/// <summary> /// Gets entry # in the gump relay. /// </summary> public static TextRelay GetEntry(int entryID, ToolbarEdit gump) { int temp = 0; TextRelay relay = null; for (int i = 0; i < gump.TextRelays.Count; i++) { if (gump.TextRelays[i].EntryID == entryID) { temp = i; relay = gump.TextRelays[i]; } } gump.TextRelays.RemoveAt(temp); return(relay); }
/// <summary> /// Gets entry # in the gump relay. /// </summary> public static TextRelay GetEntry(int entryID, ToolbarEdit gump) { int temp = 0; TextRelay relay = null; for (int i = 0; i < gump._TextRelays.Count; i++) { if (gump._TextRelays[i].EntryID != entryID) { continue; } temp = i; relay = gump._TextRelays[i]; } gump._TextRelays.RemoveAt(temp); return relay; }