public void CloseSocket(long uuid) { SocketClass socket = SearchByUUID(uuid); if (socket != null) { socket.CloseSocket(); } }
public void Send(byte[] buffer, long uuid) { SocketClass socket = SearchByUUID(uuid); if (socket != null) { socket.SendBuffer(buffer); } }
public void AddSocket(SocketClass socket) { _socketList.Add(socket); socket.ConnectSocket(_socketList.Count - 1); }