public void GainedItem(S.GainedItem p) { GameManager.Bind(p.Item); GameManager.AddItem(p.Item); //User.RefreshStats(); ChatController.ReceiveChat(string.Format(GameLanguage.YouGained, p.Item.FriendlyName), ChatType.System); }
public static void GainedItem(S.GainedItem p) { GameManager.GameScene.GainedItem(p); }