理流程权限为不可控制状态 /// </summary> /// <param name="wii"></param> /// <returns>工作项只读状态</returns> public bool? EncodeLock(WorkitemInstance wii) { ///如果处理锁竞争状态, 如果无需上锁则直接退出 if (!wii.GetActivity().IsLock) { return null; } ///如果还没有被锁过,则置初始锁 var locker = wii.GetWorkflowInstance().GetWorkflowInstanceLock(); if (locker == null || !locker.IsLock) { return wii.GetWorkflowInstance().SaveWorkflowInstanceLock(new WorkitemLocker() { User = this.Context.CurUser, IsLock = true, LoggedTime = DateTime.Now, }); } ///超过设置时间自动解锁(默认单位为分钟) if (locker.LoggedTime.AddMinutes(this.Context.Config.LockMinute) >= DateTime.Now) { return wii.GetWorkflowInstance().SaveWorkflowInstanceLock(new WorkitemLocker() { User = this.Context.CurUser, IsLock = true, LoggedTime = DateTime.Now, }); } ///当前还在有效被锁的状态中 return false; }
/// <summary> /// 解锁 /// </summary> /// <param name="wii"></param> public bool? DecodeLock(WorkitemInstance wii) { var locker = wii.GetWorkflowInstance().GetWorkflowInstanceLock(); if (locker == null) return null; if (wii.GetActivity().IsLock && locker.IsLock && _uc.Equals(locker.User, this.Context.CurUser)) { return wii.GetWorkflowInstance().SaveWorkflowInstanceLock(new WorkitemLocker() { User = this.Context.CurUser, IsLock = true, LoggedTime = DateTime.Now, }); } else return null; }