public ProcessingController ( IEvent events, GameRules rules, ServerController server, RequestController request, UserController user, BreakController breaking ) { _events = events; _rules = rules; _server = server; _request = request; _user = user; _break = breaking; }
public RequestSpawnController ( GameSettings settings, TimeController time, ClientController client, UserController user, RequestController request ) { _settings = settings; _time = time; _client = client; _user = user; _request = request; }
public ClientMoodController(ILog log, IEvent events, GameRules rules, ClientController client, RequestController request) { _logger = log.CreateLogger(this); _event = events; _rules = rules; _client = client; _request = request; }