private void btn_done_Click(object sender, EventArgs e) { if (tabControl1.SelectedTab == tab_player) { int brick; int.TryParse(lbl_tradePlayerNumBrick.Text, out brick); int grain; int.TryParse(lbl_tradePlayerNumGrain.Text, out grain); int lumber; int.TryParse(lbl_tradePlayerNumLumber.Text, out lumber); int ore; int.TryParse(lbl_tradePlayerNumOre.Text, out ore); int wool; int.TryParse(lbl_tradePlayerNumWool.Text, out wool); int brickHave; int.TryParse(lbl_tradeBrickHave.Text, out brickHave); int brickOffer; int.TryParse(lbl_tradeBrickOffer.Text, out brickOffer); int grainHave; int.TryParse(lbl_tradeGrainHave.Text, out grainHave); int grainOffer; int.TryParse(lbl_tradeGrainOffer.Text, out grainOffer); int lumberHave; int.TryParse(lbl_tradeLumberHave.Text, out lumberHave); int lumberOffer; int.TryParse(lbl_tradeLumberOffer.Text, out lumberOffer); int oreHave; int.TryParse(lbl_tradeOreHave.Text, out oreHave); int oreOffer; int.TryParse(lbl_tradeOreOffer.Text, out oreOffer); int woolHave; int.TryParse(lbl_tradeWoolHave.Text, out woolHave); int woolOffer; int.TryParse(lbl_tradeWoolOffer.Text, out woolOffer); Player tradePlayer = new Player(); string name = (string)cBox_tradePlayer.SelectedItem; foreach (Player p in GameController.Players) { if (name.Equals(p.Name)) { tradePlayer = p; break; } } Dictionary<CardType, int> resources = tradePlayer.GetNumberOfResources(); if (brick > resources[CardType.Brick] || grain > resources[CardType.Grain] || lumber > resources[CardType.Lumber] || ore > resources[CardType.Ore] || wool > resources[CardType.Wool]) { MessageBox.Show( Resources.playerHasInsufficientResources, Resources.insufficientResources, MessageBoxButtons.OK, MessageBoxIcon.Exclamation, MessageBoxDefaultButton.Button1); } resources[CardType.Brick] += brickOffer - brick; resources[CardType.Grain] += grainOffer - grain; resources[CardType.Lumber] += lumberOffer - lumber; resources[CardType.Ore] += oreOffer - ore; resources[CardType.Wool] += woolOffer - wool; tradePlayer.SetHand(resources); lbl_tradeBrickHave.Text = (brick + brickHave - brickOffer).ToString(); lbl_tradeGrainHave.Text = (grain + grainHave - grainOffer).ToString(); lbl_tradeLumberHave.Text = (lumber + lumberHave - lumberOffer).ToString(); lbl_tradeOreHave.Text = (ore + oreHave - oreOffer).ToString(); lbl_tradeWoolHave.Text = (wool + woolHave - woolOffer).ToString(); } UpdatePlayersResources(); this.DialogResult = DialogResult.OK; }