protected override void LoadContent() { serv = new Server("192.168.52.56", 8888); serv.comenzarServidor(); eso = new Thread(new ThreadStart(dat)); eso.Start(); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); cursor = new Cursor(Content); cursor2 = new Cursor(Content); // TODO: use this.Content to load your game content here }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); j1 = new Paleta(Content); j2 = new Paleta(Content); bola = new Bola(Content); server = new Server("192.168.52.27", 8888); server.comenzarServidor(); conversacion = new Thread(new ThreadStart(envRec)); conversacion.Start(); // TODO: use this.Content to load your game content here }
protected override void LoadContent() { playcountS = 0; font = Content.Load<SpriteFont>("Fonts\\Fuente"); puntosC = 0; puntosS = 0; // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); j1 = new Paleta(Content); j2 = new Paleta(Content); bola = new Bola(Content); server = new Server("192.168.52.56", 8888); server.comenzarServidor(); conversacion = new Thread(new ThreadStart(envRec)); conversacion.Start(); serialport = new SerialPort(); String portname = ""; foreach (string name in SerialPort.GetPortNames()) { portname = name; } serialport.PortName = portname; serialport.BaudRate = 9600; serialport.Parity = Parity.None; serialport.DataBits = 8; serialport.Open(); serialport.DataReceived += new System.IO.Ports.SerialDataReceivedEventHandler(serialPortRecibir); ConvSerial = new Thread(new ThreadStart(parseSerialData)); ConvSerial.Start(); musica = Content.Load<Song>("Sounds\\HyperspaceBonusRight"); MediaPlayer.IsRepeating = true; background = Content.Load<Texture2D>("Sprites\\bgRight"); cursor = new Cursor[101]; for (int i = 1; i <= 100; i++) { cursor[i] = new Cursor(Content); } // TODO: use this.Content to load your game content here }