public World() { bank = new Bank(); players = new List<Player>(); // Generate a new map for the board this.catanMap = new CompleteMap(); checkRobberHex(); this.currentRoll = 0; this.largestArmySize = 0; this.longestRoadSize = 0; this.largestArmyOwnerIndex = -1; this.longestRoadOwnerIndex = 0; this.numOfCompletedRounds = 0; }
public void TestMapsAreCorrectSize() { var target = new CompleteMap(); Assert.AreEqual(66, target.getIslandMap().map.Length); Assert.AreEqual(25, target.getHexMap().map.Length); }
public void TestCompleteMapInitializesProperly() { var target = new CompleteMap(); Assert.NotNull(target); }