示例#1
0
    public void Death(S.Death p)
    {
        User.Player.Dead = true;

        User.Player.ActionFeed.Add(new QueuedAction {
            Action = MirAction.Die, Direction = p.Direction, Location = new Vector2Int(p.Location.X, p.Location.Y)
        });
    }
示例#2
0
 public static void Death(S.Death p)
 {
     gameManager.Death(p);
 }