private void Unauthenticated() { Receive<UserLoginMessage>(message => message.Username == _userName, message => { _userAccess.Tell(message, Self); }); Receive<LoginSucceededMessage>(message => { if (message.User != null && message.User.Name == _userName) { _log.Info("User " + message.User.Name + " login succeeded"); _user = message.User; Become(Authenticated); ActorSystemContext.SignalUser.Tell(message, Self); } else { _log.Error("Invalid login succeeded message received."); } }); Receive<LoginFailedMessage>(message => message.Username == _userName, message => { _log.Info("User " + message.Username + " login failed"); Context.Parent.Tell(message, Self); }); ReceiveAny(message => { _log.Debug("Message received for user " + _userName + " while unauthenticated..."); }); }
public void UserCreated(string conversationId, User user) { Clients.User(conversationId).userCreated(user.ToModel()); }
public void UserArrived(long roomId, User user) { Groups.Add(user.Id.ToString(), roomId.ToGroupName()); Clients.Group(roomId.ToGroupName()).userArrived(roomId, user.ToModel()); }
public void LoggedIn(string conversationId, User user) { Clients.User(conversationId).loggedIn(user.ToModel()); }