示例#1
0
        public void Buy(RealmTime time, BuyPacket pkt)
        {
            SellableObject obj = Owner.GetEntity(pkt.ObjectId) as SellableObject;

            if (obj != null)
            {
                obj.Buy(this);
            }
        }
示例#2
0
        void Init(ClientProcessor psr)
        {
            this.psr = psr;
            this.acc = psr.Account;
            List<IntPoint> vaultChestPosition = new List<IntPoint>();
            IntPoint spawn = new IntPoint(0, 0);

            int w = Map.Width;
            int h = Map.Height;
            for (int y = 0; y < h; y++)
                for (int x = 0; x < w; x++)
                {
                    var tile = Map[x, y];
                    if (tile.Region == TileRegion.Spawn)
                        spawn = new IntPoint(x, y);
                    else if (tile.Region == TileRegion.Vault)
                        vaultChestPosition.Add(new IntPoint(x, y));
                }
            vaultChestPosition.Sort((x, y) => Comparer<int>.Default.Compare(
                (x.X - spawn.X) * (x.X - spawn.X) + (x.Y - spawn.Y) * (x.Y - spawn.Y),
                (y.X - spawn.X) * (y.X - spawn.X) + (y.Y - spawn.Y) * (y.Y - spawn.Y)));

            var chests = psr.Account.Vault.Chests;
            for (int i = 0; i < chests.Count; i++)
            {
                Container con = new Container(0x0504, null, false);
                var inv = chests[i].Items.Select(_ => _ == -1 ? null : (XmlDatas.ItemDescs.ContainsKey((short)_) ? XmlDatas.ItemDescs[(short)_] : null)).ToArray();
                for (int j = 0; j < 8; j++)
                    con.Inventory[j] = inv[j];
                con.Move(vaultChestPosition[0].X + 0.5f, vaultChestPosition[0].Y + 0.5f); //if getting debugger error here, check database to see if someones account has an extra vault. Delete the line.
                EnterWorld(con);
                vaultChestPosition.RemoveAt(0);

                vaultChests[new Tuple<Container, VaultChest>(con, chests[i])] = con.UpdateCount;
            }
            foreach (var i in vaultChestPosition)
            {
                SellableObject x = new SellableObject(0x0505);
                x.Move(i.X + 0.5f, i.Y + 0.5f);
                EnterWorld(x);
            }
        }