public void Update() { // Refresh the Editor GUI to finish the task. UnityEditor.EditorUtility.SetDirty(capture_notification_component_); if (bake_stage_ == BakeStage.kRunning) { if (!monitored_runner_.IsProcessRunning() && runner_status_.TaskContinuing()) { bake_stage_ = BakeStage.kWaitForDoneButton; } if (runner_status_ != null && !runner_status_.TaskContinuing()) { bake_stage_ = BakeStage.kComplete; if (monitored_runner_ != null) { monitored_runner_.InterruptProcess(); monitored_runner_ = null; } } } // Repaint with updated progress the GUI on each wall-clock time tick. Repaint(); }
public override void OnInspectorGUI() { serializedObject.Update(); draw_capture_ = EditorUtility.DrawMethodGroup(draw_capture_, "Capture Settings", DrawCaptureSettings); draw_pipeline_ = EditorUtility.DrawMethodGroup(draw_pipeline_, "Pipeline Settings", DrawPipelineSettings); draw_import_ = EditorUtility.DrawMethodGroup(draw_import_, "Import Settings", DrawImportSettings); draw_scenebuilder_ = EditorUtility.DrawMethodGroup(draw_scenebuilder_, "Scene Builder Settings", DrawSceneBuilderSettings); DrawButtons(); serializedObject.ApplyModifiedProperties(); if (bake_progress_window_ != null && bake_progress_window_.IsComplete()) { bake_progress_window_.Close(); bake_progress_window_ = null; capture_builder_ = null; capture_status_ = null; } if (runner_window_ != null && runner_window_.IsComplete()) { runner_window_.Close(); runner_window_ = null; collection_runner_ = null; runner_status_ = null; } }
public void SetupRunnerProcess(SeuratAutomator capture_notification_component, SeuratPipelineCollectionRunner runner) { bake_stage_ = BakeStage.kRunning; capture_notification_component_ = capture_notification_component; monitored_runner_ = runner; monitored_runner_.Run(); }
public void RunSeurat() { SeuratAutomator automator = (SeuratAutomator)target; string capture_output_folder = automator.output_folder_; string exec_path = automator.seurat_executable_path_; int numCaptures = automator.transform.childCount; runner_status_ = new SeuratCollectionRunnerStatus(); CaptureHeadbox[] headboxes = new CaptureHeadbox[numCaptures]; SeuratPipelineRunner[] runners = new SeuratPipelineRunner[numCaptures]; for (int i = 0; i < numCaptures; i++) { headboxes[i] = automator.transform.GetChild(i).GetComponent <CaptureHeadbox>(); if (headboxes[i].isActiveAndEnabled) { headboxes[i].output_folder_ = Path.Combine(capture_output_folder, (i + 1).ToString()); headboxes[i].seurat_output_folder_ = capture_output_folder; Directory.CreateDirectory(capture_output_folder); headboxes[i].seurat_output_name_ = "capture_" + (i + 1); if (automator.use_cache_) { headboxes[i].use_cache_ = true; string cache_path = Path.Combine(capture_output_folder, "capture_" + (i + 1) + "_cache"); headboxes[i].cache_folder_ = cache_path; Directory.CreateDirectory(cache_path); } automator.OverrideParams(headboxes[i]); string arg = headboxes[i].GetArgString(); UnityEditor.EditorUtility.SetDirty(headboxes[i]); runners[i] = new SeuratPipelineRunner(arg, exec_path, runner_status_); } } Debug.Log("All processes set up"); Debug.Log("Beginning seurat captures..."); collection_runner_ = new SeuratPipelineCollectionRunner(runners, runner_status_); runner_window_ = (SeuratRunnerWindow)EditorWindow.GetWindow(typeof(SeuratRunnerWindow)); runner_window_.SetupStatus(runner_status_); runner_window_.SetupRunnerProcess(automator, collection_runner_); }